DICE PACKS BUNDLE
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  1. #31
    Quote Originally Posted by Ulric View Post
    I was already releasing the left mouse button but I tried again and also various combinations of holding and releasing the CTRL and Left Mouse Button but nothing happens. I also tried both the left and right CTRL keys.
    Alright, just wanted to check. Here's a version that has debug info enabled. Run this and send a screenshot of the chat entries.
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  2. #32
    Quote Originally Posted by Saagael View Post
    Alright, just wanted to check. Here's a version that has debug info enabled. Run this and send a screenshot of the chat entries.
    This version works as expected.
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  3. #33
    Quote Originally Posted by Ulric View Post
    This version works as expected.
    Good to know. That version is currently awaiting approval on the forge

  4. #34

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    Quote Originally Posted by Saagael View Post
    Good to know. That version is currently awaiting approval on the forge
    Do you think this extension would work with non-square grids?

  5. #35
    Quote Originally Posted by seycyrus View Post
    Do you think this extension would work with non-square grids?
    I haven't tested it with hex grids, and there are a few places I check to see if the map's grid is square so I can do math to calculate token overlap. However, it should work very simply with hex grid. I imagine it will only consider tokens overlapping if they're exactly on the same space (and thus won't work right for larger tokens). I have plans to fix this, but the math is more complex and I will take a bit longer. Probably after the holiday I'll get to this.

  6. #36
    New version - v1.2.0

    The selector window now opens precisely next to the token that's being selected. Added a new game option that lets you specify where, relative to the token selected, the selector window appears. The default is to the top-right of the token. Tokens in the selector window are now scaled to roughly match how big they are on the map.

    Also fixed the issue where multiple small tokens under one big token would not count as being stacked. Now all tokens in contact with the largest token in the stack are considered 'stacked'.

  7. #37
    Quote Originally Posted by saagael View Post
    new version - v1.2.0

    the selector window now opens precisely next to the token that's being selected. Added a new game option that lets you specify where, relative to the token selected, the selector window appears. The default is to the top-right of the token. Tokens in the selector window are now scaled to roughly match how big they are on the map.

    Also fixed the issue where multiple small tokens under one big token would not count as being stacked. Now all tokens in contact with the largest token in the stack are considered 'stacked'.
    center for the win!!!
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  8. #38
    I noticed some weird behavior testing with player side. Non owned tokens come up in the selection list - this should not be. Nothing on player side that is not owned (DB.isOwner(node) or token equivalent) should be selectable or part of the list.

    Also noticed some left over windows on player side but don't remember how I got in that state.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  9. #39
    Quote Originally Posted by SilentRuin View Post
    I noticed some weird behavior testing with player side. Non owned tokens come up in the selection list - this should not be. Nothing on player side that is not owned (DB.isOwner(node) or token equivalent) should be selectable or part of the list.

    Also noticed some left over windows on player side but don't remember how I got in that state.
    Those tokens appear in the selector window so that they can ctrl+click to target them. Players can't select them, but they can see them.

  10. #40
    MrDDT's Avatar
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    Quote Originally Posted by Saagael View Post
    Those tokens appear in the selector window so that they can ctrl+click to target them. Players can't select them, but they can see them.
    I do think this is an issue as the players will be able to see hidden targets that are stacked.


    Also slightly diff topic.
    Is it possible to have the name come up when you hover over them? As some tokens look exactly alike and can be hard to tell apart.
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