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D&D Classics: D3 Vault of the Drow (1E)
Wizards of the Coast

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D&D Classics: D3 Vault of the Drow (1E)

As a member of a bold party of adventurers, you and your associates have trekked far into what seems to be a whole underworld of subterranean tunnels -- arteries connecting endless caves and caverns which honeycomb the foundations of the lands beneath the sun. Your expedition has dogged the heels of the Dark Elves who caused great woe and then fled underground.

This adventure provides a complete setting for play using the Advanced Dungeons & Dragons rules. Contained herein is background information, a large-scale referee's map with a matching partial map for players, referee's notes, special exploration and encounter pieces, a hex map detailing an enormous cavern area, a special temple map, encounter and map matrix keys, and additional sections pertaining to unique new creatures for use with this module and with the game as a whole.

This module can be played alone, as the conclusion to module D1 & D2: "Descent into the Depths of the Earth," or as the third module in a series that forms a special extended adventure (G1-G3: "Against the Giants"; D1-D2: "Descent into the Depths"; and Q1: "Queen of the Demonweb Pits").

For characters levels 10 to 14.

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Adapted for Fantasy Grounds by: Terry Buckingham

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the D&D Classics - AD&D 1E/2E ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

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Released on October 06, 2020

Designed for Fantasy Grounds version 3.3.7 and higher.

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