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Thread: 13A Bug Reports

  1. #291
    Trying to import NPCs with the Parser is not working. I'm attempting to import monsters from the 13th Age Midgard Bestiary and the parser won't convert the stat blocks. I was able to parse in about 15 NPCs from the same bestiary about 2 years ago, but no such luck now. When I look at stat blocks that successfully parsed ain the past, they look identical in format to ones I can no longer successfully parse. I've noticed now that the parser copies the contents in the parser box to the [Notes] tab text box one you press the [PARSE] button, and I'm sure it didn't do that when I used it previously.

    Something I've tried, is to arrange the Migard Bestiary's Size/Level/Role [Type] stat line. The Midgard Bestiary lists that stat line as Size Level # Role [Type] and I've tried reogranizing it as # Size Level Role [Type], i.e. "3rd Large Level Troop [construct]" and that did resolved it once. However, reorganizing that stat line isn't working for other parsing.

    Here's an example of a simple Midgard Bestiary stat block that won't parse:

    Code:
    Niemheim Choirmaster
    Level 3 caster [humanoid]
    Initiative: +9
    Cunning dagger +8 vs. AC; 10 damage
    R: Hellish pitch +8 vs. PD; 8 thunder damage and the target is vulnerable to all attacks until the start of its next turn Natural 18+ hit or miss: Target pops free.
    AC 18 PD 13 HP 45 MD 17
    I've tried it with the Size/Level/Role [Type] changed to 3rd Level caster [humanoid], but it didn't help. The format for what's copied into the [Note] tab text box is very clean, so I've tried pasting it over the my stat block in the parser box, but that hasn't help.
    Very frustrating as the parser has worked well in the past.

    [Edit] I probably should have mentioned that the parser does always successfully parse the creature's name - just nothing else.
    Last edited by kronovan; August 13th, 2025 at 22:25.

  2. #292
    There has not been a developer on 13A in some time; and it's currently in maintenance mode. We would not have touched anything related to parsing, since we're not familiar with that system.

    Doing a quick look at the 13A ruleset; I do not see any "Parser" built into the ruleset for NPCs. How are you finding a Parser to run?
    (I looked under NPC campaign list; and did not see a button on either top or bottom to do text parsing.)

    Regards,
    JPG

  3. #293
    Quote Originally Posted by Moon Wizard View Post
    ...Doing a quick look at the 13A ruleset; I do not see any "Parser" built into the ruleset for NPCs. How are you finding a Parser to run?
    (I looked under NPC campaign list; and did not see a button on either top or bottom to do text parsing.)
    Open up the NPC window and click the new item button. One of the tabs for the window is named [Parse] and if you click it you should see large text box to paste the stat block into with a [PARSE] button at the top of it.

    [Edit] I'm praying you find it and it wasn't removed in some recent build I haven't gotten yet. The Parser for the 13th Age ruleset is an awesome feature and one that really distinguishes it from the other rulesets for FGU. The free Character Maker extension for Savage Worlds is the only thing I know of that comes close to the 13A parser.
    Last edited by kronovan; August 13th, 2025 at 23:11.

  4. #294
    The file hasn't changed since 2022 from me checking when it was last changed. I tested your stat block and it's not fitting the structure it's expecting. For instance the level line is looking for sSize, sLevel, sRole, sType in that particular order.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  5. #295
    Quote Originally Posted by superteddy57 View Post
    The file hasn't changed since 2022 from me checking when it was last changed. I tested your stat block and it's not fitting the structure it's expecting. For instance the level line is looking for sSize, sLevel, sRole, sType in that particular order.
    I did try changng the 2nd line of my stat block to "medium Level 3 caster [humanoid]", but it still wouldn't parse. Most of the beastiaries for 13A, don't list a size to that line in the stat block if the creature is "medium." But as I said above, it still wouldn't parse when I prefixed that line with "medium".

  6. #296
    It looks like the problem came down to a corrupted, or incompatible PDF. I got a newer Midgard Bestiary PDF from Kobold Press and I can now successfully parse creatures/monsters. That said, I do need to do a fair amount of cleaning up before I can parse, but the effort is minimal in incomparison to doing a field-by-field copy & paste.

    [Edit] I did a few tests and was also able to successfully parse enemies from the 13Age Glorantha souce PDF and to parse threats from a 3rd party adventure. So something was definitely odd about that older PDF. What it was, I haven't got a clue because it looked the same as other stat blocks that successfully parse.
    Last edited by kronovan; August 15th, 2025 at 22:30.

  7. #297
    Stat checks no longer apply level bonus. For example, setting a character to level 10 with a 20 STR will only result in adding +5 to the check, instead of a +15.

    Sidenote if someone could reach out to me that knows Darren Anderson since I can't get ahold of him, or anyone else who has a copy of the ruleset wizard setup, I'd like to try to update the system for Second Edition.

  8. #298
    Just pushed a hot fix to address the 13A ability checks. Please run a new Check for Updates.

    The ruleset has been heavily modified since the original ruleset wizard setup to work more closely with the Core system. You would lose a lot of changes trying to re-start with the old project.
    You're better off making a copy of the latest ruleset code, and starting from there.
    Also, we don't accept any RSW rulesets for our official store products, because they are too hard to maintain when developers stop supporting the code.

    Regards,
    JPG

  9. #299
    How would I best go about copying that code? Is there a best practice for decompiling the .pak for the ruleset or is there another way?

    And yes, I'm not planning to put it on the store or anything of that nature. It's really just for my group.

  10. #300
    PAK files are just renamed ZIP files. Make sure to review the Developer section of the wiki to be familiar with where to look to answer questions as you go.

    https://fantasygroundsunity.atlassia...eveloper+Guide

    Regards,
    JPG

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