Thread: 5E - Token Height Indicator
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December 17th, 2022, 16:03 #581
Version 5.5 in the Forge which should make everything internally consistent and consistent with all (2D) calculations from the base FGU. Note that as of FGU 4.3.1, the targeting arrow will not update automatically when changing the height of the tokens. The workaround is to move the token and move it back after adjusting the height. Trying to figure out if I can force the redraw of the arrow when I change height (the change in 4.3.1 was more clever than my kludge to force the update).
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December 18th, 2022, 19:34 #582
When I have a campaign with Token Height Extension and Aura Effect Extension loaded with no maps up - then when I key in the Wounds field in CT the map for that CT entry pops up. Also does when you add effects to the extension. It's completely weird. Especially if during startup something is coming up and modifies an effect or something in the CT - a blank map for that entry pops up. I'm posting to both of these extensions - suspect some sort of conflict as nothing happens if only one or the other is loaded.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 19th, 2022, 01:08 #583
Is the character in the CT on a map? I've seen the map load when I open the CT and actually kind of like it, but I never have anything in the CT not on a map - I can see why a blank map wouldn't be intended. Are there auras on anything in the CT?
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December 19th, 2022, 01:10 #584For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 19th, 2022, 01:14 #585
But do you see what what silentruin is seeing? I was just saying that I never see it, but I never have tokens not on a map, so was wondering if the tokens popping up a blank map weren't on any or if they were on a map but a blank one was still popping up. So not trying to downplay the scenario, but looking for info.
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December 19th, 2022, 01:39 #586For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 19th, 2022, 02:09 #587
Excellent. Thanks for the info. @silentruin, do you have anything else loaded or just those two?
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December 19th, 2022, 02:27 #588
Create a new campaign.
Drop a wolf and a dire wolf in the CT.
Drop the CT tokens in a map.
Add an aura effect and have it close enough to trigger. I used the following turning the dire wolf into a mine for example only.
Incendiary Mine; IF: !DYING; IFT: !DYING; AURA: 15 foe; Incendiary Mine; IF: !DYING; SAVEE: 14 DEX (H); SAVEDMG: 2d8 fire
Move wolf close enough to trigger the FROMAURA.
Close the map.
Edit the wounds on the wolf - POOF map comes up.
It can also come up at the start of FGU with a black map (the correct one) if some code edits that CT entry in some way - for me it was death indicators realizing something was dead but did not have the Unconcious/prone set at startup. But really anything touched in CT entry seems to trigger it - add an effect edit the wounds etc.
ONLY when both of these extensions are loaded. Never with just one or the other.
AuraHeightConflict.jpg
You should be able to duplicate it easily given these steps. I did not bother to add BCEG so you may want to change effect to something generic - it won't matter.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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December 19th, 2022, 03:06 #589
I was able to replicate using these steps. I simplified the aura effect to just AURA: 15; DISATK; to eliminate any other extension.
The image window pops up when the HP changes wound categories. (Healthy, light, moderate, heavy, critical, dead)
With the wound categories set up to simple, it triggers when the hp changes from 0, goes over 50%, and hits 100%
With the wound categories set up to Detailed, it happens every 25%Last edited by mattekure; December 19th, 2022 at 03:17.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 20th, 2022, 03:23 #590
Okay, I see what's happening and have pushed a fix to the Forge. Thanks for the debugging!
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