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Thread: 5e Bug Reports

  1. #131
    Zacchaeus's Avatar
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    Noted, thanks.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #132

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    2024 DMG, Treasure Tables, Extra Items created in parcels when the old 2014 DMG is open

    Technically, this is not a bug - but rather an unexpected interaction between the 2014 DMG, the 2024 DMG magic item tables and forged items in the 2024 DMG that causes some items to be doubled up in parcels generated by the 2024 DMG tables.

    Individual magic items created by the Forge have the weapon name, then the template name surrounded by square brackets, a coma, and any magic bonus. If you search magic items using "[" in the new 2024 DMG you will find 5 pages of magic items build this way. The way forged items are named is what is creating the interaction.

    An example is the first item on the search list: Sickle [Defender], +3. If you go to the "Random Defender Weapon" table in the 2024 DMG and roll on it with the 2014 DMG open you will get two defender items in a parcel. The first item with show the DMG 2024 item name created with the forge with [Defender] in it's name. The second item will show an item without the square brackets.

    This is the unexpected interaction, the parcel has two defender items: one from the new DMG and one from the old DMG. What is happening is [Defender] in first item name calls the Defender table in the old DMG since [string] in a table calls the table of the string's name. Since the forge names items consistently and the tables in the old DMG are also named consistently, this is going to happen whenever a forged weapon is generated in a treasure parcel and the old DMG is open.

    My suggestion would be that you mass change all the new DMG item names with "[" and "]" removing the brackets and then do the same for the treasure tables.
    Last edited by Griogre; May 26th, 2026 at 03:11.

  3. #133
    Zacchaeus's Avatar
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    I'll need to think about that one.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #134

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    You could just take the brackets out of the treasure table entries or change them to parenthesis, still linking to the items with brackets in the names - that would solve it as well. The fact the old DMG didn't use brackets in item names is why I suggested it.

  5. #135
    Zacchaeus's Avatar
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    Quote Originally Posted by Griogre View Post
    You could just take the brackets out of the treasure table entries or change them to parenthesis, still linking to the items with brackets in the names - that would solve it as well. The fact the old DMG didn't use brackets in item names is why I suggested it.
    Yeah, sounds like a global search replace would solve the issue but it'll depend on how many other square brackets there are in other places.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #136

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    Depending on your editor, you should be able to limit the mass replace to just part of your XML file like in the items.

  7. #137

    SRD - Item 'Bag'

    Minor typo noted: 'A bga containing 100 gp.'

  8. #138
    Zacchaeus's Avatar
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    Noted.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #139
    Vecna Adventure - Tomb of Wayward Souls Map

    - Room T3 - H wall is supposed to be an illusory wall but not wall provided in walls layer

    Area in front of entrance has no lighting.

  10. #140
    I'll take a look when I have a moment.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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