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  1. #1421
    NickSmith's Avatar
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    Encounters & Dangers section, Healing > Medical Treatment > First aid

    Quote Originally Posted by superteddy57 View Post
    Is this a 2022 update? I'm not seeing that mentioned with the original core rulebook. If it is in there, can you tell me the location? Please no page numbers, but would appreciate chapter and section header.
    Yes: 2022 update corebook, so ignore if we're not using that

    They hid it in:

    Encounters & Dangers section,
    Healing > Medical Treatment >
    First aid


    (although in the example given in the description of the Medic skill itself, it still just says "Healing = Effect", like in the pre 2022 book)
    Last edited by NickSmith; December 18th, 2025 at 16:44.

  2. #1422
    Not sure how to approach that besides for now asking for it to be handled manually. Since I don't want to alienate anyone using pre-2022 update. You can manually still adjust things by 1. I will have to examine the 2022 update and see what else has changed and see if a version option might be warranted.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

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    Have a suggestion?-Feature Request

  3. #1423
    NickSmith's Avatar
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    Quote Originally Posted by superteddy57 View Post
    Not sure how to approach that besides for now asking for it to be handled manually. Since I don't want to alienate anyone using pre-2022 update. You can manually still adjust things by 1. I will have to examine the 2022 update and see what else has changed and see if a version option might be warranted.

    No Problem :-)

  4. #1424
    It would seem that the Item entry form is kind of broken. For example, if I create a new item record and then enter "Weapons" into the Type field and then leave the field, the proper fields do not show up in the form like I would expect for me to be able to create a weapon entry. I also tried entering "Armour" in the "Type" field and the proper fields are not showing up either. If you are not creating new items and just open up already existing items from a module like the Central Supply Catalog, then all the data is there. I have found that if I enter Weapons in the Type field, close the Item form, and then reopen it, the proper fields are there. However, this is not expected behavior as the fields used to just show up once you designated the Type and left the field.


    EDIT: Looks like this is also the case for the NPC form as well.Once I select the Type in the drop-down, I need to close the form and reopen it for the proper fields to be there.
    Last edited by Stargrove; December 18th, 2025 at 22:31.

  5. #1425
    Quote Originally Posted by Stargrove View Post
    It would seem that the Item entry form is kind of broken. For example, if I create a new item record and then enter "Weapons" into the Type field and then leave the field, the proper fields do not show up in the form like I would expect for me to be able to create a weapon entry. I also tried entering "Armour" in the "Type" field and the proper fields are not showing up either. If you are not creating new items and just open up already existing items from a module like the Central Supply Catalog, then all the data is there. I have found that if I enter Weapons in the Type field, close the Item form, and then reopen it, the proper fields are there. However, this is not expected behavior as the fields used to just show up once you designated the Type and left the field.


    EDIT: Looks like this is also the case for the NPC form as well.Once I select the Type in the drop-down, I need to close the form and reopen it for the proper fields to be there.
    Pushed update to address this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #1426
    Quote Originally Posted by superteddy57 View Post
    Pushed update to address this issue.
    Cool. Confirming both forms are now working. Thanks.

  7. #1427
    Thanks for the patience with this as I'm attempting to clean up the code and bring it in line with current designs to help it be more future proof and to streamline things. Once the ruleset is solid with the current way of doing things, expansions can be looked at to improve the experience.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1428
    I am now experiencing an issue with adding skills to an NPC template. When I drag a skill from the Skills table to the NPC template Skill field I get a script execution error (according to the Compile Logs). Makes it impossible to create new NPCs or modify existing ones.

  9. #1429
    Quote Originally Posted by LinWood2020 View Post
    I am now experiencing an issue with adding skills to an NPC template. When I drag a skill from the Skills table to the NPC template Skill field I get a script execution error (according to the Compile Logs). Makes it impossible to create new NPCs or modify existing ones.
    This system is a tad complicated and will take some time to resolve. You can just type the skills and the number for the ranks without the need for drag and dropping the skill record. This does not throw an error.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1430
    That'll work for now.

    Our next game session won't be until after New Year's so I'm in no hurry.

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