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  1. #341
    I've address most of that with the latest pushes. Have you updated recently?
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  2. #342
    Can you edit your post a bit more as to what is not working and remove the things that are working from the update?
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #343
    Quote Originally Posted by Sinnerman View Post
    (2nd attempt at posting, 1st one seems to have been lost)

    Hello,
    I've some problems with skills in character creation:

    1 - "Fighting (Brawl)", "Lang - Own" and "Credit Rating" are marked as professional skills even before chosing a profession. It's not possible to add a sublabel to "Lang - Own". IMPORTANT NOTE: this seems to be fixed in the update I downloaded today: only "Credit Rating" is always marked as professional skill, and the sublabel of "Lang - Own" is again editable.
    2 - If an occupation has a choice of a skill with fixed sublabel (ex. Entertainer with Art/Craft (Acting)) the skill is NOT added to the skill after occupation selection.
    3 - "Lang - Own" base value is no longer calculated on the INT of the character but is always a NULL value.
    4 - Skills marked as [UNCOMMON] always appear in the skill list.
    5 - It's impossibile to mark/unmark a skill as occupational (if I try to fix point 2 by manually adding Art/Craft (Acting) to the list I can't then mark it as occupational)
    6 - it's impossible to remove a skill from the list unless it has been added with one of the buttons atop the list. (can't remove UNCOMMON skill manually)
    7 - If a profession has "Lang - Own" as occupational skill, the skill doesn't get marked as occupational nor the sublabel selected is added after been chosen in the occupation mask. NOTE: This changed in my last update, before that a second line with the correct sublabel was added to the list in addition to the fixed one with the uneditable sublabel (still a bug probably, but different). Still the base value is not correctly calculated.
    8 - Pretty much the same of point 7 happens with Fighting (Brawl): the already present line in the list doen't get update with the occupational mark if the occupation you choose has it as occupational skill.

    I've tested everything on a newly created campaign with only References, Base Manual & Investigator Manual loaded.
    I'm pretty sure that none of this beahavior was present some weeks ago, but not really sure when the changes happened with the exception of point 7 that changed with the update I downloaded today.

    Thanks
    2) I tested this with artist and seems to be working fine, Can you give me an example occupation to test this with that you are seeing it in.
    3) will be fixed with next update
    4) This is intended behavior moving forward till I can find a better solution in the code for how they handled it
    5) It was intended that skills would be updated as occupation skills through the profession record. I just shored up that behavior
    6) See 4. They are intended as default skills moving forward
    7) See 3
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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  4. #344
    Quote Originally Posted by superteddy57 View Post
    2) I tested this with artist and seems to be working fine, Can you give me an example occupation to test this with that you are seeing it in.
    3) will be fixed with next update
    4) This is intended behavior moving forward till I can find a better solution in the code for how they handled it
    5) It was intended that skills would be updated as occupation skills through the profession record. I just shored up that behavior
    6) See 4. They are intended as default skills moving forward
    7) See 3
    Just downloaded the update and re-tested on a new campaign:

    2 - both Entertainer & Author from the Investigator Handbook; the art/craft line is not inserted.
    For more clarity, all the skills written in the occupation code like the example below are not inserted:
    <id-001>
    <skill type="string">Art/Craft (Acting)</skill>
    </id-001>
    Lua line extracted from a copy of the Entertainer entry of the Investigator Handbook.

    3 - "Lang -Own" is no more NULL but is calculated on 1/2 INT instead of 1xINT.

    4 to 7: ok, I can understand the change but at the moment the lack of possibility to manually edit the list is quite a problem: take the example of the art\craft line missing, I can easily solve it by adding it to the list and then mark it as occupational, but atm the only way I can do that is by manually edit the db.xml.
    IMHO is better to leave the list editable, at least to the Keeper.

    EDIT: tried to post this 3 time this morning (Italy time zone) but all three post have been lost, this one worked flawlessly. This happened with my last post too, there's some kind of time restraint on posting or somenthing like that?
    Last edited by Sinnerman; January 19th, 2026 at 17:32.

  5. #345
    First please stop sending multiples of the same report. They are being flagged for moderation and you may not be seeing them show. I am able to see all the previous posts. It's flooding the forum.

    2) I've updated the professions in the core rulebook to no longer use the parenthesis and use the sublabel in the skill to work cleanly with the system. For custom professions, using the parenthesis is not possible and thusly I went to a unified system. If any other modules have this I will be happy to update them. Just let me know which modules need updating.
    Screenshot from 2026-01-20 02-53-02.png

    3) The recent update I just made will address this.

    4 to 7) The list hasn't changed in function to what it was before I did a clean up. The list sets default skills from the eras and ensures these can't be deleted by mistake or on purpose. If a skill is added by an occupation, you can delete it from the link of the occupation from the character sheet. This is where you are able to adjust those skills. If you delete the skill from that list it will delete it from the character sheet. In any case, the GM is able to delete default skills from the sheet as requested with this update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #346
    Quote Originally Posted by superteddy57 View Post
    First please stop sending multiples of the same report. They are being flagged for moderation and you may not be seeing them show. I am able to see all the previous posts. It's flooding the forum.

    2) I've updated the professions in the core rulebook to no longer use the parenthesis and use the sublabel in the skill to work cleanly with the system. For custom professions, using the parenthesis is not possible and thusly I went to a unified system. If any other modules have this I will be happy to update them. Just let me know which modules need updating.
    Screenshot from 2026-01-20 02-53-02.png

    3) The recent update I just made will address this.

    4 to 7) The list hasn't changed in function to what it was before I did a clean up. The list sets default skills from the eras and ensures these can't be deleted by mistake or on purpose. If a skill is added by an occupation, you can delete it from the link of the occupation from the character sheet. This is where you are able to adjust those skills. If you delete the skill from that list it will delete it from the character sheet. In any case, the GM is able to delete default skills from the sheet as requested with this update.
    First, sorry for the multiple post, but I was under the impression of something not working on my side because the first post didn't appear for a whole day, at that point I tried repost it, and it appear immediatly. So I've assumed that the correct beahavior was the second one, while the not appearing was an error. Sorry, not an expert on forums, I usually avoid them like the plague

    2 - Ok, tested with base occupations and the skill get inserted, but Lang - Own (Author occupation) or Fighting Brawl (Soldier occupation) doesn't get updated as occupational skills. The Investigators Handbook needs to be updated, I was testing everything with those occupations.

    3 - yep, fixed. Thanks.

    4 - Ok, followed your instruction and it actually updates the occupational check (with the exception of Lang - Own and Fighting Brawl). If you change a sublabel the old one remain in the list , but with the delete enabled it takes a millisecond to fix. Thanks.

  7. #347
    Sorry, just noticed another problem: usually if an occupation has Lang - Own as on occupational skills the occupation have 9 skill entry and not 8, example: the author occupation of the base manual is missing a free choice skill.

    EDIT: forgot to add that is fixable by adding the skill in the profession selection tab, so is a very low priority fix, but can be misleading if you don't pay close attention to it.
    Last edited by Sinnerman; January 20th, 2026 at 10:26.

  8. #348
    No worries about the extra posts, just wanted to let you know the system was to blame on this one.

    I'm still working on the Lang Own / Fighting Brawl issue of making it an occupation skill. But glad the others are working. I'll need a bit of time to sort that one.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #349
    Sorry, it's me again.
    Was doing some test to align my translation extension to the changes and stumbled on a oversight in line 42 of char_skill.lua:

    local bBrawl = DB.getValue(nodeSkill, "label", "") == "Fighting" and DB.getValue(nodeSkill, "sublabel", "") == "Brawl";

    Not an urgent fix, since it probably affects only me

  10. #350
    Pushed to using the Interface.getString function call instead.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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