DICE PACKS BUNDLE
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  1. #51
    ok thanks, we'll look into fixing the text.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #52
    Pushed fix to address typo
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #53
    I have found a number of mistakes/typos for the following statblocks for the essence scores/defences: Cyclonus, Starscream, Soundwave, Tantrum, Insecticon Drone, Sweep Drone, Seeker Bomber, Decepticon Annihilator, Decepticon Assassin, Decepticon Commando, Decepticon Seeker, Decepticon Seeker Scout, Decepticon Sniper, Decepticon Soldier, Human Civilian, Human Military Pilot.

    While compiling this list I also noticed mistakes in the Skill Levels for a number of these but have not checked the other statblocks so I'd highly recommend a thorough look over those to make sure they are all correct. (if any of these are due to errata or something I don't have those, but fairly certain Soundwave wouldn't be errata'd into have essence scores of 1)

  4. #54
    Quote Originally Posted by Daredhnu View Post
    I have found a number of mistakes/typos for the following statblocks for the essence scores/defences: Cyclonus, Starscream, Soundwave, Tantrum, Insecticon Drone, Sweep Drone, Seeker Bomber, Decepticon Annihilator, Decepticon Assassin, Decepticon Commando, Decepticon Seeker, Decepticon Seeker Scout, Decepticon Sniper, Decepticon Soldier, Human Civilian, Human Military Pilot.

    While compiling this list I also noticed mistakes in the Skill Levels for a number of these but have not checked the other statblocks so I'd highly recommend a thorough look over those to make sure they are all correct. (if any of these are due to errata or something I don't have those, but fairly certain Soundwave wouldn't be errata'd into have essence scores of 1)
    Without exact needed changes it will take a moment to check each of those NPCs, verifying, and updating the stat blocks. Will be a moment to tackle this. Thank you for the report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #55
    Alright I'll try to list all the corrections needed. (something I will not be listing is the fact that ALL maximum ranges for ranged weapons are wrong)

    Acid Storm
    skills lists Athletics twice, first one should be Alertness, missing d2 Infiltration, Science (Chemistry) should be d4 not d2
    abilities: shouldn't have the Blur Field power according to the corebook

    Airachnid
    skills: missing d2 Infiltration
    abilities: missing Flyby (Driving) attack

    Armorhide
    abilities: remove Focused Energon Blade

    Astrotrain
    skills: Alertness is missing it's (perception) specialization, Athletics should be d6.
    abilities: Flyby (driving) should be DAM2

    Barricade
    abilities: doesn't list his armor, remove Focused Energon Claws

    Blitzwing
    abilites: Flyby Driving should be DAM2, missing Turret Cannon

    Breakdown
    abilities: Ram (driving) should be DAM1

    Cyclonus
    main: Evasion should be 21
    skills: Athletics should be d4, Targeting should be d8
    abilities: Armor doesn't list his Static Shield, missing Flyby (driving), Sonic Torpedoes should be Implosion Torpedoes

    Dead End
    skills: Targeting should be d4

    Demolisher
    skills: Deception (Tracked) should be Driving (Tracked) instead
    abilities: Quad Cannons don't list the Multi-Weapon (4) effect, missing his Showing Respect Hang-Ups

    Mega-Octane
    abilities: missing his Ram (driving) attack

    Megatron
    skills: missing Survival d6
    abilities: for his Energon Flail alternate effect it states add 1 fire damage but instead of adding a damage it trades in 1 blunt for 1 fire

    Starscream
    main: Speed should be 12, Social should 11, Evasion should be 22, Cleverness should be 21

    Soundwave
    main: Speed, Smarts & Social should be 11
    abilities: Sonic Torpedoes need to be restatted to the Sonic Projector

    Tantrum
    main: Strength should be 12, Toughness should be 24

    Insecticon Drone
    abilities: check name for Mandible Strike looks weird like a line downwards

    Sweep Drone
    main: Strength should be 6
    abilities: doesn't list it's Static Shield under either armor or powers, also doesn't list it's Medium Armor Matrix

    Seeker Bomber
    main: Toughness should be 16
    abilities: missing their Hi-Ex Bombs

    Decepticon Annihilator
    main: Strength should be 11, Toughness should be 21, Evasion should be 19
    abilities: missing Intimidating Aftershock (free) & Shrug It Off (1/scene) under powers and Deflection Matrix under armor, and Tough Guy under hang-ups

    Decepticon Assassin
    abilities: missing Next Time Autobots under hang-ups

    Decepticon Commando
    abilities: missing Force Field under armor

    (I'll finish going through everything once I come back from work)

  6. #56
    Quote Originally Posted by Daredhnu View Post
    Alright I'll try to list all the corrections needed. (something I will not be listing is the fact that ALL maximum ranges for ranged weapons are wrong)

    Acid Storm
    skills lists Athletics twice, first one should be Alertness, missing d2 Infiltration, Science (Chemistry) should be d4 not d2
    abilities: shouldn't have the Blur Field power according to the corebook

    Airachnid
    skills: missing d2 Infiltration
    abilities: missing Flyby (Driving) attack

    Armorhide
    abilities: remove Focused Energon Blade

    Astrotrain
    skills: Alertness is missing it's (perception) specialization, Athletics should be d6.
    abilities: Flyby (driving) should be DAM2

    Barricade
    abilities: doesn't list his armor, remove Focused Energon Claws

    Blitzwing
    abilites: Flyby Driving should be DAM2, missing Turret Cannon

    Breakdown
    abilities: Ram (driving) should be DAM1

    Cyclonus
    main: Evasion should be 21
    skills: Athletics should be d4, Targeting should be d8
    abilities: Armor doesn't list his Static Shield, missing Flyby (driving), Sonic Torpedoes should be Implosion Torpedoes

    Dead End
    skills: Targeting should be d4

    Demolisher
    skills: Deception (Tracked) should be Driving (Tracked) instead
    abilities: Quad Cannons don't list the Multi-Weapon (4) effect, missing his Showing Respect Hang-Ups

    Mega-Octane
    abilities: missing his Ram (driving) attack

    Megatron
    skills: missing Survival d6
    abilities: for his Energon Flail alternate effect it states add 1 fire damage but instead of adding a damage it trades in 1 blunt for 1 fire

    Starscream
    main: Speed should be 12, Social should 11, Evasion should be 22, Cleverness should be 21

    Soundwave
    main: Speed, Smarts & Social should be 11
    abilities: Sonic Torpedoes need to be restatted to the Sonic Projector

    Tantrum
    main: Strength should be 12, Toughness should be 24

    Insecticon Drone
    abilities: check name for Mandible Strike looks weird like a line downwards

    Sweep Drone
    main: Strength should be 6
    abilities: doesn't list it's Static Shield under either armor or powers, also doesn't list it's Medium Armor Matrix

    Seeker Bomber
    main: Toughness should be 16
    abilities: missing their Hi-Ex Bombs

    Decepticon Annihilator
    main: Strength should be 11, Toughness should be 21, Evasion should be 19
    abilities: missing Intimidating Aftershock (free) & Shrug It Off (1/scene) under powers and Deflection Matrix under armor, and Tough Guy under hang-ups

    Decepticon Assassin
    abilities: missing Next Time Autobots under hang-ups

    Decepticon Commando
    abilities: missing Force Field under armor

    (I'll finish going through everything once I come back from work)
    Thanks for this. It will help with me going through it. Appreciate the information.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #57
    Continuation

    Decepticon Seeker
    main: Toughness should be 16

    Decepticon Seeker Scout
    main: Toughness should be 11

    Decepticon Soldier
    main: Evasion should be 13
    abilities missing it's armor Defense Matrix

    Decepticon Spy
    abilities: should have the Trick power not Teleport

    Cybertronian Brawler
    abilities: missing armor Light Reinforcement

    Human Civilian
    main: Toughness should be 11
    skills: shouldn't have Finesse

    Human Military Pilor
    main: Health should be 2, should have 30ft ground movement

    Human Soldier
    abilities: shouldn't have Fusion Bombs as gear, missing it's Battledress (Level III Body Armor

    Maybe I'll look over the vehicles another time

    Also to reiterate on my last post the maximum ranges for all weapons are wrong, except for I believe Barricades Stunner

  8. #58
    Pushed fixes to address NPCs report
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #59

    Character Sheets

    The Character Sheets are not updated globally, so if I as the GM alter part of their sheet it doesn't update it automatically for them, which is an incredible oversight, my players are new to the system so forcing them to edit their character sheets personally and not allowing me as GM to alter their sheets for them is quite cumbersome in my personal opinion, it also created quite a bit of confusion when we discovered this.

  10. #60
    Can you be more specific about particular changes you are making, and what is not updating on the player side?

    If we have specific examples, then we can investigate what might be happening.

    The original developer is no longer working on this game system, so we’re just trying to help maintain it.

    Regards,
    JPG

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