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  1. #101
    Since this is probably not related to this extension alone maybe post the issue here:

    EDIT: I see some people saying it only happens with Natural Selection... so who knows.

    https://www.fantasygrounds.com/forum...l=1#post705996

  2. #102
    Quote Originally Posted by Jiminimonka View Post
    Since this is probably not related to this extension alone maybe post the issue here:

    EDIT: I see some people saying it only happens with Natural Selection... so who knows.

    https://www.fantasygrounds.com/forum...l=1#post705996
    Thank you for the suggestion. I used Fingersome's steps and I can reproduce this with only NS loaded.

    1- Open a map with tokens stacked on top of each other
    2- Select one of the tokens, to open the token selection menu popup (NS)
    3- Close the window (map)
    4- Reopen the window (map) and hover over any token
    Attached Images Attached Images

  3. #103
    Thanks for the help tracking this down folks. With the steps above I can repro the issue and will look into a fix this week.

  4. #104
    GKEnialb's Avatar
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    In case it helps, it looks like it can be reproduced with fewer steps:
    1- Open a map with tokens stacked on top of each other
    2- Hover of the stacked tokens (don't need to actually select one)
    3- Hover over any token (don't need to close / reopen the map)

  5. #105
    I am also seeing this error. Here is a bit of the log. Also, I noticed this extension was not working for me. When I would switch the token on the top, it would still show the other token in the larger image in the upper left hand corner as well as on the hover over. Have disabled this for the time being.


    [1/6/2024 9:56:44 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:56:45 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:56:45 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:56:45 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:57:25 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:57:26 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:57:26 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
    [1/6/2024 9:57:30 PM] [ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)

  6. #106
    Got this same error in game tonight

    Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)

    Only way to get rid of it was to have player (only one of six got the error) log out and back into the game. Seemed to start after I had them switch maps (tokens moved to new map). Only happened for the one player.

    Typically this would be caused if someone was keeping their own private list of pointers outside of FGU control without managing (removing it) when things changed. Always a bad idea to hold pointers that have a local app lifetime in their own list that does not respect that lifetime.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  7. #107
    Hi Sagely! There seems to be an interference between Bratch9's Spell Token extension and Natural Selection.

    Step to recreate:

    1) Open fresh campaign
    2) Activate Natural Selection, Bratch9 Core (no problem with only this one on) and Bratch9 Spell Token extension
    3) Place two PCs on the CT and place their token on a gridded map.
    4) Superimpose one of the tokens on the other
    5) Left click and choose the masked token

    Once you move the mouse pointer a bit, the position of the token will revert back to the original state.

    Hope I described the issue with enough details to reproduce.

    P.S. All extensions and FGU are updated to the last version (I am aware off).

  8. #108
    Quote Originally Posted by eriktedesco View Post
    Hi Sagely! There seems to be an interference between Bratch9's Spell Token extension and Natural Selection.

    Step to recreate:

    1) Open fresh campaign
    2) Activate Natural Selection, Bratch9 Core (no problem with only this one on) and Bratch9 Spell Token extension
    3) Place two PCs on the CT and place their token on a gridded map.
    4) Superimpose one of the tokens on the other
    5) Left click and choose the masked token

    Once you move the mouse pointer a bit, the position of the token will revert back to the original state.

    Hope I described the issue with enough details to reproduce.

    P.S. All extensions and FGU are updated to the last version (I am aware off).
    Thanks for the report. As this is a paid extension locked in the vault, I don't have access the source code. Fixes for this will need to be identified on the Spell Tokens side.

  9. #109
    MrDDT's Avatar
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    Quote Originally Posted by eriktedesco View Post
    Hi Sagely! There seems to be an interference between Bratch9's Spell Token extension and Natural Selection.

    Step to recreate:

    1) Open fresh campaign
    2) Activate Natural Selection, Bratch9 Core (no problem with only this one on) and Bratch9 Spell Token extension
    3) Place two PCs on the CT and place their token on a gridded map.
    4) Superimpose one of the tokens on the other
    5) Left click and choose the masked token

    Once you move the mouse pointer a bit, the position of the token will revert back to the original state.

    Hope I described the issue with enough details to reproduce.

    P.S. All extensions and FGU are updated to the last version (I am aware off).
    Quote Originally Posted by Saagael View Post
    Thanks for the report. As this is a paid extension locked in the vault, I don't have access the source code. Fixes for this will need to be identified on the Spell Tokens side.
    This is the same issue I reported with Indicators ext also.

    Im able to get this issue with B9 Spell Tokens as reported here. My guess is if you can work with Mattkure and get Indictors to work, it will likely fix this issue too.
    -MrDDT
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  10. #110
    Has there been any movement on the issue [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)? Would love to use this extension again since my group currently has a lot of summons and it can be a nightmare to keep everything orderly lol
    Very Respectfully,
    Erik Wick

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