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  1. #231
    MassSailor's Avatar
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    Character Sheet Vitals - Stress/Resistance Editor

    Issue: Misc fields on the Character Sheet-Vitals Stress Editor are being added to the Resistance Editor

    Steps to Reproduce:
    • Open Character Sheet
    • Open Stress Editor
    • Add a Misc Field
    • Close Stress Editor (Stress total will update)
    • Open Resistance Editor
    • Misc Field added to Stress will appear and add to Resistance total, too.

    Note: Doesn't appear to happen the other way (if Misc Field added to Resistance Editor)

    Ruleset: STA (Post 2E update)
    Extensions Loaded: None
    Last edited by MassSailor; March 10th, 2025 at 01:51.

  2. #232
    MassSailor's Avatar
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    1E Core Rulebook - Talent: Testing a Theory

    Issue: 1E Core Rulebook Talent - Testing a Theory: Type should be Science or Engineering (currently shows as "Ship")

  3. #233
    I'll add it to my list, thanks
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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  4. #234
    Pushed hotfix for Vitals and Talent issues.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #235
    MassSailor's Avatar
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    Quote Originally Posted by superteddy57 View Post
    Pushed hotfix for Vitals and Talent issues.
    Thanks! Confirmed - can't reproduce the Vitals issue and see the Talent change. Uploaded updates for all of my conversions to readd ship attack damage values.

  6. #236
    MassSailor's Avatar
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    Character Sheet - Major Actions Not Using Attributes

    Issue: Character sheet damage values are not updating based upon the attribute selected. They appear to use Security regardless of what is selected in the drop down.

    Steps To Reproduce:
    • Open a character sheet
    • Equip a weapon from character's inventory
    • Change the weapon attribute to one with a different value from Security
    • Damage value should update


    In the attached screenshots - Nerve Pinch damage should be 6 (Science attribute is 3 higher than Security).
    Attached Images Attached Images

  7. #237
    Issue: When creating a new Species, I added the text into description, "ALL ERAS OF PLAY" like in 1E core rule book Species. It is not adding the Era type for sorting within the Species selection tab.
    Code:
    it is not adding 
    
    <era type="string">Any</era>
    
    to db.xml
    I believe this is an automatic parse to add the Era sorting? I saved. I exited and reopened, still not sorting. Is this an error that is part of the rewrite? or am I not doing something correctly? Assuming it is part of the rewrite, if I keep creating more Species, will it eventually correct itself if ruleset gets corrected?

    Thanks

  8. #238
    The era is left over and the filter should have been removed. I will have that removed in the next update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #239
    Quote Originally Posted by MassSailor View Post
    Issue: Character sheet damage values are not updating based upon the attribute selected. They appear to use Security regardless of what is selected in the drop down.

    Steps To Reproduce:
    • Open a character sheet
    • Equip a weapon from character's inventory
    • Change the weapon attribute to one with a different value from Security
    • Damage value should update


    In the attached screenshots - Nerve Pinch damage should be 6 (Science attribute is 3 higher than Security).
    Can you give me an example on how damage would change based on the attribute and department would be used? It should change the attack TN. The damage is based from the item.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #240
    Sorry you did mention the nerve pinch. Hm... not sure how to approach this as nothing else that I can think of uses this. Let me see if I can find a solution.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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