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May 6th, 2026, 22:18 #381
Equipped Effects will be bugged and unable to delete effects when you unequip something. You will have to delete the effect manually after unequip (if it placed an effect as part of equipping it).
This is the issue that must be resolved for this to work again.
https://www.fantasygrounds.com/forum...king-correctlyFree(Forums/Forge) Extension(FGU 5E):
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May 6th, 2026, 23:56 #382SmiteWorks
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Responded in report thread.
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May 7th, 2026, 05:28 #383
Thanks fixed it.
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May 25th, 2026, 15:51 #384
V1.86 - Update - New option "Update NPC component effects (GA) when added to CT (will still add on equip/unequip)" defaulted to "off". This option will allow + prefixed effects for NPCs to be added into the CT automatically by name matching. This previously always added them in (no option) but I found that annoying as while I want some NPCs to play by Generic Actions component effect rules - for sure I don't want many of them. So this option - defaulted to off - will no longer do that unless you specifically turn it on to get them added in when an NPC is added into the CT. Still will be able to unequip/equip something to get those effects auto added in and removed.
V1.87 - Update - support prefix of "*" for matching substring of the effect name. For example "*Scroll of;..." will match all comparisons that have "Scroll of" somewhere in the match string. In my case, this was added in for "+*Scroll of; INVACT" GA component checks. Obviously, if you have an exact name match of for the "Scroll of Silent Ruin" and a "*Scroll of" you will get both effects applied - which maybe is what you want - or in case of identical operations following the name - probably not. Misuse will be upon your own heads.Free(Forums/Forge) Extension(FGU 5E):
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May 25th, 2026, 19:55 #385
A note on V1.87 substring it will recognize the "*" prefix in the name and search for anything else in inventory that is equipped and matches that substring and prevent its removal if so.
Last edited by SilentRuin; May 25th, 2026 at 20:20.
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Today, 00:51 #386
V1.89 - Bug - guarded against unexpected nil being received.
If you have a blank line as an effect entry EE will choke on a nil. If you see that happen before this fix gets out just delete that empty line.Free(Forums/Forge) Extension(FGU 5E):
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