-
April 30th, 2026, 14:51 #91Crusader
- Join Date
- Jan 2024
- Posts
- 24
Thanks. But looks like hp/stress/armor is now reversed. + sign unchecks box. - sign checks box. And once all boxes are checked, they can't be unchecked anymore. Similarly, if no boxes are checked, they can no longer be checked.
Also, Prepare via Short Rest adds 2 Hope instead of 1. Plus, both Prepare and Prepare with Ally don't work via Long Rest.Last edited by boooooooo; April 30th, 2026 at 14:58.
-
April 30th, 2026, 15:21 #92Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
April 30th, 2026, 16:14 #93Crusader
- Join Date
- Jan 2024
- Posts
- 24
-
April 30th, 2026, 16:26 #94
Thanks for the report. Pushed another hotfix to address the resource changes.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
April 30th, 2026, 22:47 #95Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
It looks like the HP and Stress issues are worked out (+ and - buttons work, and things like potions clear as expected). Armor + and - buttons seem to not be working though.
-
May 1st, 2026, 00:03 #96Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
May 1st, 2026, 00:29 #97Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
No worries, you're doing amazing (and quick) work on the issues as they come up!
Armor + / - buttons are working now, thank you. The "Use" button over the armor works until it's maxxed, then seems to stop working even after you manually change the numbers with the + / - buttons.
Related, what is the intended mechanical usage for armor? It seems the language with the +/- buttons, USE button, and using the DMG: 1 (Armor) on Adversary sheets don't totally align. In the language of the book, if you had an armor with base score of 3, you would equip it in the inventory which results in the main screen showing Armor Slots 0/3. Utilizing armor to reduce damage, or receiving damage to your armor (such as from an Acid Burrower), should "mark" it. When you are at 3/3 marked, your armor is no longer functional. However, clicking the + button has the text output "clears armor" and the - button "marks armor," the "Use" button has text output of "uses an armor slot to negate damage," and the DMG: 1 (Armor) reduces the number while the text output is "marks Armor." One or more of these is probably not working as intended, but it would be helpful to know if the intent is that we should be counting armor damage (marking) upward or downward in this FG ruleset.
Thanks again!
-
May 1st, 2026, 00:57 #98
The 'Use' button should mark a slot and then also heal the character. If the health marks are at 0 then it doesn't work. The +/- buttons are for manual changes or to assist in using features. The abilities tab and actions pretty much automate this process, but does give another way to adjust it.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
May 1st, 2026, 01:25 #99Warrior-Priest
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 56
Ok, good to know about the Use button needing a marked Health to be there in order to work.
So there are three automations that are in conflict:
1) Clicking the Use button for armor INCREASES the number in the box right under it, for Marked Armor.
2) Applying armor damage from an adversary such as Acid Burrower's "DMG: 1 (Armor)" DECREASES the number in the box.
3) Short Rest - Repair Armor INCREASES the number in the box.
The first two should move the number in the same direction, "marking" (using) the armor, while the third should move it in the opposite direction, right? Which direction should that be for the FG ruleset? Should marking (damaging) armor increase the number in the box or decrease it? That will shed light on which of those scenarios is not working correctly.
Based on the way the rulebook is written, scenario 1, where marking an armor slot is damaging it, seems correct, so my assumption is that scenario 2 "DMG: 1 (Armor)" buttons should increase the number as well, but is mistakenly decreasing it, and scenario 3 Repair Armor should decrease it, but is mistakenly increasing it.
-
May 1st, 2026, 04:50 #100Templar
- Join Date
- Mar 2007
- Posts
- 116
Is rest automated? Where is that, the Menu button on the Tracker only has the Delete options.
Edit: Oh, just found it, r-click on char sheet.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote


Bookmarks