DICE PACKS BUNDLE
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  1. #411
    I understand. I figured something was wrong on my end since both of those are now fully automated and controlled by FG and not the GM.

    Thanks!

  2. #412
    Quote Originally Posted by nephranka View Post
    I understand. I figured something was wrong on my end since both of those are now fully automated and controlled by FG and not the GM.

    Thanks!
    If it’s supported by FG at a low level in dice logic as you say then shouldn’t it just happen as part of dive rolling before it returns results? Honestly I’m not even sure how they would automate that without being in low level logic.
    Last edited by SilentRuin; April 14th, 2025 at 22:18.
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  3. #413
    Quote Originally Posted by nephranka View Post
    I understand. I figured something was wrong on my end since both of those are now fully automated and controlled by FG and not the GM.

    Thanks!
    Those idiots replaced all the calls to ActionsManager2.decodeAdvantage with ActionsManager2.setupD20RollResolve - I can't express the amount of pissed off this makes me. Not sure when it happened but I'm looking at where decodeAdvantage used to be way back when I wrote this stuff its now embedded in setupD20RollResolve. I'll see if its as simple a fix as that. SUPER annoying.
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  4. #414
    V1.64 - FGU update - at some point FG replaced calls to decodeAdvantage with setupD20RollResolve to support certain specialized die rolls. Fixed.
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  5. #415
    I think it came in around the the release of the 2024 rules. Thanks!

  6. #416
    Next question:
    In the 2024 rules the target of grapple must make a str or dex save vs the DC. Does GA figure out which is better to use? It appears to be making a str check for the grapple? Also, there is the escape.

    phb pg. 377: "Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it."

    phb pg. 367: "Escaping a Grapple. A Grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against the grapple's escape DC, ending the condition on itself on a success. The condition also ends if the grappler has the Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple's range."
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  7. #417
    Quote Originally Posted by nephranka View Post
    Next question:
    In the 2024 rules the target of grapple must make a str or dex save vs the DC. Does GA figure out which is better to use? It appears to be making a str check for the grapple? Also, there is the escape.

    phb pg. 377: "Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it."

    phb pg. 367: "Escaping a Grapple. A Grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against the grapple's escape DC, ending the condition on itself on a success. The condition also ends if the grappler has the Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple's range."
    No idea what all this is about. You need an actual problem to report and have me duplicate not just put out things speculating. I've certainly clarified all this in earlier posts.

    During my game last night some things did annoy me though.

    Generic Actions Extension - V1.65 - Bug - Grappled was not being checked for anything but the main effect label without checking other embedded possibilities (constrictor snake is what showed this to me in my own game). Fixed. Insure that even if ability is same as dex we use ability as it has both base and skill effect checks - base is only present when there is no skill defined. Fixed.
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  8. #418
    When you use the grapple button it sends a str check and it should be a str or dex save. I took a screen shot of it not working.
    Last edited by nephranka; April 15th, 2025 at 16:42.

  9. #419
    Quote Originally Posted by nephranka View Post
    When you use the grapple button it sends a str check and it should be a str or dex save. I took a screen shot of it not working.
    Missed that. Will have to address that at some point in the future. What a pain to change that from using any skills. Will have to rewrite that whole section of code as there are a ton of effects being applied for skill or check. For now its a check still. In fact, I think the logic is all wrong based on the fact their is now only one die roll and the first die roll is based on source - when the 2024 grapple/shove die roll is only one and its the target doing the rolling not the source.
    Last edited by SilentRuin; April 15th, 2025 at 18:01.
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  10. #420
    Quote Originally Posted by nephranka View Post
    When you use the grapple button it sends a str check and it should be a str or dex save. I took a screen shot of it not working.
    Thanks for the find.

    Generic Actions Extension - V1.66 - Bug - 2024 5E grapple/shove was not doing save for target correctly. Fixed.
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