Thread: 5E Automatic Effects
-
November 11th, 2022, 15:40 #371
The common name is actually "Psionic Power", you can see it in the screenshot I attached earlier ("Soul Knife" is the Rogue subclass, while "Psi Warrior" is the Fighter subclass - both subclasses have a class feature called "Psionic Power").
I've done the search as you suggested and, indeed, I see the two powers don't have the _class suffixes:
Screenshot 2022-11-11 153740.png
I've opened the two powers to the left, highlighting in color which description matches with which power in the Spell window - top one is for the Fighter subclass, bottom one for the Rogue.
-
November 11th, 2022, 16:12 #372
Looks like a data module bug then as anything with two identical names needs to play that append game if they want them to individually resolve. Try copying the "Psionic Powers" for fighter to your local DB spell list and name it "Psionic Powers_Class_Fighter" - then do same with rogue and name it "Psionic Powers_Class_Rogue". See if they resolve for you then. Otherwise, as this is really a place holder - you'll just have to add the specific powers it contains directly into your action tab on the sheets (because you know which is which).
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
November 11th, 2022, 16:44 #373
-
November 21st, 2022, 23:43 #374
The bundle for this is on sale until 28 November for $49.99. By Grabthar's Hammer............................What a Savings.
https://www.dmsguild.com/product/352...le-Book-BUNDLE
-
December 1st, 2022, 14:51 #375
Is there any word on whether the SpellJammer module for 5E Automatic Effects is in the works? For the new races, specifically
-
December 2nd, 2022, 13:50 #376
- Join Date
- Nov 2019
- Posts
- 139
-
December 28th, 2022, 22:56 #377
Automatic Effects, Equipped Effects, and Spell Tokens - HELP!
I'm not entirely sure where to post this, so I'm just going to toss it here and see if anyone has any thoughts...My issue involves spells and such on NPCs, using Equipped Effects (EE), Automatic Effects (AE), and B9's Spell Tokens (ST).
When I have all 3 going and Module Priority in EE set to **On** the spell tokens don't populate to the CT for NPCs. If I turn off Module Priority the spell tokens populate, but I don't get the AE efects for the spells. (Abjurer Wizard 1 and 2)
Screen Shot AW1-2.jpg
If I don't load Equipped Effects and just have AE loaded, the NPC spells don't parse correctly at all with AE loaded. (Abjurer Wizard 3 and 4).
Screen Shot AW3-4.jpg
Interestingly enough with EE and ST loaded the spell descriptions that are linked to the NPC on the CT are the descriptions from the PHB. Whereas without ST loaded the NPC spells on the CT link to the AE descriptions instead. Also, as far as I can see there is no difference in the parsing whether Module Priority is turned on or off. (Aburer Wizard 5 and 6).
Screen Shot AW5-6.jpg
Note that all I have loaded, at most, is Equipped Effects and Spell Tokens, and the only modules I loaded were the PHB and Monsters of the Multiverse, along with their corresponding AE modules.
-
December 29th, 2022, 00:54 #378
Never used spell tokens - is it compatible (for sure if they don't play nice and call other overrides of PowerManager.parseNPCPower then they will kill any intelligence for CT actions for sure) ? Moodule priority is only going to be respected by EE and AdvantagesCW. I doubt anyone else has it coded. And if there are conflicts - then there are conflicts. You'd have to ask someone who has experience in using all three - just letting you know that you should never expect something else to use module priority unless they code it to do so (unlikely). Plus make sure you have the options set that do that sort of thing in EE.
Last edited by SilentRuin; December 29th, 2022 at 00:58.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
December 29th, 2022, 04:10 #379
Its not an EE issue, its a 5eAE issue with Spell Tokens from B9
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
-
December 29th, 2022, 06:17 #380
Redacted because I'm an idiot. I could not get over the fact those screen shots did not have the summary at top as that is how I know when the stuff is showing me a AE5E in character wizard and PC actions tab (with advantagesCW) and forgot that the action tab link is a different "sheet" that displays that info differently.
Not sure what the problem is but MrDDT probably knows more than I about it.Last edited by SilentRuin; December 29th, 2022 at 18:18.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks