DICE PACKS BUNDLE
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  1. #591
    Thanks for checking. The pack in the origin needs to be corrected.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #592
    Quote Originally Posted by superteddy57 View Post
    Thanks for checking. The pack in the origin needs to be corrected.
    I can't recall specifics at this time, but I've seen other anomalous behaviors from other Origin equipment packs.

  3. #593
    I will check them all when I'm able to look them over and update them.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #594
    When a PC targets an enemy, and does an Attack, the 2d20 dice rolls are displayed. However, if a reroll is done, the new dice roll is not displayed with the number of Successes. The chat does show it hits though.

    This problem does not seem to happen if it is not an attack (or targeting). As an example, an END+Survival test, which if a d20 is re-rolled it will show the new 2d20 results. Picture attached, which had a single d20 re-rolled.
    Attached Images Attached Images

  5. #595
    Pushed a fix Live. Looks like I had it skipping the dice message by mistake.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #596
    Quote Originally Posted by superteddy57 View Post
    Pushed a fix Live. Looks like I had it skipping the dice message by mistake.
    That fixed it. Thanks!

  7. #597
    Noticed another chat anomaly while GM'ing last night. When damage is taken to a Treaty Injury location, a CD roll is not observed. This caused us to manually roll a CD to see if the Injury Reopens on an Effect. However, testing shows that this is actually 'silently' done automatically. Unfortunately, it does show it in the chat - just a text result if a Critical Injury Reopens. See attachments: 1=PC with Treated Injuries. 2=Damage taken and Injury not reopened. 3=Damage taken and Injury re-opened.
    Attached Images Attached Images

  8. #598
    The ruleset isn't setup to show every roll and does some rolls behind the scenes. As that is handled near the end, it handles it within the roll with a random number created.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #599
    Quote Originally Posted by superteddy57 View Post
    The ruleset isn't setup to show every roll and does some rolls behind the scenes. As that is handled near the end, it handles it within the roll with a random number created.
    Good to know, and the auto roll is definitely appreciated. It would be nice to be made aware of it being made somehow (specifically when it doesn't cause a re-opened wound), whether it is as text in the chat or in the FG Fallout Wiki pages.

  10. #600
    I'll put it in my notes and when I circle back I'll look to see if we can make the chat more descriptive.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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