An adventure for a party of four to six adventurers levels 1 - 10.
Unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind's howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd's face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came - all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Dungeon Masters purchasing this module can use it to run the adventure with very little prep, other than reading through the adventure in advance. Some additional time should be planned to understand the Tarokka deck mechanics and how they affect the story depending on what is drawn. The random table uses the new Roll to Story mechanic so that your results will be remembered from session to session and easily referenced later.
This Module Includes
Requirements: A license for Fantasy Grounds (Standard or Ultimate) or an active license subscription, with the built-in 5E Ruleset.
Recommended: one or more of the following modules: D&D Basic Rules, D&D Player's Handbook or D&D Character Customization Pack and the D&D Monster Manual
Dungeons & Dragons, its logo, D&D, Curse of Strahd, and Ravenloft are trademarks of Wizards of the Coast LLC. Used with permission. All rights reserved.
Released on March 15, 2016
Designed for Fantasy Grounds version 3.1.7 and higher.