DICE PACKS BUNDLE
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  1. #3171
    damned's Avatar
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    Ok you can now use:

    /era (p1)d10x(p2)

    and it will roll (p1) d10s and explode and report how many met exceeded the (p2) value
    you can use other size dice

    I would set that up as the Attribute roll for each - eg Strength
    For Skills set them as /mod (p1)

    First select skill(s) and any other things that might affect the roll
    These will add to the ModifierStack (along with descriptions - eg Athletics +2)
    When rolling it will roll dice from the Attribute as well as dice from the ModifierStack

    It would be great if you could share a Character sheet export when you are done.

  2. #3172

  3. #3173
    Hi,

    I noticed that the "Total Weight Carried" sum isn't working any more on the player sheet. If I add or remove items it doesn't change the "Total Weight Carried" field.
    I checked with another ruleset and it works normally.

    Any idea ?

    Thanks
    Regards.

    -----
    FGU (latest) 4.2.2 Ultimate (2022-06-07)
    Ruleset : MoreCore (with Forge)
    Ext. :
    - Calendar Plus
    - CoreRPG - Better Menus
    - Feature: Advantages and disadvantage
    - Feature: Moon Tracker
    - Feature: Universal Module
    - Forgotten Realms Calendar Supporting
    - Linker
    - PFRPG2. Theme.Sword and Sorcery
    - Player Agency

  4. #3174
    damned's Avatar
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    Yes it was broken by a recent(ish) CoreRPG update and I have not had a chance to fix this particular issue.
    It will get done - i just cant give you an ETA right now.

  5. #3175
    On darker themes like FG Dark, FG Modern Dark & FG Futuristic the first two tabs of the default MoreCore character sheet is difficult to read since it is using light text on a light background.

    All the other tabs seem to be fine like in the 3rd attached screenshot.
    Attached Images Attached Images
    "There is no knowledge that is not power."
    -Ralph Waldo Emerson

  6. #3176

  7. #3177

  8. #3178
    Having some issues with the Champions dice rolls.

    /ckill seems to be counting up BODY damage as if it's a normal attack, and is calculating the stun wrong. For instance, I rolled /ckill 3d6 (6, 3, 4 and 6 for the stun multiplier) That should be 13 body and 65 stun, but shows 4 body and 20 stun. Either I'm using it wrong or something is amiss...
    /cstun seems to be working perfectly.
    /champions seems to work perfectly.
    /cskill seems to work well, though I don't know what the second value input is for. The S# value...

  9. #3179

    Sidebar Issue with MoreCore

    Since the latest update (Been a while, so I missed quite a few. Lots of updating) I'm getting some errors when starting a MoreCore ruleset campaign, mostly concerning the sidebar.
    I switched back and fourth between CoreRPG and MoreCore, and no errors for CoreRPG... I've barely got anything in the ruleset, so far. Just some labels and icon controllers.


    Code:
    [9/9/2022 10:07:49 AM] [ERROR]  Script execution error: [string "DesktopThemeLight"]:3: attempt to call field 'setSidebarDockCategoryIconColor' (a nil value)
    [9/9/2022 10:07:49 AM] [ERROR]  Script execution error: [string "scripts/theme_fixer.lua"]:23: attempt to call field 'setSidebarDockCategoryIconColor' (a nil value)
    [9/9/2022 10:07:49 AM] [ERROR]  Script execution error: [string "desktop/scripts/chat_window.lua"]:11: attempt to call field 'retrieveLaunchMessages' (a nil value)

  10. #3180
    Have you installed the latest version of the MoreCore ruleset? I bet it has had several revisions since you last used it.

    Regards,
    JPG

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