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  1. #111
    Thanks for the system, I'm really enjoing using it. I'm also having a few problems with the automation of rests: I don't think the prepare/prepare with a friend is currently giving hope for the prepare action on a rest - they have to be entered manually.

  2. #112
    Also, you can only tick one item rather than 2 (or 3) when you're resting.

  3. #113
    Quote Originally Posted by Fazakerley View Post
    Thanks for the system, I'm really enjoing using it. I'm also having a few problems with the automation of rests: I don't think the prepare/prepare with a friend is currently giving hope for the prepare action on a rest - they have to be entered manually.
    I'm not seeing this with my testing
    Screenshot from 2026-05-05 10-30-41.png

    Might need exact steps you are attempting to see if I can replicate what you are seeing.

    Quote Originally Posted by Fazakerley View Post
    Also, you can only tick one item rather than 2 (or 3) when you're resting.
    This is intended. Choose each one one at a time.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  4. #114
    Hi, I have some questions:
    - Is there a way to automate rolling a d10 as an Adv die?
    - Is it possible to enable DMGBASETYPE? This would be useful to replace physical damage rolls with magical and vice versa.
    - Is there a way to create an action or effect to permanently mark off HP (or alternatively, reduce HP slots)?
    - Seems that there are some discrepancies that I'm seeing on Demiplane's weapon tables, e.g. longsword is d10+3, and glowing rings is d10+2 instead. I'm not sure which platform has the correct stats?
    Last edited by boooooooo; May 5th, 2026 at 19:59.

  5. #115
    Quote Originally Posted by boooooooo View Post
    Hi, I have some questions:
    - Is there a way to automate rolling a d10 as an Adv die?
    - Is it possible to enable DMGBASETYPE? This would be useful to replace physical damage rolls with magical and vice versa.
    - Is there a way to create an action or effect to permanently mark off HP (or alternatively, reduce HP slots)?
    - Seems that there are some discrepancies that I'm seeing on Demiplane's weapon tables, e.g. longsword is d10+3, and glowing rings is d10+2 instead. I'm not sure which platform has the correct stats?
    1) No, didn't see anything that would make me consider that since all adversary rolls use the d20. If you are referring to Advantage die, it's at the bottom of the abilities tab you can cycle what the advantage die is.
    2) When I'm able to circle back I will be piping into the new CoreRPG Effect system which I believe has this capability.
    3) I implemented the passives as effects and should update the character's sheet if the tag matches that wording. So HP: -1 should do so, haven't looked at this in some time.
    4) The content provided to us is the data that I used. If there was an errata then I'll need to get my hands on it to adjust the data.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #116
    https://www.fantasygrounds.com/libra...hanics#weapons
    At least in the SRD, it looks like Longsword, Battleaxe and Greatsword are missing the "d" of d10

    Quote Originally Posted by boooooooo View Post
    - Seems that there are some discrepancies that I'm seeing on Demiplane's weapon tables, e.g. longsword is d10+3, and glowing rings is d10+2 instead. I'm not sure which platform has the correct stats?
    Quote Originally Posted by superteddy57 View Post
    4) The content provided to us is the data that I used. If there was an errata then I'll need to get my hands on it to adjust the data.
    This is the current errata: https://www.daggerheart.com/wp-conte...ber9th2025.pdf

    NEW Page 115: Mechanics - Glowing Rings have been adjusted. The damage has been changed to: Tier 1 - d10+2.
    NEW Page 115-120: Mechanics - The Spear has been adjusted. It does not have “Cumbersome” as a feature and the damage has
    been changed to: Tier 1 - d8+3, Tier 2 - d8+6, Tier 3 - d8+9, Tier 4 - d8+12.
    NEW Page 115-120: Mechanical - The Longsword has been adjusted. The damage has been changed to: Tier 1 - d10+3, Tier 2 -
    d10+6, Tier 3 - d10+9, Tier 4 - d10+12.
    So Longsword with d10 + 3 and Glowing Rings with d10 + 2 is correct.

  7. #117
    According to the pdf, those weapon stats are cprrect.

  8. #118
    Quote Originally Posted by superteddy57 View Post
    1) No, didn't see anything that would make me consider that since all adversary rolls use the d20. If you are referring to Advantage die, it's at the bottom of the abilities tab you can cycle what the advantage die is.
    2) When I'm able to circle back I will be piping into the new CoreRPG Effect system which I believe has this capability.
    3) I implemented the passives as effects and should update the character's sheet if the tag matches that wording. So HP: -1 should do so, haven't looked at this in some time.
    4) The content provided to us is the data that I used. If there was an errata then I'll need to get my hands on it to adjust the data.
    1) Thanks. If it's possible to automate it via an action or effect, that'd be great
    3) Was hoping that it could also be automated via an action/effect rather than having to manually do it

  9. #119
    Some new questions:

    1. Passive effects don't seem to work if they're added to an item. The only way to get it to work is to create a feature within the item and then add the passives from there.
    2. Do you think it's feasible/possible to add a feature that scales the stats of an adversary if their tier was manually increased? This feature is available on some other Daggerheart apps, so thought to mention this idea. There could also be an option to toggle this option off in case anyone would want to do this manually instead.
    3. It doesn't seem like Features can be dragged and dropped from one window to another, e.g. from an adversary to another.
    4. Self dmg and heal by Adversaries do not seem to work on themselves.
    5. Is there a way to enable tooltips when hovering over entries in the Abilities tab? There is at least one extension that does this but works only for the D&D 5e ruleset.
    Last edited by boooooooo; May 6th, 2026 at 14:53.

  10. #120
    1. A fix is pushed to address this
    2. There are some guidelines in the core rulebook, but not solid mechanics. Something in my notes, but not on my TODO list at the moment.
    3. A fix is pushed to address this
    4. Can't verify. Changing the target for damage and heal actions appear to be doing what is expected. You would have to give me exact steps to replicate.
    5. What sort of tooltips are you looking for exactly? If you mouse over the action buttons tooltips do appear.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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