DICE PACKS BUNDLE
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  1. #71
    I was able to replicate, pushed a fit to address your report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #72

  3. #73
    Ok, it's working now but the adversaries aren't usable. They don't have any stats that I can see. The top ones were added through the environment, the bottom ones were dragged over from the adversary window. Screenshot 2026-04-21 at 4.30.47 PM.png

  4. #74
    Quote Originally Posted by GozerMatt View Post
    Ok, it's working now but the adversaries aren't usable. They don't have any stats that I can see. The top ones were added through the environment, the bottom ones were dragged over from the adversary window. Screenshot 2026-04-21 at 4.30.47 PM.png
    Apologies, I see where the issue was. Turned out to be missing in two places and not just one. Pushed another fix to address your issue. You might need to remove the environment and add it back into the tracker to get things linked up again.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #75
    Working perfectly now. Thank you!

  6. #76
    Quote Originally Posted by superteddy57 View Post
    I'm having a hard time replicating this issue and I might need more information to replicate.
    I was also able to replicate this, but I can't figure out why this is so. Anyway, restarting the program seems to fix the issue.

  7. #77
    Is there an effect that crits on a 19-20, like for an umbra-touched adversaries? I tried CRIT: 19 and it doesn't seem to work.

    Also, is there a reason why the Unconscious and Prone effects are applied to targets with all HP marked even though these conditions don't exist in Daggerheart?

    Thanks
    Last edited by boooooooo; April 27th, 2026 at 23:02.

  8. #78
    Quote Originally Posted by boooooooo View Post
    Is there an effect that crits on a 19-20, like for an umbra-touched adversaries? I tried CRIT: 19 and it doesn't seem to work.

    Also, is there a reason why the Unconscious and Prone effects are applied to targets with all HP marked even though these conditions don't exist in Daggerheart?

    Thanks
    You are correct the CRIT: # effect was not firing and a fix will be available with the next update. The Unconscious and Prone statuses were put in for helpful reminders the actor was brought to 0. They will be gone with the next update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #79
    Thanks.

    I also noticed something about the automation of rests.

    Clearing of armor use, stress, and HP are not automated for short rests.

    Stress and HP are cleared for long rests, but not for armor use.

  10. #80
    Quote Originally Posted by boooooooo View Post
    Thanks.

    I also noticed something about the automation of rests.

    Clearing of armor use, stress, and HP are not automated for short rests.

    Stress and HP are cleared for long rests, but not for armor use.
    I believe there were instances where the player could use their rest roll on party members. I'll double check, but that would be the reason I didn't have it set to automatically target the player themself.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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