Refer a Friend
Page 319 of 331 First ... 219 269 309 317 318 319 320 321 329 ... Last
  1. #3181
    Quote Originally Posted by Moon Wizard View Post
    Have you installed the latest version of the MoreCore ruleset? I bet it has had several revisions since you last used it.

    Regards,
    JPG
    Says I've got version 1.62 20210421

    Is that not the current version?

  2. #3182
    Quote Originally Posted by bloodylemming View Post
    Says I've got version 1.62 20210421

    Is that not the current version?
    FWIW, my version is 1.66e 202208014. Those last 8 digits are the date of the update - so yours is from April 21, 2021 - way out of date.

    Did you subscribe to it via the FG Forge?

  3. #3183
    Quote Originally Posted by coyote670 View Post
    FWIW, my version is 1.66e 202208014. Those last 8 digits are the date of the update - so yours is from April 21, 2021 - way out of date.

    Did you subscribe to it via the FG Forge?
    Yup. I was grabbing the wrong version. Subscribed to it on FG Forge now. Thank you.

  4. #3184
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by bloodylemming View Post
    Having some issues with the Champions dice rolls.

    /ckill seems to be counting up BODY damage as if it's a normal attack, and is calculating the stun wrong. For instance, I rolled /ckill 3d6 (6, 3, 4 and 6 for the stun multiplier) That should be 13 body and 65 stun, but shows 4 body and 20 stun. Either I'm using it wrong or something is amiss...
    /cstun seems to be working perfectly.
    /champions seems to work perfectly.
    /cskill seems to work well, though I don't know what the second value input is for. The S# value...
    I think the main problem is that there are 6 different editions of Champions and they vary significantly....
    Spell out exactly how you think the 6E version shoudl work?

  5. #3185
    Quote Originally Posted by damned View Post
    I think the main problem is that there are 6 different editions of Champions and they vary significantly....
    Spell out exactly how you think the 6E version shoudl work?
    All but the 1st edition does damage the same way. For killing attacks, add the result of the d6 dice, that's the Body damage. A d6-1 is multiplied times that damage, and that's the Stun damage. (d6-1 is the default, some weapons have a bonus to stun damage.)
    In my example, a 3d6 result of 6, 3 and 4 (totals 13 Body) and the stun die 6, for 5 x 13 (totals 65 Stun).

    The other rolls seem to work, but I don't know what the S# value is for /cskill

  6. #3186

  7. #3187
    Crap, yup. 6e did change the stun multiplier, but not how killing damage is counted. Stun is no longer d6-1, it's d3, standard.
    Tried the /ckill roll again and here's the results I got

    /ckill 3d6
    3,3,5 and 2 (3 BODY 3 STUN)
    What was expected (11 BODY, 22 STUN)

    Here's the direct text from 6e

    For Normal Damage, the total on the dice is the amount of STUN damage the attack does. To determine how much BODY damage it does, look at the numbers rolled on the dice: a 1 is 0 BODY; a 2-5 is 1 BODY, and a 6 is 2 BODY. Thus, a 6d6 Normal Damage attack that rolls 6, 5, 4, 4, 2, and 1 does 22 STUN and 6 BODY. The number of BODY done is usually close to the number of dice rolled.
    Damage for Killing Damage attacks is determined differently from Normal Damage attacks. The total of the dice is the number of BODY applied to the target. To determine the STUN done, the character rolls a STUN Multiplier — ½d6 — and multiplies the result by the amount of BODY done.

  8. #3188
    Is the Hero Points item an integrated part of MoreCore now? I updated and this object has shown up, and I'm trying to figure out the cleanest, non-destructive way to get rid of it...

  9. #3189
    Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!
    When the GM smiles, it's too late!

    ULTIMATE LICENSE GM

  10. #3190

Page 319 of 331 First ... 219 269 309 317 318 319 320 321 329 ... Last

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (0 members and 4 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in