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  1. #1201
    Quote Originally Posted by Montis View Post
    Ok, it seems like it isn't fixed for us. We haven't done extensive testing, but is it possible that Auras don't work properly when putting them in the character effects? (using PF2E ruleset)
    Probably? I don't really know for sure. The code is open source so if anyone wants to do that work to make that work then go for it. If it works it'll get merged into mainline.

  2. #1202
    I'm trying to do some homebrew Auras for elementals, and for the life of me I can't figure out how to write them. Any assistance would be awesome.
    Note: I am using BCEG as well.

    Void Aura: Creatures within 10 feet of the Void Elemental must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and be frightened until the end of their next turn.
    This was my attempt that just isn't working:
    Void Aura; AURA: 10 !ally, circle, single, cyan; ($) Void Aura AoE; SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant



    Vibrating Form: Any creature that starts its turn within 10 feet of the Sound Elemental must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage and be deafened until the end of their next turn.



    Temporal Aura: Creatures within 20 feet of the Time Elemental must succeed on a DC 18 Wisdom saving throw or lose their reaction and take 14 (4d6) psychic damage as time warps around them.
    Last edited by Chivalrous1; October 21st, 2024 at 18:05.
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  3. #1203
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    Quote Originally Posted by Chivalrous1 View Post
    I'm trying to do some homebrew Auras for elementals, and for the life of me I can't figure out how to write them. Any assistance would be awesome.
    Note: I am using BCEG as well.

    Void Aura: Creatures within 10 feet of the Void Elemental must succeed on a DC 16 Wisdom saving throw or take 21 (6d6) psychic damage and be frightened until the end of their next turn.
    This was my attempt that just isn't working:
    Void Aura; AURA: 10 !ally, circle, single, cyan; ($) Void Aura AoE; SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant



    Vibrating Form: Any creature that starts its turn within 10 feet of the Sound Elemental must succeed on a DC 16 Constitution saving throw or take 11 (2d10) thunder damage and be deafened until the end of their next turn.



    Temporal Aura: Creatures within 20 feet of the Time Elemental must succeed on a DC 18 Wisdom saving throw or lose their reaction and take 14 (4d6) psychic damage as time warps around them.
    Void Aura
    Code:
    Void Aura; AURA: 10 !ally, single, cyan; ($) Void Aura AoE; IF:FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 6d6 psychic; SAVEADD: Void Feared
    You also need this in the effects list in the top right of FGVTT
    Code:
    Vibrating Ears; Deafened
    Set to 1 round.



    Vibrating Form
    Code:
    Vibrating Form; AURA: 10 all, black; ($) Vibrating Form AoE; IF:FACTION(notself); SAVES: 16 CON; SAVEDMG: 2d10 thunder; SAVEADD: Vibrating Ears
    You also need this in the effects list in the top right of FGVTT
    Code:
    Vibrating Ears; Deafened
    Set to 1 round.


    The last one "Temporal Aura" I need more info about the feature, like how often does it happen?
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  4. #1204
    Quote Originally Posted by MrDDT View Post
    Void Aura
    Code:
    Void Aura; AURA: 10 !ally, single, cyan; ($) Void Aura AoE; IF:FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 6d6 psychic; SAVEADD: Void Feared
    You also need this in the effects list in the top right of FGVTT
    Code:
    Vibrating Ears; Deafened
    Set to 1 round.



    Vibrating Form
    Code:
    Vibrating Form; AURA: 10 all, black; ($) Vibrating Form AoE; IF:FACTION(notself); SAVES: 16 CON; SAVEDMG: 2d10 thunder; SAVEADD: Vibrating Ears
    You also need this in the effects list in the top right of FGVTT
    Code:
    Vibrating Ears; Deafened
    Set to 1 round.


    The last one "Temporal Aura" I need more info about the feature, like how often does it happen?

    For Temporal Aura, it is just like the others. A constant aura.
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  5. #1205
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    Quote Originally Posted by Chivalrous1 View Post
    For Temporal Aura, it is just like the others. A constant aura.
    More like when it happens? Start of the turn they start in there? Soon as they move into it? Each turn? End of each turn? What we talking?
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  6. #1206
    Quote Originally Posted by MrDDT View Post
    More like when it happens? Start of the turn they start in there? Soon as they move into it? Each turn? End of each turn? What we talking?
    Ah... Misunderstood your initial question.

    Upon entering and at the start of the player turn. Same for all of the elemental auras.
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  7. #1207
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    Quote Originally Posted by Chivalrous1 View Post
    Ah... Misunderstood your initial question.

    Upon entering and at the start of the player turn. Same for all of the elemental auras.
    Temporal Aura: Creatures within 20 feet of the Time Elemental must succeed on a DC 18 Wisdom saving throw or lose their reaction and take 14 (4d6) psychic damage as time warps around them.
    Code:
    Temporal Aura; AURA: 20 all, silver; ($) Temporal Aura AoE; IF:FACTION(notself); SAVES: 18 WIS; SAVEDMG: 4d6 psychic; SAVEADD: Used Reaction; (RCT)
    Code:
    Used Reaction; (RCT)
    Put this one in the effects list in the top right and set it to 1 duration.
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  8. #1208
    Hi, trying to get an aura to detect creatures hidden behind walls. Those creatures are hidden in the combat tracker, but have mask sensitivity, so a character moving in line of sight of them would see them even if hidden in the combat tracker. Is there a way to achieve this? I got an aura working, but it only works if the creatures are visible in the combat tracker. Doesn't seem to handle mask sensitivity.

  9. #1209
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    Quote Originally Posted by DevInstinct View Post
    Hi, trying to get an aura to detect creatures hidden behind walls. Those creatures are hidden in the combat tracker, but have mask sensitivity, so a character moving in line of sight of them would see them even if hidden in the combat tracker. Is there a way to achieve this? I got an aura working, but it only works if the creatures are visible in the combat tracker. Doesn't seem to handle mask sensitivity.
    No, there is no way to plug into LOS, that is coding that ext devs are not able to access at this time.
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  10. #1210

    Mask Sensitivity

    Quote Originally Posted by MrDDT View Post
    No, there is no way to plug into LOS, that is coding that ext devs are not able to access at this time.
    Wouldn't be LOS in this case, but more if a token mask sensitivity is enabled (getVisibility == nil), then the aura would (optionally) include them.

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