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January 19th, 2026, 00:55 #591High Patriarch
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- Dec 2016
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- Collierville, TN
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- 545
Apologies, I thought you were using the PC's N1/AC for the target number.
Since XCore doesn't do roll under attacks, maybe make an effect for the target to apply a modifier to the character's N1 and then have the PC make the rollunder skill check. I think the Modifier Box at the bottom left of the screen will also modify the Stat being rolled when using rollunder.
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January 19th, 2026, 02:16 #592Templar
- Join Date
- Jul 2021
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- 132
I decided that we could just use the modifier field, but then I remembered why DQ is a young person's game. There's so many fiddley bits. Calculate 30% greater than the strike chance to see if the defender can parry. Calculate the critical %. Damage can go against multiple attributes. Coming out of a wargaming background, I loved it back then. I remembered that there were a lot of things that needed to be calculated with arcane formulas in advance and even more on the fly, but my memory had forgotten just how many there were... for everything! XCore just doesn't have enough oomph to do all that heavy lifting and I don't want to invest a whole ton of time on this. So, we'll have a very basic character sheet that will allow us to use the CT (which presents even more problems), tokens and maps.
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January 19th, 2026, 03:20 #593
From the developer you can check out the documentation for the system here:
https://diehard-gaming.com/xcore/Dominic Morta
Ruleset Developer
Smiteworks
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February 15th, 2026, 16:37 #594Patriarch
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- Nov 2019
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- 452
I'm trying to get a shadowrun roll to work.
/roll 10d6es5
This works, but I want it to also keep track of failures, and not decrease successes.
/roll 10d6es5f1
This almost works, but the failures, decreases successes.
Both of these always have the e. Is there a way to have it only do the exploding if something is selected on the character sheet?
Is there a way to have it display successes and failures as separate totals?
** Edit: I realized after I posted this that these roll features are part of core RPG. So not sure who to talk to about this.Last edited by rmilmine; February 15th, 2026 at 18:31.
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February 15th, 2026, 18:30 #595Patriarch
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- Nov 2019
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- 452
The Rolling Dice page shows the ability to do math before the d in the roll expression.
Their example is (3*2)d6 and it's supposed to roll 6d6.
Attribute: Agility, [a] = 5; [b] = 2
If I use ([Agility|a]+[Agility|b])d6 I get 0d6 and it rolls 1 die.
If I use ([a]+[b])d6 I get 0 + 2d6 rolled
If I do /roll (5+2)d6 in chat this does add the two numbers together and roll 7d6.
If I use [a]d6 it rolls 5d6.
If I use [a]d6+[b]d6 it puts in chat 5d6+2d6, and rolls 7 dice.
I'm thinking the ([a]+[b])d6 should be replacing the values of [a] and [b] in the above regardless if where they are so that the /roll gives (5+2)d6
More stuff:
So I have the following:
Attribute
Name: Agility
[a]: Base -- set to 5
[b]: Augment -- set to 2
[c]: Dicepool - roll: [c]:d6s5 - calc: [Agility|a]+[Agility|b] -- calcs to 7
For [c] I tried using [a]+[b] but it always gave me 0 as the result.
Skill:
Name: Pistols
[a]: Base -- set to 5
[b]: Augment -- set to 3
[c]: Attribute - calc: [Agility|c] -- this always calcs to 0; I tried using [a] and [b] with agility and got 0 with them as well. -- should be 7
[d]: Dicepool - calc: [Pistols|a]+[Pistols|b]+[Pistols|c] -- calcs to 8 -- should be 15 if [c] was calculating properly.
I noticed that if I modify a or b I end up with d not update to include the new value. I have to go into d and modify the text for either roll or calc for the value to update.
I also noticed that even though I have a value in calc in c and d I can still edit either of those textboxes. If I then edit the text in either calc or roll it puts the correct value back into the textbox.
I tried replacing [d] with [Pistols|a]+[Pistols|b]+[Agility|c] and it still displays 8. rolling with calc this way rolls 8 dice.
I then created an item.
Name: Ares Predator IV
[a]: Single Shot - roll: [Pistols|d]d6s5; calc: [Pistols|d] -- It's not displaying anything for the first entry of the item in the weapons section of the main tab.
If I put the above in [b]. The textbox shows up, but... The calc value is 0. When I double click the textbox for [b] it rolls 2 dice. I'm unsure where it is getting that value from.
Thanks
Robert
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February 17th, 2026, 13:19 #596Acolyte
- Join Date
- Sep 2024
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- 2
Hi, i am relatively new to this, i was searching the thread for an answer, but i also noticed some bugs to the rule set. Most seemed fixed, like the issues here, but i was wondering where the Tabletop Combat Icon to switch between the two views is. It seems to be specifically an Xcore problem, because the Core RPG Ruleset still has it.
Core RPG Combat Tabletop View.png
Xcore Missing Combat Tabletop View Icon.png
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February 17th, 2026, 14:16 #597
It's not a bug, just not enabled by the ruleset. The ruleset developer would need to enable it and get it setup. The developer for this project has stepped away currently. I think this ruleset might be using an older version of the CoreRPG ruleset that might not have access to this feature as it's currently version locked.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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February 17th, 2026, 14:26 #598Acolyte
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- Sep 2024
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Oh i see. My group and I really like the feature and AFAIR it was there not long ago.
Thank you for the Quick Reply.
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February 18th, 2026, 14:15 #599Patriarch
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- Nov 2019
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February 18th, 2026, 14:17 #600
If it's vaulted and not accessible from the ruleset folder, then you would have to reach out to the developer directly for that access.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
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