Thread: Official MGT2e Bug Report Thread
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November 10th, 2023, 18:20 #1001
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November 10th, 2023, 18:27 #1002
Yes, I posted an update on the 8th.
Dominic Morta
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November 11th, 2023, 14:41 #1003
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Superteddy. I must be missing something ... all I can see on 8th was
"I have none at the moment. A running list as you find them would be helpful and I'll work through it when I gain access to them. "
I assumed this was associated with another bug report.
Anyway, I just wanted to check you had seen the issue experienced re weapons on the Actions Tab, which it sounds like you have (I recognise there is only one of you and a lot of requests re bugs and new features)
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November 11th, 2023, 15:03 #1004
It's actually posted in the City Hall update post. Best to check there for updates.
https://www.fantasygrounds.com/forum...l=1#post701422Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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November 11th, 2023, 19:57 #1005
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So many errors
I get constant errors in the ruleset. Just the latest one today doesn't recognize that the character has a dex augmentation on the actions tab for his weapon. The skill recognizes it, but not the action tab. There also seem to be a message relating to token errors at times.
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November 11th, 2023, 19:58 #1006
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Beyond the Claw is missing the Trin's Veil subsector image.
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November 11th, 2023, 20:29 #1007Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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November 11th, 2023, 20:49 #1008
Ok, looks like it was an issue with the one augmentation you had on the character. It only had a +1 and not the skill +1 in the modifiers field. The 'Skill Augmentation (TL 12) Electronics (Computer)' item was causing the issue. I added in a nil check to ensure it won't fire an error again.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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November 12th, 2023, 11:17 #1009
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November 12th, 2023, 14:42 #1010
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I don't suppose there is a way to automate the skill augmentation item. There are so many issues requiring manual input that it leaves a tremendous amount of room for error. I see that part of the fix was implemented, but there is still a problem with the modifier box. There is alot of automation missing which is why i asked for the feature to add mods to weapons and other equipment to easier track modifiers. However, in the interim for example the character has a Gauss pistol and a laser sight so i manually enter a +1 on the skill tab for the modifier, but that modifier box does not carry over from the skill tab to the action tab. The dex is now picked up, but not the mod. I realize you may have another weapon that doesn't have the scope, but until you allow me to automate that i need to just assume the skill captures the relevant mods.
Last edited by Elvedui; November 12th, 2023 at 14:50.
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