Thread: Problems / Bugs with BRP?
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December 21st, 2023, 17:05 #191Templar
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Thanks for your work in updating BRP for FGU!
I have another issue, this time with the Armor Tab.
I use hit locations, so I need to be able to allow my PCs to mix and match armor by location. For example, someone might want to wear Chain on chest and abdomen, but only Soft Leather on arms and legs. This means that I need each piece of armor to have its own ENC.
I should be able to set up each piece of armor in the Items and then drag them to a character's Inventory Tab and then go to their Armor Tab and select the piece of armor I want for each location. Unfortunately, for some reason it only lets me select the first piece of armor that I drag to the Inventory Tab. Interestingly, if I drag whole suits of armor from Items, then it lets me choose between them, but not if I create the armor myself in Items. The problem with just dragging the entire suit onto Inventory is that ENC is counted for the whole body for EACH armor type I drag in.
BRP Inventory.jpg
BRP Armor.jpg
Above are two screen shots showing how I added each piece of Soft Leather to Items and dragged them to the Inventory tab, but the Armor Tab only shows Soft Leather RL as a drop down choice.
Additionally, BRP rules let you layer armor (i.e., soft leather under chain). Is there a way to let the Armor Tab dropdown let me choose more than one armor type for a hit location?
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December 21st, 2023, 17:23 #192
I do see that location specific armor isn't being respected and I will get a fix for that. As for layered armor, the system never accounted for this and you can't select multiple items. If I add this capability it may cause issues with current character sheet and require some work to transition current sheets to account for tracking multiple pieces per slot. It's not something that will be tackled at this time, but will be put on my list for the next expansion.
Dominic Morta
Ruleset Developer
Smiteworks
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December 21st, 2023, 18:28 #193Templar
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January 17th, 2024, 16:19 #194Templar
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When adding Powers to the game, two issues:
#1: When you lock the power, you can still edit it.
#2: If you copy a power, you cannot edit the name, whether the power is locked or unlocked.
Regards,
Devin
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January 17th, 2024, 19:13 #195
Pushed a fix to resolve issues with Power records.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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Have a suggestion?-Feature Request
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January 17th, 2024, 19:28 #196Templar
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January 17th, 2024, 19:31 #197
That should have been pushed prior to the holiday. I tested it now and appears to be working. Armor setup for different slots show correctly in those slots.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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January 17th, 2024, 20:54 #198Templar
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It isn't working for me. Pictures attached.
You can see that I have set up Soft Leather for each hit location in the armor listing. I show an example for Left Arm to show that I have specified the hit location for that piece of armor at the bottom of that window. I have a character, Brunhilda Ironfury and I show her inventory screen that includes the Soft Leather for each of her hit locations. I also how her armor page, where every single hit location is only picking up the abdomen armor. You can see it in this picture as showing abdomen for left arm, but it does the same for all of the hit locations. It seems to want to take the first armor inventoried and use that for all locations.
Regards,
Devin
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January 17th, 2024, 20:57 #199Templar
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Never mind. Today's update fixed it! Thanks!
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January 18th, 2024, 03:17 #200Templar
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Works perfectly for humanoids. However, if I create a PC that has a different hit location chart, it won't recognize the armor. For example, I wanted to do a centaur PC (four-legged humanoid), but I cannot get armor on any locations to work (even the humanoid parts). Could this be fixed so that an armor location of "All" automatically applies to all hit locations on any body type and if a location entry on a piece of armor matches the name of a hit location on the hit location chart it will go ahead and apply it to that location?
Thanks,
Devin
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