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Thread: AoE Effects

  1. #21
    Quote Originally Posted by Tronic View Post
    I can't seem to exclude enemy characters from the Aura effects I am creating. Every character on the map seems to get the aura regardless of faction (Friend, Hostile, Neutral).
    Here is an example of what I was trying:
    AC Boost; AURA: 10 ally; AC Boost; AC: 6

    I am using the PFRPG ruleset. Any ideas? I already tried deleting the extension from my PC, and then re-updating.
    Try using friend instead of ally.

    AC Boost; AURA: 10 friend; AC Boost; AC: 6

    Make sure the enemies are set to foe/hostile and not friendly.

    - ally = PC's and all others matching their faction.
    - friend = PCs and friendly NPCs
    - foe = hostile NPCs
    - neutral = neutral NPCs (if supported by your Aura Effects version)
    - self = only the caster
    - notself = everyone except the caster
    - all = literally everyone
    Last edited by bwatford; Yesterday at 02:34.

  2. #22
    Yeah, I tried that too. Didn't matter what i used...it still affected everyone. I made sure to change the enemies to Hostile as well. If it works for everyone else I must be missing something.

  3. #23
    Trenloe's Avatar
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    @bwatford - great work on this. Could you add SFRPG2 to the supported rulesets please? It used 99.9% of the PFRPG2 code, so should be compatible. Thanks!
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  4. #24
    MrDDT's Avatar
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    Quote Originally Posted by Tronic View Post
    Yeah, I tried that too. Didn't matter what i used...it still affected everyone. I made sure to change the enemies to Hostile as well. If it works for everyone else I must be missing something.

    I just tested it in PFRG and it's working. Can you contact us on discord and post pictures there, or you can post pictures here of the CT? Make sure to include the effect you are using in detail.

    Best to copy and paste the exact effect.

    Are you running any other exts?

    Ally AOE Effects.png
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  5. #25
    Removed all colors from my previous example - were holdovers from old data and they will for sure not work with anything but default undefined shape keyword (default sphere) or cube. Neither of which I much use. So my examples for GAL were all cleaned up in previous post in preparation for the next version of bwatford's AOE effect with visualization support.
    Last edited by SilentRuin; Yesterday at 16:50.
    Free(Forums/Forge) Extension(FGU 5E):
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  6. #26
    Quote Originally Posted by Trenloe View Post
    @bwatford - great work on this. Could you add SFRPG2 to the supported rulesets please? It used 99.9% of the PFRPG2 code, so should be compatible. Thanks!
    Added it to the Forge page, and will include it in the documentation on next update.

  7. #27
    Quote Originally Posted by MrDDT View Post
    I just tested it in PFRG and it's working. Can you contact us on discord and post pictures there, or you can post pictures here of the CT? Make sure to include the effect you are using in detail.

    Best to copy and paste the exact effect.

    Are you running any other exts?

    Ally AOE Effects.png
    I just ran through my enabled extensions, and it appears I left one enabled called "Extended automation and overlays". It's a currently unlisted and broken extension too. I just disabled it and reloaded the game. The aura effect is working perfectly now. Thank for the suggestion, and sorry to waste anyone's time.

    Appreciate the awesome work on this extension! It's going to save a lot of game time management. :-)

    Thanks again!

  8. #28
    Demonstration of AoE Effects v1.1 (Releasing Next Tuesday)

    https://youtu.be/eViydHtsQb0

  9. #29
    Trenloe's Avatar
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    Quote Originally Posted by bwatford View Post
    Added it to the Forge page, and will include it in the documentation on next update.
    Thank you!
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #30
    Hey, I really appreciate the evolution of the extension; it greatly simplifies the final rendering for similar uses.

    Do you think it would be possible to have a visual rendering for the new shapes like 3drect, cylinder, and cone by any chance?

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