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  1. #381

    Join Date
    Apr 2020
    Location
    Pfaffenhofen, Bavaria
    Posts
    12
    Quote Originally Posted by superteddy57 View Post
    That's an indication that the eras are not populated. Do those modules contain era records? If not and you are using the default ones, then removing the era records and reloading should fix the problem in most cases. I will check on those modules to be sure that they don't need an update.
    I disabled the modules for now, but I still have issues with the skill lists in the player view and /or gamemaster view:
    1) Lang - Own is listed twice, one time with the language name, one without. This is identical to gamemaster and player view.
    2) Firearms and Fighting: are missing the specialization entry in the player view, but look ok in the gamemaster view. Using the skill as a player displays the correct specialization in the chat.
    3) The same is true for Art/Craft and Science

  2. #382
    Where are you seeing this? Can you give me a screenshot of where you are seeing this?
    Dominic Morta
    Ruleset Developer
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  3. #383
    Quote Originally Posted by Deryl View Post
    I have not played my Call of Cthulhu campaign for a couple of weeks. But we tried it yesterday. Unfortunately there seems to be a massive problem with the skill trees from different content modules. The problem is true for the following modules:
    Reign Of Terror
    Horror On The Orient Express
    Pulp Cthulhu
    What happens is that the skill lists/trees are not populated. Have a look at the attached screenshot. As a result the skills in the character sheets are heavily messed up. For example: Firearms, Language - Other, Fighting, Art/Craft show no specialization. Language - Own is listed twice.
    That sounds a lot like what we were seeing

    Quote Originally Posted by superteddy57 View Post
    That's an indication that the eras are not populated. Do those modules contain era records? If not and you are using the default ones, then removing the era records and reloading should fix the problem in most cases. I will check on those modules to be sure that they don't need an update.
    Not played again, I'm going to try and arrange with the GM to work out what you are suggesting before we play again.

    Thanks.

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