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Thread: 13A Bug Reports

  1. #281
    It works ! Thank you very much.

  2. #282
    When making a save from the [Main] tab of the character sheet, the save roll ignores the difficulty. I.e. if you set difficutly to "Easy" 6+, it'll still roll against a DC of 11+ "Normal." And if you set difficulty to "Hard" 16+, the save roll will still be made against a DC of 11+ "Normal." My FGU version is v4.7.5 (2025-07-07). Interesting enough, when FGU loads with my campaign, I get 2 listings for the my 13th Age Ruleset. The first listing gives a date of (2025-06-04) and the second listing gives a date of (2025-06-19).

    I'm encountering a number of errors when using the Character Sheet. So many, that it'll take time for me to document them. There's mostly occuring when entering edit mode on the CS. I've also been locked out of editing for the [Skills] and [Icons] tabs on 2 different occasions - no scipting errors when those occurred. The only way to resolve them was to exit the campaign and restart FGU. Bottom line, I feel it's performance is so errant laden, that I don't feel I can launch my campaign in the CS's current working state.

    I'll report back when I've been able to document things better.

    [Edit] I noticed I have these 2 13th Age files in my \Vault folder: 13THAGERULESET.dat and 13THAGERULESET-data.dat. Are those the reason I'm getting 2 listing for the 13th Age ruleset in my chat window?
    Last edited by kronovan; July 30th, 2025 at 00:14.

  3. #283
    Yes, I would move both out of your rulesets folder and do a fresh update to get the latest version of the ruleset. Then try attempting the above without any extensions and a fresh campaign. See if it replicates.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Feature Request

  4. #284
    Quote Originally Posted by superteddy57 View Post
    Yes, I would move both out of your rulesets folder and do a fresh update to get the latest version of the ruleset. Then try attempting the above without any extensions and a fresh campaign. See if it replicates.
    OK cool. I'll give that a try.

  5. #285
    I moved my \Ruleset and \Vault folders, did an update and I'm not loading and extensions. My versions are still reported as listed above.

    The [Main] > Saving Throw difficulty setting still isn't being recognized - double-clicking the Saving Throw box always makes a roll against a "Normal" 11+ DC, regardless of the setting in the difficulty box.

    Whenever I open a character sheet and click the [Powers] tab I receive this error:

    "[7/30/2025 11:01:07 AM] [ERROR] Script execution error: [string "W:charsheet_tab_powers"]:10: attempt to index global 'content' (a nil value)"

    If I close that character sheet, then reopen it and click on the [Powers] tab again, I don't receive the error. For one of my characters the only [Powers] tab entry is the default Battle Power 'Rally', but desptite that, I still get the error the 1st time I click the tab.

    [Edit] When I open any character sheet and click the Lock/Unlock button, I receive the same above error:

    "[7/30/2025 11:01:07 AM] [ERROR] Script execution error: [string "W:charsheet_tab_powers"]:10: attempt to index global 'content' (a nil value)"

    I've browsed the 13th_Age.pak file in my \Rulesets folder, but noticed that there's no such string in the strings.xml. Also looked in the character sheet related XMLs in the \Campaign folder, but no such string. So...I'm guessing this is some string within the files in the \Vault folder. Sorry I can't be much help in tracking this down.
    Last edited by kronovan; July 30th, 2025 at 19:30.

  6. #286
    Can you give me some screenshots and exact steps to replicate your issue? I'm not seeing the saving throw box as you have mentioned. I'm able to verify the error you experienced and have that resolved, but will push when I'm able to check on your save issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #287
    Quote Originally Posted by superteddy57 View Post
    Can you give me some screenshots and exact steps to replicate your issue? I'm not seeing the saving throw box as you have mentioned. I'm able to verify the error you experienced and have that resolved, but will push when I'm able to check on your save issue.
    OK will do. Back in a bit with some screenshots.

  8. #288
    I was able to see the save on the main tab wasn't pulling the right DC and have pushed the fixes to the TEST server. If it's not working in another place, let me know and I'll get that sorted.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #289
    Here is a screenshot of a Easy save that should have been reported as a 'SUCCESS' in the chat window, but because only "normal" difficulties are made, it's instead been reported as a 'FAILURE'. I've circled in red the pertinent area of the character sheet > [Main] tab.

    CS-Save-Box_easy.png

    Whereas here's a Hard 16+ save, that with a result of 12 should have been reported as as 'FAILURE'

    CS-Save-Box_hard.png

    Here it is working properly with a Normal difficulty selected.

    CS-Save-Box-normal.png

  10. #290
    Quote Originally Posted by superteddy57 View Post
    I was able to see the save on the main tab wasn't pulling the right DC and have pushed the fixes to the TEST server. If it's not working in another place, let me know and I'll get that sorted.
    I hadn't noticed your post before I posted my screenshots - DOH!. Anyhow, glad to hear you found and fixed it.

    I've only run a few combats via solo play with a party of 5 PCs. Pretty much everything worked as expected.

    And I have to say...it's been a couple of years since I fired up the 13A ruleset and I was very pleased with the changes. Last time I dabbled there were no Classes and Races and instead those were just handled under Powers & Feats the way they are in the D&D 4e ruleset. So much better IMO with Class and Race on the sidebar and Class & Race windows & sheets. Also, last time I played around, saves were errantly being automatically made at the beginning of a character's turns and not the end. I'm pleased that's no longer happening, but what I'm not sure of is whether saves are automatically being made at the end of turns. In my 1st test battle I didn't have many PCs or NPCs acquiring effects or ongoing damage, so I'll have to test for this in my next battle.

    BTW I'm using the Midgard World setting and the Icons and Races that were created for the 13th Age Midgard Bestiary book. Creating the races was easy - certainly much easier than earlier when I attempted, when only Feats and Powers were available.

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