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May 16th, 2024, 17:59 #1451
- Join Date
- Oct 2016
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- Austin, Texas
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I'm now also having an issue where when adding a character class to a brand new character it loads straight to 2nd level abilities, skipping all 1st level (will include an Operative that is missing all proficiencies, Operative's edge, Trick attack, etc. but has Evasion and Operative Exploit)
All extensions from the forge are turned off, and only rulebook loaded is the core book, this is a brand new campaign I created to test this that is happening across all my campaigns regardless of what's loaded.
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May 16th, 2024, 18:52 #1452Dominic Morta
Ruleset Developer
Smiteworks
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May 16th, 2024, 19:35 #1453
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- Oct 2016
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Ran the update, still happening.
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May 16th, 2024, 19:37 #1454
I just tested my hotfix and i'm not seeing with a new character it adding the wrong level features.
Screenshot from 2024-05-16 14-36-13.pngDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 16th, 2024, 20:05 #1455
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- Oct 2016
- Location
- Austin, Texas
- Posts
- 23
Still the same
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May 16th, 2024, 20:35 #1456
I see I forgot to push the fix to the patch system. I apologize. Try this next update and let me know if it's working correctly.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 16th, 2024, 20:46 #1457
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- Austin, Texas
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That got it, thank you!
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May 22nd, 2024, 04:18 #1458
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- Apr 2024
- Posts
- 34
My breath weapon is having two issues:
It isn't rounding. Breath Weapon.png Damage.png Wound.png
I found a potential solution for this one. Not sure if there's a better way: image.png
Also vulnerability seems to only apply +2 from my breath weapon no matter what I roll, rather than 50%. Vulnerability does seem to properly apply the 50% if I use an electricity weapon though.
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May 24th, 2024, 02:12 #1459
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- Apr 2024
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- 34
Related to my above post, it looks like it's splitting my breath weapon into half ability, half electricity damage. I don't know why it would do that, but it's causing the VULN 50% to only apply to half the damage being dealt.
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May 24th, 2024, 14:21 #1460
That is how the damage is calculated. Damage is not factored as one bucket. It's separated into their own buckets. The rules for damage are presented in the core rulebook.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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