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June 23rd, 2023, 16:04 #21
Might be how you set the trigger up. It is case sensitive for sure. I have triggers for melee attack hit miss, range attack hit miss, slain messages, new round, cast fireball and lightning to name a new so far.
Maybe show a screenshot of trigger and output of chat.https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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June 23rd, 2023, 16:32 #22
- Join Date
- Dec 2021
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- 5
Oh, more than likely that I just set it up incorrectly from a limited understanding of how sound sets function. Sort of a non-issue, at least while sounds can't be played concurrently, but I'll attach a mock of what I did while testing, just without any sound linked. I also don't understand how to designate a sound as a music, mood, or sfx, but that may be a topic better suited to a different thread.evidence of doof.png
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June 23rd, 2023, 16:37 #23
So you can toggle trigger to chat and then setup your pattern matching. I believe that type:trigger only work in 5e.
I play OSE and 2E and I don't use syrinscape so I can't be certain. I use chat triggers for all of my soundshttps://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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June 23rd, 2023, 16:38 #24Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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June 23rd, 2023, 16:52 #25
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- Dec 2021
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I apologize; I am usually better about providing full and complete information. That was from a campaign using the 5e ruleset. A few other feature extensions added, but nothing else other than VLC support for sound.
A side note: sounds seem to be looping even without the loop button being depressed? Because when the sfx sound did trigger, it just looped over and over until stopped. Though that seems a separate issue. Again, 5e ruleset, just updated before testing, a few other feature extensions loaded.
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June 23rd, 2023, 16:59 #26
There is a loop button in the VLC controls next to volume. Perhaps it got pressed or current setting is set to loop. Can you try to hit that once? When I get home I'll show you an image of a chat trigger in FG.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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June 23rd, 2023, 17:07 #27
- Join Date
- Dec 2021
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The whole thing is strange. What would happen is I'd have the music playing, the chat trigger would go off, and it would start looping the sfx. Unless I am misunderstanding what set to loop looks like versus not set to loop, this appeared to be the case even when not set to loop. I understand that part of this is VLC not playing more than one sound. Could be that the sfx are copying the settings from the music, which I probably would want to loop.
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June 23rd, 2023, 17:09 #28
Yeah because the loop is set. Just like it does not reset volume everytime you play a sound it does not reset the loop setting. It stays at last setting. I use kenku to loop the background and play the sfx on VLC only.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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June 24th, 2023, 06:19 #29
Guys, have you tried the search bar of the "FGU Sound - VLC Support extension"?
It is working in the File and in the Syrinscape sections but not in VLC.
I tried to reach Tarkonian about this, with no success.
Can somebody try this search bar just to see if the problem is just on my side?
thanks.
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June 24th, 2023, 06:30 #30Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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