DICE PACKS BUNDLE
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  1. #1391
    The PC ship needs to have it's token dragged from the partysheet to the combat tracker and not the PC Spacecraft window. That record is not linked and doesn't contain the crew.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #1392
    Quote Originally Posted by superteddy57 View Post
    The PC ship needs to have it's token dragged from the partysheet to the combat tracker and not the PC Spacecraft window. That record is not linked and doesn't contain the crew.
    That is what I am doing and it is not working.

    When I was testing, here are the steps I did.
    1) Open the PC Spacecraft window and create a blank PC Spacecraft form
    2) Open the Spacecraft window an drag a Spacecraft entry onto the blank PC Spacecraft form
    3) Give the new PC Spacecraft a name and drag it onto the Party Sheet
    4) Open the Spacecraft Combat Tracker and drag a Spacecraft entry onto it to create an enemy (shows red)
    5) Make sure I have a PC in the Party Sheet
    6) Drag the ship icon in the Party Sheet to the Space Combat Tracker (shows green)
    7) Target the "enemy ship" with the PC Ship
    8) Open the character and drag him onto the Crew entry in the Party Sheet
    9) Go to the Ships tab on the character and assign him the "gunner" Role and click Show
    10) Roll to hit the enemy ship
    11) Roll damage

    I just did those steps again and confirmed the PC Ship cannot make hits against an enemy ship no matter what I roll on the dice.

  3. #1393
    Quote Originally Posted by Stargrove View Post
    That is what I am doing and it is not working.

    When I was testing, here are the steps I did.
    1) Open the PC Spacecraft window and create a blank PC Spacecraft form
    2) Open the Spacecraft window an drag a Spacecraft entry onto the blank PC Spacecraft form
    3) Give the new PC Spacecraft a name and drag it onto the Party Sheet
    4) Open the Spacecraft Combat Tracker and drag a Spacecraft entry onto it to create an enemy (shows red)
    5) Make sure I have a PC in the Party Sheet
    6) Drag the ship icon in the Party Sheet to the Space Combat Tracker (shows green)
    7) Target the "enemy ship" with the PC Ship
    8) Open the character and drag him onto the Crew entry in the Party Sheet
    9) Go to the Ships tab on the character and assign him the "gunner" Role and click Show
    10) Roll to hit the enemy ship
    11) Roll damage

    I just did those steps again and confirmed the PC Ship cannot make hits against an enemy ship no matter what I roll on the dice.
    I did not use the targeting system (not sure if that worked before, but can check it out), but it did work when dragging the damage dice to the token/CT Entry of the enemy ship
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1394
    Quote Originally Posted by superteddy57 View Post
    I did not use the targeting system (not sure if that worked before, but can check it out), but it did work when dragging the damage dice to the token/CT Entry of the enemy ship
    I am quite sure this was working before because I have used it in the past. It does work from Enemy to Ally, but not the other way around. Also, I have never dragged damage dice from the chat window.

    As I explained previously, if I drag the PC Spacecraft ship entry into the Spacecraft Combat Tracker and remove the entry that I dragged from the Party Sheet and then follow the other steps for targeting, attack, and damage, things seem to work fine.

  5. #1395
    I tested this and found that for me, when dragging from the party sheet, there was a delay in registering the systems I added and therefore was a different logical entity from the PC Ship Entry. I found that attacking from the PC character sheet resulted in no hit or damage detection being registered when attacking the targeted ship. (I did not see Gunner as a crew option until added it to Crew Requirements on the main tab) If you open the ship entry from the combat tracker by double clicking it and attacking from the weapons entry the attack and damage registers, just not from the character's Ships tab.

    I removed the PC ship from the combat tracker and then dragged the ship from the PC Ship menu to the combat tracker and everything works as intended from the Character sheet.
    If you go to the party sheet and double click the ship icon and then drag that to the combat tracker the hits and damage register correctly from the PC ships tab.

    If I drag the token straight from the party sheet and then click on the link in the combat tracker I've found that many of the ship systems are not populated in the ship record, including systems and weapons.

  6. #1396
    This is what I've found in my code checks so far. I can build it into the extension, but I think it would be better to fix at source as I may be mistaken.

    Ships added via the Party Sheet pathway do not properly support attack and damage detection for targeted ships in combat.

    **File:** `MGT2/ps/ps_partyship.xml`, lines 123-130
    The `onDragStart` handler for the token field incorrectly passes the party sheet database node instead of the actual ship record node.

    This results in the combat tracker receiving a path like `partysheet.shipinformation.id-00001` instead of the correct `charspacecraftsheet.id-00001`. The combat system cannot resolve actions against the party sheet node.

  7. #1397
    Quote Originally Posted by Toko Loshe View Post
    This is what I've found in my code checks so far. I can build it into the extension, but I think it would be better to fix at source as I may be mistaken.

    Ships added via the Party Sheet pathway do not properly support attack and damage detection for targeted ships in combat.

    **File:** `MGT2/ps/ps_partyship.xml`, lines 123-130
    The `onDragStart` handler for the token field incorrectly passes the party sheet database node instead of the actual ship record node.

    This results in the combat tracker receiving a path like `partysheet.shipinformation.id-00001` instead of the correct `charspacecraftsheet.id-00001`. The combat system cannot resolve actions against the party sheet node.
    The PC ship record from the masterindex (window that opens when you click on the sidebar) is just a place to create the ships that you would like to be able to use within the campaign. These can be exported for multiple campaigns. Think of them as templates. The drop to the partysheet is meant to copy the record like the combat tracker (for NPCs) and not to link them. So the drag from the partysheet is the intended source when added to the combat tracker. So the combat tracker needs to link back to the partysheet.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1398
    Quote Originally Posted by Stargrove View Post
    I am quite sure this was working before because I have used it in the past. It does work from Enemy to Ally, but not the other way around. Also, I have never dragged damage dice from the chat window.

    As I explained previously, if I drag the PC Spacecraft ship entry into the Spacecraft Combat Tracker and remove the entry that I dragged from the Party Sheet and then follow the other steps for targeting, attack, and damage, things seem to work fine.
    The process is to drop the PC ship record into the partysheet and only use the partysheet to link things properly. The record from the sidebar does not help in automation and nothing is linked to this record. Think of it like a template that is added to the partysheet and the ship on the partysheet is what the players and the GM interact with.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #1399
    There is a bug where if you drag from the party sheet like you suggest and then attack from the pc character sheet who is assigned as gunner the damage is not applied correctly to the enemy ship. If the ship record is opened from the party sheet and then the attack is made the code works.

    Clean slate before dragging from the party sheet
    Before-Drag-From-Party.png

    After dragging from party sheet and targeting
    After-Drag-From-Party-and-Target.png

    No Pending attack registered after attacking from PC Ships tab
    No-Incoming-Attack.png

    Removed ship from Combat tracker, clicked on the link on the party sheet and added that to the combat tracker
    After-Link-Opened-From-Party.png

    After rolling attack and damage from the gunner character's sheet showing incoming damage as it should
    After-Attack-From-PC-Sheet.png

  10. #1400
    It seems that the action tab wont include the relevant skill level. For example, First Aid or the various other medical Actions don't pull in the relevant medic skill. Seems to be an issue for all actions so far.

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