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March 30th, 2026, 18:57 #1One of our Support Guys SmiteWorks
Templar
- Join Date
- Nov 2014
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- 142
Official Daggerheart Bug Report Thread
Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.
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March 31st, 2026, 18:42 #2Acolyte
- Join Date
- Mar 2020
- Posts
- 2
I have run into an issue with the character sheet. I am unable to make an ability check with a character after immediately creating them. I confirmed with another individual on the Fantasy Grounds Discord that they could replicate this issue.
Steps to reproduce:
1) Add a character using the plus button
Screenshot 2026-03-31 132220.png
2)Add class, subclass, ancestry, community, starting equipment, 2 experiences, and 2 domain cards
Screenshot 2026-03-31 132358.png
3) exit out of the advancement screen once finished
Screenshot 2026-03-31 132718.png
4) Try to make an ability check immediately after creation
Screenshot 2026-03-31 132918.png
5) if I used a domain ability and then try to make an ability check it works normally
Screenshot 2026-03-31 133116.png
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March 31st, 2026, 18:57 #3Acolyte
- Join Date
- Dec 2019
- Posts
- 2
Very small thing I noticed, on all class' descriptions, the suggested traits are all positive, but one of them should be a -1.
This is just on the description, since the actual trait is being accounted for correctly afaik!
image.png
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March 31st, 2026, 19:04 #4Dominic Morta
Ruleset Developer
Smiteworks
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March 31st, 2026, 19:48 #5Warrior-Priest
- Join Date
- Sep 2018
- Posts
- 46
Marking/Clearing is backwards for both Fear, Armor, and Hope
Adding a Fear says "Adds a Fear"
Removing a fear says "Marked a Fear" It should probably say Used, or cleared.
Character sheet
Hope
When you click the plus you gain a hope
When you click the minus you mark a hope this should also say Used or Cleared
Armor
When you click the + to mark the armor it says you "gain" armor this should be marked.
When you click the - it says you marked armor, and it should say cleared.
If you grab the +/- button for Experiences and drag the error Script execution error: [string "C:..s_experience_entry:activate"]:3: attempt to call field 'actionDrag' (a nil value) is thrown.
When rolling an attack roll without a target such as ATK: 2d12 there is no hope/fear in the text.
Fear tracker allows you to add fear past 12 (admittedly this may be by design, but not rules as written).
Ramp Up (Cave Ogre ability) is coded as DMG: 1 (Fear) for targets. Should be self.
Face Your Fear (Wizard School of War ability) is coded as 1 [MOD] but should be adding an extra 1d10 magic damage
Book of Ava - Tava's Armor. It adds the ARMOR: 1 but it does not show the increase of score on the character sheet, nor can you mark that last slot created by the spell. Manually putting the slot in Misc Bonuses does work the way I would expect. if it is supposed to fall under Passive Boosts, ARMOR: 1 does not do that.
When an adversary targets one or more PCs with a Reaction effect such as AGI DC 14
Dice roll for each character, but Agility is not added to the reaction roll. And it does not compare the result with the DC to provide Success/Failure results in the text. This means our successful reactions also do not remove the target.
If the PC is also VULNERABLE it shows Disadvantage in the text, and also shows the D6 as red, but ADDS the d6 to the total value instead of subtracts from it. And Again, no Success/Failure is reported as well. Vulnerable advantage strangeness.png
If you add a bonus to a reaction it only uses the Bonus number and ignores the Stat value.
If you create a reaction and you do not give it a type, stat, or bonus, it will display the success or failure text, and remove targeting from the successful reaction rolls.Last edited by Alynn; April 3rd, 2026 at 23:53. Reason: More Bugs Found
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March 31st, 2026, 21:27 #6Templar
- Join Date
- Mar 2007
- Posts
- 116
A few items:
General duality rolls vs Difficulty state in the chat if it is a success/failure with hope/fear, but attacks do not. And the white on yellow hope die number is not the easiest to read to manually figure it out.Screenshot 2026-03-31 141842.png
I have the option Auto Hope/Fear Gains turned on, but nothing seems to happen when duality rolls are made.
Finally, not a bug, per se, but I'm not sure if I'm doing something wrong while creating a new item, or if it is maybe a bug not letting me do what I need to. It won't let me create an action that is a spellcast roll, and it won't let me add a cost (stress/hope). Is there an eta on the wiki being updated with the DH ruleset?
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March 31st, 2026, 22:12 #7SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,307
Thanks for the reports. I'm gathering for @superteddy57 to look at when he returns next week from vacation. There was some conflict with his vacation and when we could release; but we decided to move ahead anyways to get it out sooner. I'll look into any outright error reports this week; but will probably have to wait for @superteddy57 for anything DH specific.
Regards,
JPG
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March 31st, 2026, 23:24 #8SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,307
Just pushed a small update to have targeted rolls also report success/failure with hope/fear as well.
Regards,
JPG
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April 1st, 2026, 00:05 #9Acolyte
- Join Date
- Aug 2020
- Posts
- 1
By adding and removing Galapa, it only adds the bonus to damage thresholds, and doesn't remove them.
Shell Damage Modifier Adds.jpg
Steps to reproduce:
Add Galapa --> Remove Galapa --> Add Galapa --> [Continue cycle]
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April 1st, 2026, 00:37 #10SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,307
The character creation is additive; which means that it will only add features/changes to the character based on your additions. It is not a full-blown character manager where it has the data to add/remove all the pieces. If you add and then remove a race/class; you will need to remove the race/class changes as well.
Regards,
JPG
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