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March 11th, 2023, 06:33 #851SmiteWorks
Supreme Deity
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It's included in the campaign database and registry files included in the campaign directory. The only things that might be stored outside of the campaign folder would be any custom assets (image, tokens, etc.) that he added at the data folder level. The ones added directly at the campaign level will already be included in the campaign folder.
I usually just ask GMs to zip up their whole campaign folder, and send over, when looking at an issue.
Regards,
JPG
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March 11th, 2023, 09:14 #852If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 11th, 2023, 16:43 #853High Patriarch
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- Mar 2020
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Excellent video. So the campaign folder contains the state and you said that the db.xml contains the option settings. I see a small handful of option labels like VERBOSE_EXHAUSTION under the <options> tag in db.xml, but the vast majority of options like "bell" for "Player: Ring bell on turn" do not appear there. Are most of the options encoded somewhere else?
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March 11th, 2023, 16:44 #854
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 11th, 2023, 17:11 #855High Patriarch
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Ah yes. I was looking at a test campaign that only had a few changes. My regular campaign has lots of <options> entries. Thanks very much.
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March 25th, 2023, 02:36 #856Crusader
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April 4th, 2023, 18:58 #857Devotee
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- Oct 2018
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Thank you so much for clarifying. I hadn't realized it was a house rule that all dice are affected.
I have another question, if a player casts Gift of Alacrity, giving +1d8 to initiative rolls, how do I code that? I tried INIT: 1d8 but it doesn't seem to work. Is there a way to code Gift of Alacrity?
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April 4th, 2023, 19:37 #858
INIT: 1d8 works if inti is rolled automatically on turn start or via the Combat Tracker. I don't know if it works if rolled from the character sheet.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 4th, 2023, 20:49 #859
It does indeed work if initiative is rolled from the character sheet.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 4th, 2023, 21:15 #860Templar
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- May 2020
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- 149
Hi all!
And... i have no clue. Is the an easy way to do this? is it possible create it?I've been trying to think on how to create an effect to do the Witch Hex Protective Luck.
Protective Luck (Su)
The witch can cause fate to twist so that it benefits a creature within 30 feet for 1 round. Whenever that creature is targeted by an effect that requires an attack roll, including weapon attacks, the attacker must roll twice and take the worse result.
At 8th level and 16th level, the duration of this hex is extended by 1 round. A witch cannot use this ability on herself. Hexes that affect the fortune hex, such as cackle, also affect protective luck.
Thanks!
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