The heroes are asked to accompany Dr. Albert Mars to the distant desert world of Omariss 7. There he hopes to capture the mysterious and legendary "death worm." A local war complicates the matter, so the JumpCorp team will need all its wits to survive this dangerous expedition.
This short adventure was originally written for GenCon 2013. It features great opportunities for roleplaying, combat, and figuring out some very tricky situations. It also comes with a pregenerated team you can print out and play with instantly, as well as Figure Flats for all the characters, creatures, and even two new vehicles.
*** About The Last Parsec ***
Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives.
It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.
Requires: the Science Fiction Companion.
Converted by: Perry Chalmers
Requires:An active subscription or a one time purchase of a Fantasy Grounds Unity license and a one time purchase of the Savage Worlds ruleset.
Some content Copyright (c) 2018 Pinnacle Entertainment. ALL RIGHTS RESERVED.Released on December 21, 2018
Designed for Fantasy Grounds version 3.2.1 and higher.