Fantasy Grounds Merchandise
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  1. #491
    My bad they changed function name on me. It will be fixed in next release.
    Last edited by SilentRuin; October 30th, 2024 at 00:09.
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  2. #492
    V1.59 - BUG - FGU changed the name of a function that was "almost" the same as it was when they moved it - I caught 2 of the calls and missed one of those renames in my code. Fixed.


    Looks like this was all my fault Starwolf thanks for finding it. FGU not only moved these types of functions but slightly renamed them also - had 2 correct in my code but this 3rd one still had the old function name even though it was calling it from the new place. My bad. Sometime after this message GP will deliver the new update.

    [Essentially that means it was fixed in the first V1.59 release earlier today by going back to the old call structure and is now using the new call structure (correctly) in this latest release of V1.59 - users will not know the difference its a degraded function sort of thing that currently still works with the old stuff - confusing - but there you have it, think how confused I feel]
    Last edited by SilentRuin; October 30th, 2024 at 00:35.
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  3. #493
    Since the last FGU "lock" things you don't want locked in PCs - they have somehow made the NPC sheet uses of char_inventory (previously generic code) somehow sensitive to the different locks. You would think they would be consistent and triggering any lock would trigger the relative callbacks but NOOOO. They are killing me by making it easier for me. Easier to waste huge amounts of time.

    Until I can figure it out - to edit any NPC inventories in the sheet tab you will have to set the Lock to what you want it - exit the NPC sheet - come back up in it - and THEN you can edit it because it respects the lock coming up but not when actually triggering it.

    I'm tired of messing with it for now and this is the work around. Lock - close sheet - come back in and NPC inventory sheet will behave like PC inventory locked sheet. Unlock - close sheet - come back in and NPC inventory sheet will behave like PC inventory unlocked sheet.

    Its bat **** crazy time again.
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  4. #494
    V1.61 - FGU update - they changed how the locked button functions so that my inventory sheets no longer respect it in npc/vehicle sheets. Fixed.
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  5. #495
    Hi I have been having this problem on and off with this extension for a while now.
    have not posted much at all here because the system i used was not one that was originally supported.
    through out my testing i could not determine if this issue was the a conflict with another extension or just with the ruleset i use.

    I use 3.5/pathfinder in my games and when i leave a monster on the combat tracker sometimes its speed entry in the combat tracker instance of the npc record becomes corrupted
    Screenshot 2025-02-25 173913.png

    This only happens when Map parsel is used in the campaign.
    This curruption of the DB persists after extension has been removed.
    Last edited by Arimil508; February 25th, 2025 at 22:45.

  6. #496
    Quote Originally Posted by Arimil508 View Post
    Hi I have been having this problem on and off with this extension for a while now.
    have not posted much at all here because the system i used was not one that was originally supported.
    through out my testing i could not determine if this issue was the a conflict with another extension or just with the ruleset i use.

    I use 3.5/pathfinder in my games and when i leave a monster on the combat tracker sometimes its speed entry in the combat tracker instance of the npc record becomes corrupted
    Screenshot 2025-02-25 173913.png

    This only happens when Map parsel is used in the campaign.
    This curruption of the DB persists after extension has been removed.
    Something you have local with some conflict or unknown thing. I don't support those but I do have a secret under the table set of test campaigns I run in things that I had put in the extnesion.xml as unsupported rulesets (only 5e is supported as its hard enough to do that one let alone deal with the whole other level of crazy in other rulesets and their extensions which I do not use - hence do not support).

    All I can tell you is my little test world still looks fine and has no problems in my TEST 3.5 campaign. I suspect you've got some crazy going on from some other extension that does not play well with others. As you can see my main sheets in both PC and NPC (with inventory tabs) don't look like yours. What is causing it in your world - no idea.

    Screenshot_1.png

    For sure I mess with the NPC CT for combat groups and maybe assistant GM but neither of those are usable outside of 5E. Not sure what is going on though - best I can suggest is to not use map parcels in 3.5 mix of what your running.
    Last edited by SilentRuin; February 25th, 2025 at 23:00.
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  7. #497
    Quote Originally Posted by Arimil508 View Post
    Hi I have been having this problem on and off with this extension for a while now.
    have not posted much at all here because the system i used was not one that was originally supported.
    through out my testing i could not determine if this issue was the a conflict with another extension or just with the ruleset i use.

    I use 3.5/pathfinder in my games and when i leave a monster on the combat tracker sometimes its speed entry in the combat tracker instance of the npc record becomes corrupted
    Screenshot 2025-02-25 173913.png

    This only happens when Map parsel is used in the campaign.
    This curruption of the DB persists after extension has been removed.
    This is what I have running for that TEST 3.5 campaign if it helps. But gist is I will have no clue. Unsupported for that reason.

    Untitled.png
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  8. #498
    at the vary least thanks for doing a quick look.

  9. #499

  10. #500
    Renamed to "Feature: Map Parcel" for extensions loading into campaign.

    Next time its delivered.
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