Refer a Friend
Page 40 of 41 First ... 30 38 39 40 41 Last
  1. #391
    Also occupation skills are completely broken and missing. Why are we messing with this so much? Its caused nothing but headaches with little to no actual improvements just having to literally fullscale remake characters minutes before sessions multiple times. This is insanely frustrating.

  2. #392
    Nothing has changed for CoC7e in quite some time. The latest reports haven't responded to my inquiries and I can't replicate it on my end. I need further information to help replicate.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #393
    Further info on Eras & multiplication.

    This happened in an extentionless new campaign with Default Theme:

    - Activating Alone in the Dark solo bundle module creates emptied Era entries without skill name/desc of the module.
    - NPC Gen module is not activated. CoC 7e main > CoC 7E reference > Alone in the dark = bug.

    + Skills of pregens from the solo bundle were intact so I didn't screenshot them.
    + With these modules in a fresh campaign, 1d6*5 multplied succesfully.
    + Campaign zip attached -w/ edits after the pic. Maybe db.xml helps.

    Attached Images Attached Images
    Attached Files Attached Files
    Last edited by Tempered7; July 7th, 2026 at 11:15.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  4. #394
    So it might mean the module would need to updated. Thank you for the further information. I will check it out when I am able to verify. Do you see it happen in a game without any modules using the default eras?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #395
    I only have Amidst the ancient trees & crimson letters and those dont do it.
    Deactivating the buggy module fixes it.
    I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
    LIST OF ALL FREE FGU STUFF
    //Design with Systems, not Custom Solutions!

  6. #396

    Join Date
    Apr 2020
    Location
    Pfaffenhofen, Bavaria
    Posts
    16
    Quote Originally Posted by superteddy57 View Post
    If that is the character sheet, try making a fresh character and see if it replicates
    I am now having the same issue as Brandonwlane, that new characters have no skills except language own, and all my skills in the skill folder are set to public. I am using the following modules:
    Call of Cthulhu 7e
    Call of Cthulhu 7e Investigators Handbook
    Call of Cthulhu 7e Pulp Cthulhu
    CoC 7e PC Reference
    CoC 7e Reference
    Horror on the Orient Express Book 1 and Book 2

    I agree with him. That is quiet frustrating. Still the ERA skill list for Pulp Cthulhu is empty as I posted before.

    Adding Language, Arts/Craft, Fighting, Science and Firearms skills just produces generic entreis which have to be edited by hand.
    The only improvement I see, is that the Language - Own skill only appears once.
    Last edited by Deryl; July 9th, 2026 at 11:34.

  7. #397
    It appears to be a module issue and I am going through them and fixing the issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #398
    Pushed hotfixes for all the modules that contained eras or skills that were causing issues and cleaned them up manually. I tested them with a fresh campaign and they did not produce issues. Please let me know if you see anything not working right and we'll have a look.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #399

    Join Date
    Apr 2020
    Location
    Pfaffenhofen, Bavaria
    Posts
    16
    Quote Originally Posted by superteddy57 View Post
    Pushed hotfixes for all the modules that contained eras or skills that were causing issues and cleaned them up manually. I tested them with a fresh campaign and they did not produce issues. Please let me know if you see anything not working right and we'll have a look.
    I checked the uploadable modules I have for the Era tables:
    Reign Of Terror (ok)
    CoC 7e PC Refernce Pulp Of Cthulhu (ok)
    Horror On the Orient Express - The Blood Red Fez (still broken)
    Horror On the Orient Express - Sanguis Omnia Vincet (still broken)
    Horror On the Orient Express - The Dark Crusader (still broken)

    The character generator seems to open up now correctly with the skill set from the era chosen.

  10. #400
    Quote Originally Posted by Deryl View Post
    I checked the uploadable modules I have for the Era tables:
    Reign Of Terror (ok)
    CoC 7e PC Refernce Pulp Of Cthulhu (ok)
    Horror On the Orient Express - The Blood Red Fez (still broken)
    Horror On the Orient Express - Sanguis Omnia Vincet (still broken)
    Horror On the Orient Express - The Dark Crusader (still broken)

    The character generator seems to open up now correctly with the skill set from the era chosen.
    Can you tell me what is still broken with the Orient Express modules? Is it still the eras and skill lists?

    EDIT: Ok, I see what you mean. Thanks for the feedback, huge help in putting this all to bed for good.
    Last edited by superteddy57; July 10th, 2026 at 16:07.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

Page 40 of 41 First ... 30 38 39 40 41 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in