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April 14th, 2025, 21:50 #411
I understand. I figured something was wrong on my end since both of those are now fully automated and controlled by FG and not the GM.
Thanks!
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April 14th, 2025, 21:54 #412
Last edited by SilentRuin; April 14th, 2025 at 22:18.
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April 14th, 2025, 22:34 #413
Those idiots replaced all the calls to ActionsManager2.decodeAdvantage with ActionsManager2.setupD20RollResolve - I can't express the amount of pissed off this makes me. Not sure when it happened but I'm looking at where decodeAdvantage used to be way back when I wrote this stuff its now embedded in setupD20RollResolve. I'll see if its as simple a fix as that. SUPER annoying.
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April 14th, 2025, 22:56 #414
V1.64 - FGU update - at some point FG replaced calls to decodeAdvantage with setupD20RollResolve to support certain specialized die rolls. Fixed.
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April 14th, 2025, 22:58 #415
I think it came in around the the release of the 2024 rules. Thanks!
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April 15th, 2025, 00:57 #416
Next question:
In the 2024 rules the target of grapple must make a str or dex save vs the DC. Does GA figure out which is better to use? It appears to be making a str check for the grapple? Also, there is the escape.
phb pg. 377: "Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it."
phb pg. 367: "Escaping a Grapple. A Grappled creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics) check against the grapple's escape DC, ending the condition on itself on a success. The condition also ends if the grappler has the Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple's range."
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April 15th, 2025, 16:23 #417
No idea what all this is about. You need an actual problem to report and have me duplicate not just put out things speculating. I've certainly clarified all this in earlier posts.
During my game last night some things did annoy me though.
Generic Actions Extension - V1.65 - Bug - Grappled was not being checked for anything but the main effect label without checking other embedded possibilities (constrictor snake is what showed this to me in my own game). Fixed. Insure that even if ability is same as dex we use ability as it has both base and skill effect checks - base is only present when there is no skill defined. Fixed.Free(Forums/Forge) Extension(FGU 5E):
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April 15th, 2025, 16:27 #418
When you use the grapple button it sends a str check and it should be a str or dex save. I took a screen shot of it not working.
Last edited by nephranka; April 15th, 2025 at 16:42.
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April 15th, 2025, 17:16 #419
Missed that. Will have to address that at some point in the future. What a pain to change that from using any skills. Will have to rewrite that whole section of code as there are a ton of effects being applied for skill or check. For now its a check still. In fact, I think the logic is all wrong based on the fact their is now only one die roll and the first die roll is based on source - when the 2024 grapple/shove die roll is only one and its the target doing the rolling not the source.
Last edited by SilentRuin; April 15th, 2025 at 18:01.
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April 15th, 2025, 18:49 #420Free(Forums/Forge) Extension(FGU 5E):
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