Fantasy Grounds Merchandise
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  1. #1271
    We noticed tonight that some options from the Character Operations Manual and Armory modules are not showing up in some of the character option sections where they should be.

    For example, in the Operative Exploits under the Operative class menu, we're only seeing Core Rulebook options:
    Screenshot 2023-07-02 192002.png

    None of the additional Operative Exploits from the Character Operations Manual or Armory are showing up there (for example, there should be one called Trap Spotter (Armory) and one called Shuriken Assassin (Character Operations Manual) that aren't showing up. You can find them in the reference sections of the associated books but for Armory, they aren't actually linked so they can't be dragged to a character sheet.

    Are we just missing something? Or is this functionality not part of the modules? We're relying heavily on the Hephaistos site already for making sure the characters have the abilities they should since the FGU implementation doesn't seem to be fully there.

  2. #1272
    Those records aren't updated based on the modules loaded. Those were made under the Core Rulebook and only display those options. The only place where features would show up from the other modules would be the master index. This is the window that displays when you click on the sidebar buttons.

    Edit: Excuse me when I say "Those record aren't updated" I am referring to the links in the section highlighted in your image.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1273
    Quote Originally Posted by superteddy57 View Post
    Those records aren't updated based on the modules loaded. Those were made under the Core Rulebook and only display those options. The only place where features would show up from the other modules would be the master index. This is the window that displays when you click on the sidebar buttons.

    Edit: Excuse me when I say "Those record aren't updated" I am referring to the links in the section highlighted in your image.
    Thanks for the response! So when a player levels up and wants to select one of the Operative Exploits from Armory, is there no way to add that to his character sheet without creating an entry and copying and pasting the text?

    For example, the only way I can find the "Trap Spotter" feature is by going to Modules > Starfinder Armory > Reference Manual > Operative (under Chapter 2: Class Options) > Operative Exploits. And there, they aren't linked things that can be dragged at all.

    Screenshot 2023-07-02 200906.png

  4. #1274
    The sidebar buttons will lead you to the record the module provides. The reference manual is a great resource, but if you want the records to drop to the character to keep track of things, it would be located there.

    Screenshot 2023-07-02 235932.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1275
    Quote Originally Posted by superteddy57 View Post
    The sidebar buttons will lead you to the record the module provides. The reference manual is a great resource, but if you want the records to drop to the character to keep track of things, it would be located there.

    Screenshot 2023-07-02 235932.png
    Oh wow, totally missed the two tabs at the top of that window! Thank you!

  6. #1276
    It's a hold over from a by gone era where the sidebar couldn't hold many buttons. So some of the sidebar buttons needed to be imbedded in the "main" buttons to give more options. Haven't gotten around to doing all of them.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #1277
    There are a few things I've noticed from the Starfinder ruleset in the Character window there is a weird artifact / line that goes through the right hand side and then extends "past" the top and bottom edges.
    artifacts.jpg
    Also there seems to be an offcenter with the AC values
    acuncent.jpg

  8. #1278
    Thanks for report, I'll add to my list to investigate. I'm currently working through other projects and it may take some time to resolve.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #1279
    Getting an error during starship combat when applying damage to a PC Ship from an NPC attack:

    [7/10/2023 4:06:12 PM] RULESET: SFRPG ruleset (2023-06-27) for Fantasy Grounds
    ...
    [7/10/2023 4:07:36 PM] [ERROR] Handler error: [string "SFRPG:scripts/manager_action_shipdamage.lua"]:123: createChild: Invalid argument 1

    This happens if you double click on the Damage box, or drag it to the PC token on the map.

    It works fine for a PC applying damage to an NPC if you drag onto the NPC token.

  10. #1280
    I tested with a PC ship dragged from the partysheet and attempted the steps your provided and was not able to replicate. If you have any extensions loaded, it would be best to test without them and see if you can replicate. If the ship was dragged from the sidebar PC ship button window, then I would suggest removing it from the combat tracker and dropping it to the partysheet ship tab and then dragging from there. If you've done all of this, I will need a copy of that ship to see if there may be an issue with the ship itself.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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