You're a woodland creature who has recently gained sentience when you ingested magical cocaine from the satchel of an unlucky traveller in your forest.
With your newfound intelligence, you plunder the belongings of the courier you killed. You find that he or she had a complicated heist plan written on parchment and hidden in their satchel bag. But it's not just any heist. It is a complicated heist that involves stealing more of the enchanted cocaine that has granted you sentience and made you really jittery. Can you take a chance that when the cocaine wears off you'll revert to being a mere woodland animal?
No. No, you cannot.
You have to get more of that enchanted cocaine! Luckily, you have this written plan from the deceased courier that requires discipline and exact execution. Unfortunately, you're a goddamned coked-out enchanted woodland creature prone to rage.
Adapted for Fantasy Grounds by: Kevin Doswell
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Savage Worlds Adventure Edition ruleset. Compatible with Fantasy Grounds Unity
Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.
Owned by Fainting Goat Games. Copyright (C) 2024. Used with permission. All rights reserved.
Released on June 25, 2024
Designed for Fantasy Grounds version 3.2.1 and higher.