DICE PACKS BUNDLE
Page 34 of 38 First ... 24 32 33 34 35 36 ... Last
  1. #331
    Pushed an update to address the errors you were seeing.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #332

    Chase issue

    Dit that and it still doesnt work even in a new out of the box campaign. Additioanally I get some error when I drag a chase to combat tracker and it doesnt show. I'm sure it was working a few months ago.Chase.pngcombat tracker.pnglog.png

  3. #333
    I didn't know it was having trouble in the combat tracker. I focused on the record, please be a bit more elaborate when reporting to help make sure the exact issue is being looked into. I'll look this over when I have a free moment.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #334
    I'm going to need more time with this. I'm not quite understanding what was being done from the previous developers and need to work through it a bit more.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #335
    Quote Originally Posted by Livius21 View Post
    Dit that and it still doesnt work even in a new out of the box campaign. Additioanally I get some error when I drag a chase to combat tracker and it doesnt show. I'm sure it was working a few months ago.Chase.pngcombat tracker.pnglog.png
    I'm in need of knowing how data is supposed to be laid out for the chase feature. Can you post a link of your zipped up campaign so I can do some testing with my changes?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #336
    There’s a video that may help with you understanding how chases work.


  7. #337
    Thanks! it's not the process of the chase, but how the data is stored and saved in the campaign. Don't want to break chases in action if I don't use the same node names.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #338
    So I'm not the only one experiencing this problem?
    Like I said before the chase editor is broken. The hazards were showing in the small footprint graphic at top of window. There is also the remove (-) button for hazard that has now disappeared. Chase not adding to combat tracker is also another problem. Just try to replicate what the video is showing. If it can help, I have bought Fantasy ground and Cthulhu module in may 2025 and it was all working at this time so I'm guessing that some patch done after this is causing the problem. Many thanks for your help

  9. #339
    Heres my zipped out of the box campaign.
    thanks
    Attached Files Attached Files

  10. #340

    Problems with skills in character creation

    (2nd attempt at posting, 1st one seems to have been lost)

    Hello,
    I've some problems with skills in character creation:

    1 - "Fighting (Brawl)", "Lang - Own" and "Credit Rating" are marked as professional skills even before chosing a profession. It's not possible to add a sublabel to "Lang - Own". IMPORTANT NOTE: this seems to be fixed in the update I downloaded today: only "Credit Rating" is always marked as professional skill, and the sublabel of "Lang - Own" is again editable.
    2 - If an occupation has a choice of a skill with fixed sublabel (ex. Entertainer with Art/Craft (Acting)) the skill is NOT added to the skill after occupation selection.
    3 - "Lang - Own" base value is no longer calculated on the INT of the character but is always a NULL value.
    4 - Skills marked as [UNCOMMON] always appear in the skill list.
    5 - It's impossibile to mark/unmark a skill as occupational (if I try to fix point 2 by manually adding Art/Craft (Acting) to the list I can't then mark it as occupational)
    6 - it's impossible to remove a skill from the list unless it has been added with one of the buttons atop the list. (can't remove UNCOMMON skill manually)
    7 - If a profession has "Lang - Own" as occupational skill, the skill doesn't get marked as occupational nor the sublabel selected is added after been chosen in the occupation mask. NOTE: This changed in my last update, before that a second line with the correct sublabel was added to the list in addition to the fixed one with the uneditable sublabel (still a bug probably, but different). Still the base value is not correctly calculated.
    8 - Pretty much the same of point 7 happens with Fighting (Brawl): the already present line in the list doen't get update with the occupational mark if the occupation you choose has it as occupational skill.

    I've tested everything on a newly created campaign with only References, Base Manual & Investigator Manual loaded.
    I'm pretty sure that none of this beahavior was present some weeks ago, but not really sure when the changes happened with the exception of point 7 that changed with the update I downloaded today.

    Thanks

Page 34 of 38 First ... 24 32 33 34 35 36 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in