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June 15th, 2024, 15:26 #71Warrior-Priest
- Join Date
- Jun 2017
- Posts
- 45
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June 17th, 2024, 01:55 #72
Verified, and will be pushing an update with the next weekly update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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June 23rd, 2024, 10:52 #73
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September 13th, 2024, 02:20 #74
Hi team, I'm throwing some errors when creating a new NPC:
Console logCode:[9/12/2024 9:14:47 PM] Fantasy Grounds - v4.5.10 ULTIMATE (2024-08-20) [9/12/2024 9:14:47 PM] RULESET: Dune 2d20 (2024-08-13) for Fantasy Grounds Copyright 2024 Smiteworks USA, LLC and Modiphius Entertainment, Ltd. [9/12/2024 9:14:47 PM] RULESET: Core RPG ruleset (2024-08-27) for Fantasy Grounds Copyright 2024 Smiteworks USA, LLC [9/12/2024 9:14:47 PM] MEASURE: LOAD - PART 2 - 5.8492301 [9/12/2024 9:15:22 PM] [ERROR] Script execution error: [string "Dune:campaign/scripts/npc_main.lua"]:123: attempt to index global 'divider' (a nil value) [9/12/2024 9:15:22 PM] [ERROR] Script execution error: [string "Dune:campaign/scripts/npc_main.lua"]:123: attempt to index global 'divider' (a nil value)
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September 13th, 2024, 03:08 #75
pushed hotfix for this issue.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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October 27th, 2025, 12:31 #76Acolyte
- Join Date
- Oct 2025
- Posts
- 2
Hello,
In the Agents of Dune, at the start of the campaign book, it refers to reading the Countess' Letter before starting, but I have looked everywhere and cannot find it! I know in the physical copy it is a separate item. Is this asset included in the campaign, and if so where can I find it? It seems very important! thank you
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October 28th, 2025, 00:37 #77
I've inserted the image "Read this First" into the story entry for a quick cross-reference and submitted the update. Hopefully, it makes it in time for the Tuesday update. Otherwise, it is already in the Campaign Images as "Read this First".
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October 28th, 2025, 13:25 #78Acolyte
- Join Date
- Oct 2025
- Posts
- 2
I have found it thanks to your explanation! I am new to Fantasy Grounds so it is quite a lot to wrap my head around, I appreciate the response and helping me to find it. A quick reference sounds very useful
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June 14th, 2026, 19:07 #79
Dune 2d20: Drive Statements auto-select when choosing a Drive on NPC sheets
Hi!
I think I may have found a small issue with how Drive Statements work on NPC sheets in the Dune 2d20 ruleset.
When I open an NPC and click/select a Drive, the linked Drive Statement is selected automatically as well. I’m not sure this is intended, because as I understand the rules, the statement should only apply if it actually fits the action being attempted.
For example, in Harvesters of Dune, Corinth Euler has Duty 7 with the statement “I cover the back of those who cover mine.” If I click Duty for a roll, that statement is automatically selected too. But there could be plenty of Duty-based rolls where that particular statement does not really apply.
My reading of the core rulebook is that Drive Statements are contextual:
- p.105 explains Drive Statements.
- p.146 says that when using a Drive, you check whether the statement agrees with or clashes with the action.
- p.148, in the Skill Test Procedure, says the player chooses an appropriate Drive, guided by Drive Statements, and may also choose an applicable Focus.
- p.150 explains that Determination can be spent if the statement for the Drive supports the action.
So it feels to me like selecting a Drive should not automatically select/apply its statement. It should probably be something the GM/player decides depending on the specific action, much like a Focus only applies when appropriate.
Maybe I’m misunderstanding the intended automation, but I wanted to report it in case this is a ruleset bug or an unintended UI behavior.
Thanks!
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June 14th, 2026, 20:08 #80
Well I don't believe it matters in the grand scheme of the automation of the ruleset. It doesn't output any information besides what drive you rolled. It's there to ensure the person rolling knows that you are rolling that drive and you can select either the statement button or the drive button to make the roll. The intention was for the player and GM to interact and let each other know what the statement is if it applied since that whole system is handled without automation and needs more of a manual touch.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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