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March 20th, 2026, 09:49 #11
Tactical dot . for April:
Im planning to test the aftermath of the update in relation to listed [free] extensions on how they are affected.
EDIT: I will keep confirmed working ones here to open space in post downstairs.
Works as of 23/03/2026
New ones at the bottom:
Code:<extension name="5E - Clock Adjuster"/> Works. <extension name="Achievement Tracker"/> Works. Also gets continued updates. <extension name="AttackAndSpellFonts"/> Works. <extension name="ChatlogViewer"/> Works. <extension name="CritsAndFumbles"/> UPDATE: Works. I confused this with Critical Flavor before. <extension name="CT-Open-On-Turn 24.02.25"/> Works. <extension name="5E_Language_Fonts_Wizards"/> Works. <extension name="5E_Language_Fonts_FR_Wizards"/> Works. <extension name="DatabaseSearch"/> Works. <extension name="TurtleRace"/> Works and SUPER FUN! My turtle lost tho LOL! Dang yellow turtle... <extension name="GoBigOrGoGnome"/> Works. SIZE: My halfling PC's token on a map is smaller. REACH: ADDREACH/REACH Effects are working manually but it didn't automate my Goliath BattleMaster's Reach despite an equipped Glaive. SPACE: ADD/SPACE is working manually, also Huge+ creatures' tokens are bigger in map with or without the extension. I don't know if that means this one is implemented or not. <extension name="5eModifiers"/> Works. <extension name="npc-flavors"/> Works. <extension name="Pets"/> UPDATE: Works [Both + button and drag & drop]. Still cant do Petception [Give PC a pet, give the PC to the pet as pet... But you can give the pet another pet. No errors.] <extension name="Shops"/> Works. I succesfully created a shop and added some junk into the cart. <extension name="Spell Action Info"/> Works. Shows Range alone / Components alone / Both perfectly. Transitions among range/comp/both without attitude. <extension name="WalkThisWay"/> Works. Getting up also works. <extension name="Weather Generator"/> Works perfectly, better than crappy DMG weather table. It is accessed from Party Sheet > Weather tab. <extension name="WinnowingPursuits"/> Works and shows each category [action, bonus, reaction, conc... perfetto!] <extension name="5e Reactions"/> Works. Shield, and when turned On, AC reactions text are shown. <extension name="calendarplus"/> Works. <extension name="EncounterDifficulty"/> Works. <extension name="Font-Roboto (Revised)"/> Works beautifully. <extension name="MNM Core"/> Works. <extension name="MNM Player Journal"/> Works. <extension name="EnlargeReduce"/> UPDATE: Fixed at 22/03/26. Don't prevent equipping self buffs / effects even when loaded with other extensions. Also gets continued updates. <extension name="FishingFun"/> UPDATE: Fixed in 20/03/26 TEST Channel. Also gets continued updates. <extension name="BoarRiding"/> UPDATE: Fixed in 20/03/26 TEST Channel. Also gets continued updates. <extension name="5e Undo"/> UPDATE: FIXED at 23/03/2026! NEW ONES! <extension name="MissFlavor"/> Works. <extension name="ResistanceIsFutile"/> From Vaall's Doc: Native to FGU / SmiteWorks <extension name="5E - Timer"/> Works.
Last edited by Tempered7; March 23rd, 2026 at 23:20.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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March 20th, 2026, 12:56 #12
https://www.fantasygrounds.com/forum...l=1#post762503Here's the results of my tests for the current TEST channel: [Check the attachments for images / chatlog / console for errors]
NO INITIAL CONFLICTS / ERRORS SHOWN IN THE CONSOLE EXCEPT 3 WARNINGS: warnings.bmp
NOTE: Post Upstairs is for keeping the list of working ones from now on.
QUICK LINK TO 2026-04 UPDATES.
In a clean 5E campaign,
* FIXED! Pressing Ability Save dice button gives script execution error: abil-save-error.bmp
//This happens with or without freshly created characters [or imported ones].
I'm planning to run another test just with TheoGeek's Crit Extensions [all 3]: 1- Improved Critical Results.
With below extensions online,
* Targetting self from the CT adds double targets. CT-Double-Target-bug.png #I don't know how but after removing 4-7 Extensions, it's fixed -check 1 and 2 below.
* Pressing Action Tab in the Char Sheet the first time [Bladesinger16] gives 6 warnings: action-tab-warnings.png
1- Absorb-Effect + AdvancedEffects + BetterCombatEffects + 5e Undo [FIXED x2] + Life Ledger prevent Damage Attempts with errors. Removing all of them fixes.
2- EnlargeReduce [FIXED] + 5e EndofNextTurn [AWAITING FIX] + BetterCombatEffects prevent equipping Self Effects. Removing all fixes.
* Without above extensions, Ability Save Error is the same at this point.
* Double Target is fixed at some point.
3- CritFX_5E core damage call error. Something about Life Ledger. It's in the attachment zip>pic: CritFX.bmp [Works Isolated]
ALL EXTENSIONS [+ the ones in post upstairs] I LOADED AT ONCE:
- My mistake on Effective Initiative is at Post#69-70. Thanks to Gilafron who noticed it. Code below changed accordingly. Original code is in Post#70.
- illahad's Prompt Reactions Updated /Heal Error. PLOT TWIST: It wasn't Arcane Ward.
- 5e Undo heal/damage undo fixed !BUT! we have another error. //FIXED
- Critical Flavor probably won't get any updates.
- Turbo: UPDATE FROM VAALL'S DOC: Native to FGU / SmiteWorks.
----------------------------------------------Code:<extension name="Absorb-Effect"/> absorb-fx-dmg-attempt.png [wo/ AdvancedEffects and BetterCombatEffects] <extension name="AdvancedEffects"/> advFX-damage-error(no-bettercombat).png <extension name="ArcaneWard"/> UPDATE: With all these extensions, illahad's Prompt Reactions prevent healing, when I press self heal [green button] it gives an error. ISOLATED TEST: Only the automation parts of the extension doesn't work. When I press the Arcane Ward button in various Abjur spells, nothing happens, no added HP nor Arcane Ward self-buff. But the good news is that, Arcane Ward has a manual self-heal button but it is calculated INcorrectly for the level 2. I think it doesnt take level * 2 into account? At level 2 with 16 INT, I should have had lvl2*2 = 4 + 3 int bonus = 7 HP but it only lists 3 HP. And the extension adds 3 temp HP. <extension name="Ask me"/> <extension name="FG-Aura-Effect"/> Abandoned by the original coder BUT Moon Wizard updated the Test version of the extension. You'll still need the extension loaded for it to work. <extension name="AurasVisualized"/> Moon said that it is still broken. <extension name="BetterCombatEffects"/> Reaction-shield-spell-error-bettercombatfx-grimlore5Efx.png <extension name="5eCoinConverter"/> <extension name="ConditionImmunity"/> <extension name="CritFX_5E"/> Now Isolated it and it works perfectly. When combined with damage preventing Combat Effect extensions and/or Life Ledger, it throws an error. <extension name="CSV-Table-Importer"/> <extension name="DD5E_StrixhavenMemories"/> Works but you should enlarge the window first as it starts shrinked in the mid of screen. <extension name="DeathIndicatorEx"/> <extension name="DeckedOut"/> UPDATE: Works. I dealt cards to myself and to a player in another client without a problem [as GM]. <extension name="DroppedOrder"/> From Vaall's Doc: "No error. Just not working." <extension name="DW"/> Vaall patched and continues to patch this one. <extension name="EffectiveInitiative"/> UPDATE: I probably made a mistake. Can check my math at post#24 in chatlog. Gilafron: I reviewed the comments from March 20. I believe it was stated that Effective Initiative would be obsolete. I do not believe this statement is true. I posted in the Feedback thread for 2026-04 that out-of-box functionality does not imitate Effective Initiative functionality. Gilafron's post. <extension name="FailForward"/> <extension name="DrinkAndSink"/> <extension name="FlavorfulNames"/> <extension name="illahad-ReactionsPrompt"/> Prevents self-heal / healing others [whoever it comes from] such as Acolyte's Cure Wounds, and PC's False Life with an error. See !illahads-reactions-prevents-selfheal-falselife.png <extension name="InitiativeNanny"/> <extension name="FG-CoreRPG-Inventory-Identified"/> <extension name="JackOfAllThings"/> <extension name="LifeLedger"/> life-ledger-dmg-attempt.png // Also check CritFX for a possible conflict. Error pics are in APRIL-TEST-errors.zip below. <extension name="Masters-Amulet"/> <extension name="Player_NPC_End_Turn"/> <extension name="PointsOfInterest"/> <extension name="RETP"/> NOTE TO SELF: Isolate this one. <extension name="SevenSeas"/> <extension name="PF1 - Spellclass Sort + notes + NPC"/> <extension name="StealthTracker"/> <extension name="ToolkitActions"/> <extension name="Turbo"/> UPDATE FROM VAALL'S DOC: Native to FGU / SmiteWorks. // MY RESULTS: All these extensions are loaded in 45 secs without and in 43 secs with Turbo but that's likely my loaded RAM. A control experiment could be done in Live Channel to see if the exact extensions load faster with Turbo to determine if it's integrated in TEST Channel. But my connection is iffy at best so that's for later, when I'm done with the TEST channel.<extension name="UndeadFortitude"/> <extension name="VulNRes"/> <extension name="Critically Awesome Essentials"/> <extension name="5e Jack of All Trades v1.4.2"/> <extension name="5E Next Level XP Automation"/> <extension name="5EScribe"/> <extension name="5EActionTracker"/> <extension name="LegendaryAssistant"/> The window and manual ticking works but there's no close [X] button. Can't remember If there was automation [auto-tick], but there was none on Tarrasque/Beholder's Legendary Actions. <extension name="5e EndofNextTurn"/> End-of-next-turn-prevents-selfFX.png. WILL BE UPDATED BY STV LATER. <extension name="Basic Card Tables"/> <extension name="LinkFill"/> This is for Rob2e extensions, such as, auto-level up. Need more tests. If Team Twohy could tell me which extensions it affects and how, I can check them [if they are free] too. <extension name="Name Maker"/> Broken. There is no "Names" button under Side Bar: Campaign > NPCs window. In 5E and 2E at least. <extension name="FGU_DM_Assist_Observer_Core_v0_7_5_forge"/> Doesn't work in the TEST Channel at all, doesn't show any info. But info in CHAT / Console is there. NEW ONES! <extension name="CriticalFlavor and Spells"/> No text on crit hit/spell damage. //Zacchaeus= The author hasn’t been active on the forums for several months and the extension has not been updated for a similar period so I would assume that it is unlikely to get further updates.
Note that I didn't check all of them for everything. This is just my preliminary test results.Last edited by Tempered7; April 27th, 2026 at 12:05.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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March 20th, 2026, 15:46 #13Grand Templar
- Join Date
- May 2016
- Posts
- 260
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March 20th, 2026, 16:22 #14
Thanks for all the testing. I'll update the Google Sheet.
We're starting to have quite a list of buggy extensions already.
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March 20th, 2026, 16:31 #15
You're welcome, thank you for starting the list.
And yeah, Im still testing the others, there are also many that works which I also noted.
EDIT: New ones.
Questions:Code:<extension name="WalkThisWay"/> Works. Getting up also works. Aaaand the song stuck in my mind again xD <extension name="WinnowingPursuits"/> Works and shows each category [action, bonus, reaction, conc... perfetto!] <extension name="5e Reactions"/> Works. Shield, and when turned On, AC reactions are shown. <extension name="FGU_DM_Assist_Observer_Core_v0_7_5_forge"/> Doesn't work in the TEST Channel at all, doesn't show any info. But info in CHAT / Console is there. <extension name="LinkFill"/> This is for Rob2e extensions, such as, auto-level up. Need more tests.
<extension name="DW"/> Is this Death Ward?
Im stuck here, what to do next? How to poke around so that I can trigger errors, etc?Last edited by Tempered7; March 20th, 2026 at 16:38.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 20th, 2026, 16:39 #16
Edited previous post, also if someone answers my two questions I can be more help.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 20th, 2026, 16:41 #17
Based on your chart I've removed Turbo and Resistance is Futile from my extensions directory in TEST. Will the things now native to FG be removed from FORGE and also auto removed from extension deliveries by updates?
What about Effective Initiative? I asked about if this functionality was now native to FG - but it was unclear. GA is patched again - and Poly is patched - neither new updates are delivered to TEST yet except to certain people. Otherwise, your chart for my stuff looks up to date. Well done - very handy for looking up status of non me stuff.
VLC extension also appears to function fine in TEST (sounds that I use with VLC/Kenku/Discord).Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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March 20th, 2026, 16:46 #18
Hi Silent,
What should be tested for Effective Initiative? Im on it. [This time properly as I feel good now]
VLC is also on my list but I dont use Kenku/Discord, instead, I configure Voice-meter so that I dont need anything else [as I cant use Discord, but Kenku was working for me.]
Edit: Also note that above extensions loaded in 45 sec. without Turbo and 43 sec. with Turbo. Probably just my loaded RAM though.Last edited by Tempered7; March 20th, 2026 at 16:49.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
-
March 20th, 2026, 16:52 #19
Not 100% sure on everything - but I was told I needed it for my random scrambling of initiative order (FG option) every round. It basically insures the effect (CT entry effects) fields for init triggers and such are reset correctly when the round reorders.
Playing any other way lets players know who is next in turn order the next round. They are not clairvoyant and should not be allowed to plan for such things. Also, found another FG option recently that does not even let client SEE the correct order for the current round - which with randomization between rounds is perfect - they are on their own to decide what to do not knowing who or what is next up for a turn - as it should be.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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March 20th, 2026, 16:56 #20
Last edited by Tempered7; March 20th, 2026 at 18:36.
I scribble Solo RPG methods and reviews for Resources in my All Things Solo blog.
Now with Solo Builds for DnD 5E. And All Solo Modules for FGU WIP.
LIST OF ALL FREE FGU STUFF
//Design with Systems, not Custom Solutions!
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