Thread: IMMUNE: Blinded
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December 20th, 2022, 21:13 #11
Last edited by SilentRuin; December 21st, 2022 at 18:27.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 21st, 2022, 13:16 #12
It definitely does matter.
I have not run BCEG and certainly was not (as shown in the screenshot) while testing for this thread.
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December 21st, 2022, 16:09 #13
Last edited by SilentRuin; December 21st, 2022 at 18:27.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 21st, 2022, 17:12 #14
If I recall IMMUNE: [condition] the [condition] has to be all lower case. When an effect gets added the [condition] can be either upper or lower and if it matches it will be blocked
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December 21st, 2022, 18:32 #15
I just tested and retracted my previous statements. FGU is more insane than I thought.
IMMUNE: blinded
is the only version that will work where "Blinded" (the default effect text you get when you drag the Blinded button over to drop on CT entry in FGU) - which will block with above "blinded". But if you use "Blinded" - as the FGU defined text is defined...
IMMUNE: Blinded
then it will add the effect
Blinded
Capitalized. Bat **** crazy.Free(Forums/Forge) Extension(FGU 5E):
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