STAR TREK 2d20
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  1. #351
    Zacchaeus's Avatar
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    Noted, thanks for the report.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #352
    Rime of the Frostmaiden: Table Rune Chamber Effect - the last entry should be 91-100. There is no upper value set, so the table rolls a d91 instead of d100.

    Also, viewing any Table from Rime of the Frostmaiden causes the table to be marked as "Edited", so any table that has been viewed will not be updated when the module is updated unless reverted first.

  3. #353
    In the Book Of Many Things, there is a typo in one of the tables. I believe it should be Spiders, but instead you have S[iders.

  4. #354
    Quote Originally Posted by Ecks View Post
    Rime of the Frostmaiden: Table Rune Chamber Effect - the last entry should be 91-100. There is no upper value set, so the table rolls a d91 instead of d100.

    Also, viewing any Table from Rime of the Frostmaiden causes the table to be marked as "Edited", so any table that has been viewed will not be updated when the module is updated unless reverted first.
    That isn't a module issue related to the table being listed as edited. That is a CoreRPG process. I'll look into the table not going to 100.
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  5. #355
    Zacchaeus's Avatar
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    Quote Originally Posted by meadegendar View Post
    In the Book Of Many Things, there is a typo in one of the tables. I believe it should be Spiders, but instead you have S[iders.
    Indeed, I'm aware of this one. I'll get a fix out soon.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #356
    1) For some reason, the Book of Many Things does not have a Cair Ophidian Locations map for players.
    2) There are also no Adventure Hooks in Chapter 22.

    Is this how it should be?

  7. #357
    Quote Originally Posted by superteddy57 View Post
    That isn't a module issue related to the table being listed as edited. That is a CoreRPG process. I'll look into the table not going to 100.
    Figured I'd mention that it seems module dependent - some modules do this, some don't. E.g. Rime of the Frostmaiden and Wild Beyond the Witchlight show any table as edited after viewing it, whereas Curse of Strahd and Out of the Abyss don't.

    In Rime of the Frostmaiden, Reference > Ch 2 > Karkolohk > K6. Healers' Huts: the encounter link is broken and opens a new encounter. It should link to 03.12.03.06 K6. Healers' Huts.

  8. #358
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    Quote Originally Posted by Umka909 View Post
    1) For some reason, the Book of Many Things does not have a Cair Ophidian Locations map for players.
    2) There are also no Adventure Hooks in Chapter 22.

    Is this how it should be?
    All battlemaps are now a combined player and DM map. The DM part of the map is on a separate layer which is hidden by default from the players; so the map you mention is the player map with a hidden DM layer. If you unlock the map you'll see both layers
    The adventure hooks are in both the Asteria and Euryale reference manual entries in 'The Princess and the Gardener' sub chapter.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #359
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    Quote Originally Posted by Ecks View Post
    Figured I'd mention that it seems module dependent - some modules do this, some don't. E.g. Rime of the Frostmaiden and Wild Beyond the Witchlight show any table as edited after viewing it, whereas Curse of Strahd and Out of the Abyss don't.
    I can't remember exactly why some modules do this and others don't; but I think it has something to do with par5e. Certainly Wild was done in Par5e whereas CoS was created in FG and exported. I can't remember offhand how OotA was done; I don't have the local files immediately to hand. I don't know exactly how Superteddy created Rime but it was probably all technical
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #360
    Fighter's Action Surge (from the SRD PDF):
    "Starting at 2nd level, you can push yourself beyond your
    normal limits for a moment. On your turn, you can take
    one additional action.
    Once you use this feature, you must finish a short or
    long rest before you can use it again. Starting at 17th
    level, you can use it twice before a rest, but only once on
    the same turn."

    The "and possible bonus action" was removed.

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