D&D Adventurers League EB-06 The Last Word

Wizards of the Coast

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D&D fifth edition

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D&D Adventurers League EB-06 The Last Word

Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat's Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire's future, but he's embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind.

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Adapted for Fantasy Grounds by: Danny Stratton

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the D&D fifth edition ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Dungeons & Dragons, Advanced Dungeons & Dragons, their logos, Forgotten Realms, and D&D, are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.

Released on August 02, 2022

Designed for Fantasy Grounds version 4.3.1 and higher.

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