Packages
 Comm
 DB
 Debug
 Extension
 Input
 Interface
 Module
 Token
 User

Objects
 bitmapwidget
 databasenode
 dragdata
 textbasecontrol
 textwidget
 tokeninstance
 widget
 widgetcontainer
 windowcontrol
 windowinstance

Controls
 buttoncontrol
 buttonfield
 categoryselectioncontrol
 chatentry
 chatwindow
 databasecontrol
 diecontrol
 diefield
 formattedtextcontrol
 formattedtextfield
 genericcontrol
 imagecontrol
 numbercontrol
 numberfield
 portraitselectioncontrol
 scrollbarcontrol
 scrollercontrol
 stringcontrol
 stringfield
 subwindow
 tokenbag
 tokencontrol
 tokenfield
 windowlist
 windowreferencecontrol
 windowreferencefield

Assets and Settings
 announcement
 categoryselectionsettings
 characterdbroot
 customdie
 description
 desktopframe
 die
 diebox
 distance
 font
 framedef
 hotkeybar
 icon
 imageupdatefolder
 imagesettings
 importinfo
 importruleset
 includefile
 panel
 pollbox
 portraitset
 properties
 replaces
 script
 string
 template
 textsettings
 tokenroot
 tooltip
 windowclass
bringToFront
destroy
getName
getPosition
getScrollState
getSize
getTabTarget
isEnabled
isReadOnly
isVisible
onClickDown
onClickRelease
onClose
onDoubleClick
onDrag
onDragEnd
onDragStart
onDrop
onFirstLayout
onHover
onHoverUpdate
onInit
onMenuSelection
onScroll
onVisibilityChanged
onWheel
onZoom
registerMenuItem
resetAnchor
resetMenuItems
sendToBack
setAnchor
setAnchoredHeight
setAnchoredWidth
setBackColor
setEnabled
setFrame
setHoverCursor
setReadOnly
setScrollPosition
setStateFrame
setStaticBounds
setTabTarget
setTooltipText
setVisible



Inherits widgetcontainer
Context windowinstance

This is a base class for all elements that are contained in windows and panels. See windowclass and windowinstance for more information on the general properties of windows.

Each window control, with a few exceptions, can have a name, a data source and a position in the window.

The name is a simple string specified as an attribute in the element definition or passed to windowinstance.createControl. By default, it is also the name of the child node under the window instance data source that is used as the data source database node for the control itself. See databasecontrol for details on how controls are bound to the database.

The position of the control can be specified as absolute coordinates relative to the window or relative coordinates that are relative to the other controls in the window. Absolute positioning uses an X and Y coordinate that can be relative to any side of the window and a width/height or a bottom-right corner offset to define the position. Relatively positioned controls are anchored to the sides of other controls in the window, using varying anchor combinations and offset values.



Definition

<windowcontrol >
<bounds > Defines the placement of the control in the window. Do not use if <anchored> is defined.
<rect > ... </rect> Defines the position relative to the window.
</bounds>
<anchored > Defines the position as anchored to the window or other window controls. Do not use if <bounds> is defined.
<to > ... </to> Specify the control to use for all four anchors. If not defined, anchors are relative to the parent window.
<position > ... </position> The shorthand notation position (above, aboveleft, aboveright, below, belowleft, belowright, left, lefthigh, leftlow, right, righthigh, rightlow, insidetop, insidetopleft, insidetopright, insidebottom, insidebottomleft, insidebottomright, insideleft, insideright, over)
<offset > ... </offset> Two numbers separated by a comma, defining the horizontal and vertical offset based on the position attribute specified, in pixels
<width > ... </width> Attribute only. The width of the control, in pixels
<height > ... </height> Attribute only. The height of the control, in pixels
<left >
<parent > ... </parent> Specify the control for this anchor
<relation > ... </relation> "absolute" (default), "relative" or "current"
<anchor > ... </anchor> The anchor edge to use from the parent control. ("left", "top", "right", "bottom") If not defined, the same anchor on the parent will be used.
<offset > ... </offset> An offset to the calculated anchor position, in pixels (horizontal for left/right anchors and vertical for top/bottom anchors)
</left>
<top > ... </top> Contents similar to the <left> tag
<right > ... </right> Contents similar to the <left> tag
<bottom > ... </bottom> Contents similar to the <left> tag
<size > Defines the size of controls anchored on only one side
<width > ... </width> The width of the control, in pixels
<height > ... </height> The height of the control, in pixels
</size>
<sizelimits >
<maximum > Defines the maximum dimensions of the control
<width > ... </width> The maximum width, in pixels
<height > ... </height> The maximum height, in pixels
</maximum>
<minimum > Defines the minimum dimensions of the control
<width > ... </width> The minimum width, in pixels
<height > ... </height> The minimum height, in pixels
</minimum>
</sizelimits>
</anchored>
<frame > Defines the graphical frame used to render the control
<name > ... </name> The name of the <framedef> definition for the frame
<offset > ... </offset> A comma separated list of four numbers specifying the pixel margins applied to the frame when drawn
</frame>
<backcolor > ... </backcolor> The color to be used to fill the background of the window control before drawing the contents. If no backcolor specified, then no fill will be done (i.e. transparent). The color should be in the form #AARRGGBB. If alpha is zero or not defined, FF is assumed.
<droptypes > A list of drag types causing the drop target hilight frame to be displayed
<type > ... </type> Multiple "type" tags define all types hilighted
</droptypes>
<stateframe > This section defines optional frames that will be used under special circumstances
<keyedit > The keyboard focus is on this control
<name > ... </name> The name of the bitmap frame resource
<offset > ... </offset> A comma separated list of four numbers specifying the pixel margins applied to the frame when drawn
<nobaseframe /> If present, the normal base frame will not be drawn under the state frame
<hidereadonly /> If present, the frame will not be drawn regardless of state when the control is set to read only.
</keyedit>
<pressed > ... </pressed> The mouse button was clicked down on this control, but has not been released yet. Contents similar to the <keyedit> tag.
<hover > ... </hover> The mouse pointer is situated over this control. Contents similar to the <keyedit> tag.
<drophilight > ... </drophilight> The mouse pointer is carrying a drag and drop value that can be dropped in this control. Contents similar to the <keyedit> tag.
<drophover > ... </drophover> The mouse pointer is carrying a drag and drop value that can be dropped in this control and is hovering over the control. Contents similar to the <keyedit> tag.
</stateframe>
<tabtarget > Defines the names of the target fields used when navigating using the Tab key.
<next > ... </next> The next target field
<prev > ... </prev> The previous target field
</tabtarget>
<cursor >
<hover > ... </hover> The cursor type that FG should display when hovering over control. Valid values are ("hand", "arrow"). The default cursor type is "arrow".
</cursor>
<tooltip >
<text > ... </text> Tooltip text to display.
<textres > ... </textres> Tooltip string resource to be displayed.
<anchor > ... </anchor> The interface element the tooltip is drawn relative to. One of "control", "desktop" or"cursor"
<align > ... </align> The part of the tooltip placed at the location specified by the anchor and the position. One of the values "topleft", "top", "topright", "left", "center", "right", "bottomleft", "bottom" or "bottomright"
<position > The offset from the defined anchor position
<x > ... </x>
<y > ... </y>
</position>
</tooltip>
<invisible /> Indicates the control should not be visible when first created.
<gmvisibleonly /> If not running in host mode, the control will not be visible when initially created.
<disabled /> Indicates the control should be disabled by default
<readonly /> Disable all user interface based editing
<gmeditonly /> If not running in host mode, disable all user interface based editing
</windowcontrol>


Interface


bringToFront

function bringToFront()

Moves the control to the front in the processing order. It will be drawn last (on top) and will be the first to receive interface events at its position.

Warning
Reordering the controls will affect layout order. Anchored controls may behave erratically if their parent is processed after them.

destroy

function destroy()

Destroys the control, removing it from the window.


getName

function getName()

This function returns the name of the control.

Return values

(string)
Returns the name of the control as a string. Unnamed controls return the empty string "".

getPosition

function getPosition()

Get the position of the top left corner of the control, relative to the parent window.

Return values

(number)
The horizontal position of the control, in pixels.
(number)
The vertical position of the control, in pixels.

getScrollState

function getScrollState()

Gets the scrolling properties of the control. Scroll properties include the total size of the control's scrollable area, the visible area, and the position in the scrollable area where the visible area is located. Support for horizontal scrolling is only present in some control types.

Return values

(number)
The width of the entire scrollable area, in pixels.
(number)
The position of the left edge of the visible portion of the total area, relative to the left edge of the entire scrollable area, in pixels.
(number)
The width of the visible area, in pixels.
(number)
The height of the entire scrollable area, in pixels.
(number)
The position of the top edge of the visible portion of the total area, relative to the top edge of the entire scrollable area, in pixels.
(number)
The height of the visible area, in pixels.

getSize

function getSize()

Get the current size of the control. The size is calculated based on the anchoring of the control and the dimensions of the containing window.

Return values

(number)
The width of the control, in pixels.
(number)
The height of the control, in pixels.

getTabTarget

function getTabTarget(direction)

Checks if the control is flagged as read only.

Parameters

direction   (boolean)   

A value of true specifies the "next" tab target value to be returned, and a value of false indicates the "previous" tab target value to be returned.

Return values

(string)
Returns the name of the control that is currently set as the tab target for the specified direction. If the result is an empty string, then no tab target defined.

isEnabled

function isEnabled()

This function indicates whether the control is enabled.

Disabled controls do not receive interface events and can't be manipulated by the user. Enabled controls receive interface events but might not be visible (see setVisible).

Return values

(boolean)
Returns true if the control is enabled, false if it is hidden.

isReadOnly

function isReadOnly()

Checks if the control is flagged as read only.

Return values

(boolean)
Returns true if the control has the read only flag set, false otherwise

isVisible

function isVisible()

This function indicates whether the control is visible in the window.

Invisible controls are not drawn, have zero size in calculations involving them as parents in relative control placement and do not receive interface events. Visible controls are drawn and affect relative control placement calculations but might not receive interface events if they are disabled (see isEnabled).

Return values

(boolean)
Returns true if the control is visible, false if it is hidden.

onClickDown

function onClickDown(button, x, y)

This function is called when a mouse button is pressed down on the control. If this function is not defined or returns false, the onClickRelease function is not called.

Parameters

button   (number)   

Returns a numerical value indicating the button pressed (1 = left, 2 = middle, 4 = button 4, 5 = button 5). Right button is used for radial menus.

x   (number)   

The X coordinate relative to the top left corner of the control

y   (number)   

The Y coordinate relative to the top left corner of the control

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onClickRelease

function onClickRelease(button, x, y)

This function is called when a mouse button is released, if the cursor was not moved after the button press. If the control did not process the button pressed event, this function is not called.

Parameters

button   (number)   

Returns a numerical value indicating the button pressed (1 = left, 2 = middle, 4 = button 4, 5 = button 5). Right button is used for radial menus.

x   (number)   

The X coordinate relative to the top left corner of the control

y   (number)   

The Y coordinate relative to the top left corner of the control

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onClose

function onClose()

If present, this function is called when the control is destroyed, before the onClose event of the parent window is called.


onDoubleClick

function onDoubleClick(x, y)

This function is called when the left mouse button is pressed down twice in succession on the control. Note that if this function is present and returns nil, the onClickDown function is called as well.

Parameters

x   (number)   

The X coordinate relative to the top left corner of the control

y   (number)   

The Y coordinate relative to the top left corner of the control

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onDrag

function onDrag(button, x, y, dragdata)

This function is called when the mouse is moved after having been pressed down on the control. The event is called repeatedly as the user adjusts the mouse position. As of v2.8, the onDrag event will not be called for the initial drag event. See onDragStart to capture the initial drag event.

Parameters

button   (number)   

1 if the event was caused by the left mouse button, 2 if it was caused by the middle (wheel) button.

x   (number)   

The X coordinate relative to the top left corner of the control

y   (number)   

The Y coordinate relative to the top left corner of the control

dragdata   (dragdata)   

A dragdata object containing the state of values connected to the mouse cursor as part of a drag and drop operation.

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onDragEnd

function onDragEnd(dragdata)

This function is called when the mouse is released at the end of a drag operation that started on the control. The dragdata object is first passed to the onDrop handler in the receiving control, which can set properties in the dragdata object that notify this control of the events.

Parameters

dragdata   (dragdata)   

A dragdata object containing the state of values connected to the mouse cursor as part of a drag and drop operation.


onDragStart

function onDragStart(button, x, y, dragdata)

This function is called when the mouse is moved after having been pressed down on the control. The event is called once.

If a customized drag and drop transfer is done, the dragdata parameter should be used to make the required changes.

Parameters

button   (number)   

1 if the event was caused by the left mouse button, 2 if it was caused by the middle (wheel) button.

x   (number)   

The X coordinate relative to the top left corner of the control

y   (number)   

The Y coordinate relative to the top left corner of the control

dragdata   (dragdata)   

A dragdata object containing the state of values connected to the mouse cursor as part of a drag and drop operation.

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onDrop

function onDrop(x, y, dragdata)

This function is called when a drag and drop operation finishes on the control. The dragdata parameter should be used to access the dragged information.

To transfer information back to the control where the drag originated, the same dragdata object is passed to the onDragEnd function in that control.

Parameters

x   (number)   

The X coordinate relative to the top left corner of the control

y   (number)   

The Y coordinate relative to the top left corner of the control

dragdata   (dragdata)   

A dragdata object containing the state of values connected to the mouse cursor as part of a drag and drop operation.

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onFirstLayout

function onFirstLayout()

If present, this function is called just after the first layout of the control's parent window is performed.


onHover

function onHover(state)

This function is called when the mouse enters or leaves the area of the control.

Parameters

state   (boolean)   

true if the mouse is entering the area, false if leaving


onHoverUpdate

function onHoverUpdate(x, y)

This function is called when the mouse cursor is moved while over the control.

Parameters

x   (number)   

The X coordinate of the mouse pointer in pixels relative to the top left corner of the control

y   (number)   

The Y coordinate of the mouse pointer in pixels relative to the top left corner of the control


onInit

function onInit()

If present, this function is called when the control is created, after the window and child controls are initialized by the framework, before the onInit event of the parent window is called.


onMenuSelection

function onMenuSelection(...)

This function is called when a user defined item is selected in the control's radial menu.

Parameters

...

A variable amount of number parameters, depending on the menu hierarchy depth of the selected item. A first level menu item will contain one number, identifying the slot it occupies on the menu. A second level item will contain two numbers, with the first specifying the submenu position, and the second the position of the item in the submenu. See registerMenuItem for more information.


onScroll

function onScroll()

Called whenever the scroll position of the control changes. This handler will not be called for imagecontrols.


onVisibilityChanged

function onVisibilityChanged()

If present, this function is called when the visibility of a control is changed after initialization. (currently by setVisible function)


onWheel

function onWheel(notches)

This function is called when the mouse wheel is spun over the control.

Parameters

notches   (number)   

This number specifies the number of notches the wheel was spun. Typically one notch corresponds to one adjustment step on the wheel.

Return values

(boolean)
This function should return true if it handled the event and the processing of the event should be stopped. A value of false indicates that the default framework functionality for the this particular control should not be executed, but the processing should continue for the element below this control, if any. A return value of nil (or the absence of a return statement) indicates that the framework should continue handling the event normally.

onZoom

function onZoom()

Called whenever the zoom factor of the control changes. This handler will only be called for imagecontrols.


registerMenuItem

function registerMenuItem(label, icon, ...)

This function registers a new user defined menu item for the control radial menu. If the user selects the item, the script is notified of this through the onMenuSelection event.

The menu item is defined by specifying the bitmap and label to use, as well as the position of the item on the menu. The position is given as a number value. To define entries in submenus, use multiple number values, with the first being the position value of the outermost submenu, and the last being the position of the actual menu item in the innermost submenu.

Trying to redefine an existing menu item will fail.

Parameters

label   (string)   

A string to be used as the label of the menu item

icon   (string)   

The name of an icon resource to use as the bitmap for the menu item

...

A list of numbers specifying the menu item position as a number between 1 and 8, with one being the top slot, and the progression of numbers proceeding in a clockwise direction.


resetAnchor

function resetAnchor(target)

Resets (clears) an anchor point for one of the edges (left, top, right or bottom) of the control.

Anchored controls should either be anchored at opposite sides (left and right, or top and bottom) or have one anchor and a width or height directly specified.

To set the anchor, see setAnchor.

Parameters

target   (string)   

The name of the anchor being reset. This string should be one of "left", "top", "right" or "bottom".


resetMenuItems

function resetMenuItems()

This function unregisters all user defined menu items. It does not affect menu entries defined by the application engine.


sendToBack

function sendToBack()

Moves the control to the back in the processing order. It will be drawn first (behind others) and will be the last to receive interface events at its position.

Warning
Reordering the controls will affect layout order. Anchored controls may behave erratically if their parent is processed after them.

setAnchor

function setAnchor(target, parent, parentanchor, [relation], [offset])

Sets an anchor point for one of the edges (left, top, right or bottom) of the control.

Anchored controls should either be anchored at opposite sides (left and right, or top and bottom) or have one anchor and a width or height directly specified (see setAnchoredWidth and setAnchoredHeight). Controls can anchor to any edge on the target control, and specify an offset in pixels that is applied to the point.

To clear the anchor, see resetAnchor.

Parameters

target   (string)   

The name of the anchor being set. This string should be one of "left", "top", "right" or "bottom".

parent   (string)   

The name of the control being anchored to. If this value is the empty string "", the control will be anchored to the window edges.

parentanchor   (string)   

Specifies the edge on the target control being anchored to. This string should be one of "left", "top", "right" or "bottom".

relation   (string)   [optional]

This string should be one of "absolute", "relative" or "current". The default value is "absolute". When using a relation other than absolute, an anchor rectangle is internally tracked for the target control. Any "relative" controls anchoring to it will increase this rectangle to encompass that control as well. Controls using "current" will anchor to the anchor rectangle, but will not adjust it. Relative positioning can be used to lay out arrays of controls such as rows or columns.

offset   (number)   [optional]

This number is directly added to the calculated position after the positioning calculations have been completed. A positive value will shift the control right or down, a negative value will shift it left or up.


setAnchoredHeight

function setAnchoredHeight(height)

Sets the height of the control relative to an anchored top or bottom edge. If the height is set, only one of the mentioned anchors should be used.

Parameters

height   (string)   

The height set for the control.


setAnchoredWidth

function setAnchoredWidth(width)

Sets the width of the control relative to an anchored left or right edge. If the width is set, only one of the mentioned anchors should be used.

Parameters

width   (string)   

The width set for the control.


setBackColor

function setBackColor(color)

Set the color to be used to fill the background of the control before drawing the contents. If no backcolor specified (i.e. nil), then no fill will be done (i.e. transparent).

Parameters

color   (string)   

The color specified as a HTML compatible string representing an RGB color with an alpha (transparency) value. The format of the string is 'aarrggbb', and each component is presented as a hexadecimal value from 00 to FF. If alpha is zero or not defined, FF is assumed.


setEnabled

function setEnabled(state)

This function can be used to toggle the control enabled and disabled.

Parameters

state   (boolean)   

A value of true marks the control enabled, false marks it disabled.


setFrame

function setFrame(name, [leftmargin], [topmargin], [rightmargin], [bottommargin])

Set the bitmap frame drawn in the control area. The area used by the frame can be adjusted per edge by using the margin offset values. A negative value shifts the bitmap frame edge towards the center of the control, and a positive value shifts it outward.

Parameters

name   (string)   

The name of the bitmap frame resource to be used for the frame.

leftmargin   (number)   [optional]

The margin offset for the left edge.

topmargin   (number)   [optional]

The margin offset for the top edge.

rightmargin   (number)   [optional]

The margin offset for the right edge.

bottommargin   (number)   [optional]

The margin offset for the bottom edge.


setHoverCursor

function setHoverCursor(name)

This function can be used to set a specific cursor to be used when the mouse hovers over the control. The available values for the parameter are "arrow" and "hand".

Parameters

name   (string)   

A string naming the cursor to be used. See the description for value options.


setReadOnly

function setReadOnly(state)

Sets the read only flag of the control.

Parameters

state   (boolean)   

A value of true sets the read only flag and a value of false disables it


setScrollPosition

function setScrollPosition(x, y)

Sets the location of the visible area of the control, relative to its entire scrollable surface. If the placement is outside valid boundaries, it will be adjusted to be the closest valid position. Calling this function will cause the onScroll handler to be called.

Parameters

x   (number)   

The location of the desired position of the left edge of the visible area.

y   (number)   

The location of the desired position of the top edge of the visible area.


setStateFrame

function setStateFrame(state, name, [leftmargin], [topmargin], [rightmargin], [bottommargin], [nobaseframe], [hidereadonly])

Set the bitmap frame drawn in the control area for special states. The area used by the frame can be adjusted per edge by using the margin offset values. A negative value shifts the bitmap frame edge towards the center of the control, and a positive value shifts it outward.

The state frame is drawn instead of the regular frame (set by setFrame) if the condition for the state is fulfilled and the frame for that state has been set.

When the user is performing a drag of a type that the control is registered to accept (see dragdata), the frame of type "drophilight" is used.

When the mouse is hovering over the control, the frame of type "hover" is used. This setting overrides the "drophilight" frame.

When the mouse is hovering over the control and the user is performing a drag of a type that the control is registered to accept, the frame of the type "drophover" is used. This setting overrides both the "drophilight" and the "hover" frame.

When the field has the text editing focs, then the "keyedit" frame is used also.

Parameters

state   (string)   

A string identifying the state for which the frame is to be set. This value should be one of "hover", "drophilight", "drophover", or "keyedit".

name   (string)   

The name of the bitmap frame resource to be used for the frame.

leftmargin   (number)   [optional]

The margin offset for the left edge.

topmargin   (number)   [optional]

The margin offset for the top edge.

rightmargin   (number)   [optional]

The margin offset for the right edge.

bottommargin   (number)   [optional]

The margin offset for the bottom edge.

nobaseframe   (boolean)   [optional]

If true, the normal base frame will not be drawn under this state frame.

hidereadonly   (boolean)   [optional]

If true, the frame will not be drawn regardless of state when the control is set to read only.


setStaticBounds

function setStaticBounds(x, y, width, height)

Set the position and size of the control relative to the parent window. This function corresponds to the "bounds/rect" setting in the xml definition.

If the X parameter is positive, the left side of the control is placed relative to the left side of the window. If it is negative, the left side is placed relative to the right side of the window.

The Y parameter works similarly, relative to the top or bottom edge, respectively.

A positive width value directly dictates the width of the control. A negative value will place the right edge of the control directly relative to the right edge of the window.

The height parameter works similar to the width parameter, but is relative to either the Y coordinate of the control or the bottom of the window.

Parameters

x   (number)   

The X coordinate of the control

y   (number)   

The Y coordinate of the control

width   (number)   

The width of the control

height   (number)   

The height of the control


setTabTarget

function setTabTarget(direction, name)

Sets the next/previous tab target values of the control. If set to nil or an empty string, then the tab targeting will assume Z-order.

Parameters

direction   (boolean)   

A value of true specifies that the "next" tab target value is being set, and a value of false indicates the "previous" tab target value is being set.

name   (string)   

The name of the control to set as the tab target


setTooltipText

function setTooltipText(name)

This function sets the string that is displayed on the control tooltip.

Parameters

name   (string)   

A string to be displayed on the tooltip.


setVisible

function setVisible(state)

This function can be used to toggle the control visible and invisible.

Parameters

state   (boolean)   

A value of true marks the control visible, false marks it hidden.



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