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  1. #281
    Quote Originally Posted by SilentRuin View Post
    V1.64 - Update - option "Disable CombatListManager icon (requires restart or reload of app)" defaulted to "off" will now allow the CombatListManager icon to be removed from host and clients when set to "on" and the app is restarted or /reload is done in chat. This proved to difficult to override the player side logic to respect combat groups code or only remove the icon from player side so just removing it entirely for my games as it gives away things players should not see.
    Thank you so much for this, I really hope we can get it so players can use the Combat List but just not see the NPCs, but this is a good option also just going back to the way it was before the FGU update. At least they can't see all the NPCs in there.

  2. #282
    Hello,

    I noticed this now says 'ONLY IN FORGE'. Does this mean no more updates on Dungeon Masters Guild?

    It's my most used extension of all extensions, but I had to turn it off in recent updates due to causing issues. Was periodically checking DMG for updates.
    Forever DM - Fifth Edition (Homebrew Campaign)
    Would love to try Call of Cthulhu. Any Gatekeepers out there?
    Wish List Item - Hide death chat notifications

  3. #283
    Quote Originally Posted by WinterSoldier7 View Post
    Hello,

    I noticed this now says 'ONLY IN FORGE'. Does this mean no more updates on Dungeon Masters Guild?

    It's my most used extension of all extensions, but I had to turn it off in recent updates due to causing issues. Was periodically checking DMG for updates.
    DMsG has an issue with .ext files being uploaded correctly, it's started since Roll20 bought DMsG a few months back. We've tried working with them to get it fixed but pretty sure they don't want to fix it and thus unable to update the files on DMsG.

    We ran a sale on these EXTs a while back, however, Smiteworks FORGE only allows sales to go so long and so often, so I would suggest you wait for the next sale coming up in a few weeks to make sure you buy whatever EXT you have from the DMsG on the FORGE so you get the correct updates.

  4. #284
    Ah, thanks for the info. I would prefer Forge to DMG any day.

    Will wait for that sale then, though can't say I'm up-to-date on when these are happening :S. It dawns on me I'm not signed-up for newsletters
    Forever DM - Fifth Edition (Homebrew Campaign)
    Would love to try Call of Cthulhu. Any Gatekeepers out there?
    Wish List Item - Hide death chat notifications

  5. #285
    Quote Originally Posted by WinterSoldier7 View Post
    Ah, thanks for the info. I would prefer Forge to DMG any day.

    Will wait for that sale then, though can't say I'm up-to-date on when these are happening :S. It dawns on me I'm not signed-up for newsletters
    Grim press discord channel for fantasy grounds is usually place like this is discussed.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #286
    V1.65 - Update - option "Set token visibility when invisible effect added or removed from CT" defaulted to "off" will now allow "Invisible" effect conditions to automatically turn on and off token visibility when the effect is added or removed. Got tired of doing this manually - I've seen timing issues with effect add/delete data but hopefully worked around them. Any effect with a conditional invisible effect will only work properly if the IF: logic is fully supported in a non targeted dumb check - an invisible effect applied through IFT: will never work properly in setting the token visibility. Manually editing an effect to remove Invisible condition may also not process the token visible status properly. I've decided I can live with these limitations to get most things to work as I want. Anything stuck in a token visibility state that is no longer valid will need to be manually right click fixed in map.

    https://www.youtube.com/watch?v=EqptbRQsUNM
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #287
    V1.66 - Update - option "Preserve invisible token settings on startup" defaulted to "off" will preserve any token invisible always setting when the app or image gets redisplayed. FGU does not do this as it has a set of hardcoded rules it forces visibility to be set to. You can stay up in app and the invisible token will remain - but if you restart the app it will be back to the CT logic default. This is a pain to manually reset all the invisible tokens when I restart the app so now it is as I want it. I don't want my players seeing invisible other players or NPCs they do not own.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

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