DICE PACKS BUNDLE
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  1. #1661
    You would drag and drop a companion race to the record to assign those values
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

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    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #1662
    In any case I'll look it over once I have a free moment
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1663
    I looked it over and no, those are not intended to be entered it as it gets it's values from the race drop to the record.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #1664
    Quote Originally Posted by superteddy57 View Post
    I looked it over and no, those are not intended to be entered it as it gets it's values from the race drop to the record.
    Sorry, it was not intuitive, dropping the race into the appropriate field had NO results. However, if I drag/drop the companion race into the "main" sheet of the companion ... IT DOES WORK!

    I just confirmed it adds the Race, Size and Type (plus special abilities, reach, space, speed, attack names and damage types) correctly.

    Also can confirm, changing the level does update the relevant meta data (hit points, attack bonus, damage, eac/kac, saves, skill bonus and stats ... even the Current/upgrade costs is correct)

    Thanks again for all your efforts on this, think we can consider this one CLOSED ... assuming others are able to figure out the key is to drop it on the main page.

  5. #1665
    So was running my group tonight and hit a Ship combat section of the Module
    Went to add the NPC Ship to the Ship Combat Tracker and it didn't add....
    So I tried again same thing.
    Look over in the Non Ship Combat Tracker and there is the NPC Ship Once for each time I tried to drag it in to the Ship Combat Tracker.
    But of course this is without any of the features of the Ship Combat Tracker.

    So I wonder if it's just the NPC ship and try and drag the group's Ship into the Ship Combat Tracker and the same thing happens.

    It's been quite a few sessions since we had some ship combat and now it appears to be completely broken unless I'm missing something?

    Module = Signal of Screams AP2, The Penumbra Protocol, NPC Ship = Antumbra Overseer

  6. #1666
    Quote Originally Posted by iamwookie View Post
    So was running my group tonight and hit a Ship combat section of the Module
    Went to add the NPC Ship to the Ship Combat Tracker and it didn't add....
    So I tried again same thing.
    Look over in the Non Ship Combat Tracker and there is the NPC Ship Once for each time I tried to drag it in to the Ship Combat Tracker.
    But of course this is without any of the features of the Ship Combat Tracker.

    So I wonder if it's just the NPC ship and try and drag the group's Ship into the Ship Combat Tracker and the same thing happens.

    It's been quite a few sessions since we had some ship combat and now it appears to be completely broken unless I'm missing something?

    Module = Signal of Screams AP2, The Penumbra Protocol, NPC Ship = Antumbra Overseer
    Pushed a hotfix. I would remove the ships from the standard CT and now you can add them back into the ship combat tracker
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #1667

    Vehicles / weaponlist

    After the challenges with companions, this time I double checked the sfrpg ruleset code to confirm.

    I can find only (1) function that responds to changes for vehicles: updateVehicleStats()
    It only creates proper links for all grafts directly from the child parts (Type/Size/Origin/Special)

    But unlike companions, there doesn't appear to be any logic to set the "meta data" based on the grafts chosen and the vehicles level.

    Since I was already working on a helper wizard to do this, I went ahead and released my "SF_Helper" extension to help fill the gap.
    It does the missing calculations and updates all the vehicle records metadata, based on the level and graft choices.

    I have no idea why the code adds the parts list to the weapons list, it appears its supposed to only show items of type = "weapon".

    But regardless, there are some actual bugs I cannot resolve with the existing code;

    steps to repeat
    1. create a new vehicle.
    2. add your grafts
    3. goto the "weapons" tab
    4. see all the errors in the console.log

    screenshot of the console log
    Screenshot 2025-11-22 222642.png

    Code:
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    screenshot of the vehicle record
    Screenshot 2025-11-22 222620.png

  8. #1668
    hello,
    It seems there is bugs in the ‘ship combat tracker’:
    - for npc ship, gunnery bonuses are not applied,
    - the shields do not decrease when taking damage


  9. #1669
    Quote Originally Posted by sgtwhy View Post
    After the challenges with companions, this time I double checked the sfrpg ruleset code to confirm.

    I can find only (1) function that responds to changes for vehicles: updateVehicleStats()
    It only creates proper links for all grafts directly from the child parts (Type/Size/Origin/Special)

    But unlike companions, there doesn't appear to be any logic to set the "meta data" based on the grafts chosen and the vehicles level.

    Since I was already working on a helper wizard to do this, I went ahead and released my "SF_Helper" extension to help fill the gap.
    It does the missing calculations and updates all the vehicle records metadata, based on the level and graft choices.

    I have no idea why the code adds the parts list to the weapons list, it appears its supposed to only show items of type = "weapon".

    But regardless, there are some actual bugs I cannot resolve with the existing code;

    steps to repeat
    1. create a new vehicle.
    2. add your grafts
    3. goto the "weapons" tab
    4. see all the errors in the console.log

    screenshot of the console log
    Screenshot 2025-11-22 222642.png

    Code:
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    [11/22/2025 10:25:17 PM] [ERROR]  Script execution error: [string "C:charvehicle_weapons:weaponlist"]:6: attempt to index field 'link' (a nil value)
    screenshot of the vehicle record
    Screenshot 2025-11-22 222620.png
    PC vehicles were never fully set up with automation. I did further clean up and removal of the error that was being produced for the weaponlist. The reasoning behind the vehicle components are all located in one list as that was the design decision at the time. Filtering the windowlists can show the correct data that needs to be displayed based on what list is being seen.

    Quote Originally Posted by maynier View Post
    hello,
    It seems there is bugs in the ‘ship combat tracker’:
    - for npc ship, gunnery bonuses are not applied,
    - the shields do not decrease when taking damage

    I pushed a fix to address this. The role chosen will be where the modifiers will be pulled from. So some actions may not have any bonuses moving forward.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1670
    When in was trying to make a weapon in Starfinder 1e from Fantasy Grounds, i keep getting this error that says "Attempted to call field update." It happens when I change the Category of the item.

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