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Thread: IMMUNE: Blinded

  1. #11
    Quote Originally Posted by bmos View Post
    Ahhh, so it has to be all lowercase, not just case sensitive as in "the same"
    Got it. Thanks all for the help.
    I was wrong retracted.
    Last edited by SilentRuin; December 21st, 2022 at 18:27.
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  2. #12
    It definitely does matter.
    I have not run BCEG and certainly was not (as shown in the screenshot) while testing for this thread.

  3. #13
    Quote Originally Posted by bmos View Post
    It definitely does matter.
    I have not run BCEG and certainly was not (as shown in the screenshot) while testing for this thread.
    I was wrong - retracted.
    Last edited by SilentRuin; December 21st, 2022 at 18:27.
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  4. #14
    If I recall IMMUNE: [condition] the [condition] has to be all lower case. When an effect gets added the [condition] can be either upper or lower and if it matches it will be blocked

  5. #15
    Quote Originally Posted by rhagelstrom View Post
    If I recall IMMUNE: [condition] the [condition] has to be all lower case. When an effect gets added the [condition] can be either upper or lower and if it matches it will be blocked
    I just tested and retracted my previous statements. FGU is more insane than I thought.

    IMMUNE: blinded

    is the only version that will work where "Blinded" (the default effect text you get when you drag the Blinded button over to drop on CT entry in FGU) - which will block with above "blinded". But if you use "Blinded" - as the FGU defined text is defined...

    IMMUNE: Blinded

    then it will add the effect

    Blinded

    Capitalized. Bat **** crazy.
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