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  1. #531
    Got a few items that we have been seeing in our sessions.

    1. Hit location is not consistent. Some times when we roll the d20s to attack, it will say hit on torso, but when the damage is rolled, it applies the damage to another location. The only thing I can see that may be causing this, is that maybe another player rolling something inbetween the current players d20 and damage roll is throwing something off? dmg location.png

    2. When PC is the target: Power armor, or something else, is still providing damage resistance even when power armor peice is broken. In this example image, the PC has nothing but power armor equiped, he has toughness rank 1, so there is only 1 physical DR to be used, yet the PC still resisted all 3 damage points some howinstead of just 1. If we remove the Power Armor, everything works as expected. PC Resisting Damage it should not.png

    3. When NPC is the target: Similar to above, except it is only wrong in the chat log. 7 damage dealth to the toros where the armor is broken, chat log shows only 4 being applied, though the combat tracker shows the full 7. NPC Numbers Wrong.png

    Let me know if you need any more info. Happy to help anyway I can.
    Attached Images Attached Images

  2. #532
    I've refined the power armor factoring and it will be available on the Test server. As for the inconsistent locations, I'm not able to replicate, so if you can find exact steps to replicate it, that would be very helpful to track down what is causing that issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #533
    Thanks!

    We have a session tomorrow so we will pay extra attention to target location. That Screenshot was just grabbed mid session last time so I am unsure of what happened, just know it was about 3rd or 4th time we saw it. Will update you when I have more info.

  4. #534
    Got a new easy one needing a fix. The .44 pistol is missing the "Vicious" effect under damage effects.

  5. #535
    I'm seeing the Vicious effect on the .44.
    Screenshot from 2025-07-21 22-29-09.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #536
    Quote Originally Posted by superteddy57 View Post
    I'm seeing the Vicious effect on the .44.
    Screenshot from 2025-07-21 22-29-09.png
    Thanks! You helped me identify a bigger problem on my end. I hit the revert changes button and it appeared.

  7. #537
    No problem, thanks for reaching out for the double check.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #538
    The following Effect does not seem to work when applied to a character...
    COVER: 1 (or any other number)

    From the FG Fallout 2D20 Ruleset
    COVER
    COVER: # <loc>

    Cover provides conflict dice that will be rolled if an damage roll is targeting the location of the cover effect. This roll is done automatically and is part of the damage roll process. Cover subtracts the damage rolled by the amount rolled on the cover dice. This is applied first before damage reduction. The effect will need the number of dice to be rolled and the location(s) covered.

    EDIT: I would like to add, Damage is not registering on the PC sheets nor the Combat Tracker.
    Last edited by LtAugie; August 6th, 2025 at 00:24.

  9. #539
    Need a location for the cover. COVER: 3 head. I can't verify your issue. Damage is working with my tests. You will need to provide more information for me to see it in action.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #540
    *Minor typo corrections for Winter of Atom: "Crater" in Crater of Atom is missing its 1st R both in its Sub chapter and Page headings in Chapter 4
    *Protectrons in "Protectrons in Winter of Atoms" in chapter 1 is missing its N
    *On the Winter wasteland page the heading Winter Environment there is an E between the N and M in Environment
    *On the page Traversing the Commonwealth the heading "Journey Complication Table" the E is missing from Journey
    *on the same page as the above the line "Table: Commonwealth Winter Random Encounter table" the word Random has an E at the end of it
    *On the page Diamond City in Chapter 2 the heading "Journey to Beatsville" Journey is missing its E and Beatsville is currently spelled Beastville
    *In the page Goodneighbour the entry Hotel Rexford the heading is missing its D
    *On the page "Staging the Gigapede Attacks" The Heading for Diamond city is missing its second D
    *On the same page as above the heading for Beatsville has been misspelled as Beastville
    *On the page Main quest a 1000 feet of Terror the heading "Scene One: The Gigapede Rises" the word Scene is missing its 2nd E

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