Thread: MoreCore Ruleset
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August 15th, 2022, 03:49 #3171
Ok you can now use:
/era (p1)d10x(p2)
and it will roll (p1) d10s and explode and report how many met exceeded the (p2) value
you can use other size dice
I would set that up as the Attribute roll for each - eg Strength
For Skills set them as /mod (p1)
First select skill(s) and any other things that might affect the roll
These will add to the ModifierStack (along with descriptions - eg Athletics +2)
When rolling it will roll dice from the Attribute as well as dice from the ModifierStack
It would be great if you could share a Character sheet export when you are done.
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August 15th, 2022, 03:50 #3172
Sample character sheet for the Warlock RPG
It is not complete but most things are in there
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August 23rd, 2022, 11:36 #3173Templar
- Join Date
- Apr 2020
- Location
- France
- Posts
- 133
Hi,
I noticed that the "Total Weight Carried" sum isn't working any more on the player sheet. If I add or remove items it doesn't change the "Total Weight Carried" field.
I checked with another ruleset and it works normally.
Any idea ?
Thanks
Regards.
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FGU (latest) 4.2.2 Ultimate (2022-06-07)
Ruleset : MoreCore (with Forge)
Ext. :
- Calendar Plus
- CoreRPG - Better Menus
- Feature: Advantages and disadvantage
- Feature: Moon Tracker
- Feature: Universal Module
- Forgotten Realms Calendar Supporting
- Linker
- PFRPG2. Theme.Sword and Sorcery
- Player Agency
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August 24th, 2022, 07:28 #3174
Yes it was broken by a recent(ish) CoreRPG update and I have not had a chance to fix this particular issue.
It will get done - i just cant give you an ETA right now.
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September 9th, 2022, 09:45 #3175
On darker themes like FG Dark, FG Modern Dark & FG Futuristic the first two tabs of the default MoreCore character sheet is difficult to read since it is using light text on a light background.
All the other tabs seem to be fine like in the 3rd attached screenshot."There is no knowledge that is not power."
-Ralph Waldo Emerson
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September 9th, 2022, 14:18 #3176
Ive posted a few alt frames about but it was quite some time ago...
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September 9th, 2022, 14:22 #3177
Try this thread: https://www.fantasygrounds.com/forum...ost-unreadable
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September 9th, 2022, 16:30 #3178
Having some issues with the Champions dice rolls.
/ckill seems to be counting up BODY damage as if it's a normal attack, and is calculating the stun wrong. For instance, I rolled /ckill 3d6 (6, 3, 4 and 6 for the stun multiplier) That should be 13 body and 65 stun, but shows 4 body and 20 stun. Either I'm using it wrong or something is amiss...
/cstun seems to be working perfectly.
/champions seems to work perfectly.
/cskill seems to work well, though I don't know what the second value input is for. The S# value...
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September 9th, 2022, 16:41 #3179
Sidebar Issue with MoreCore
Since the latest update (Been a while, so I missed quite a few. Lots of updating) I'm getting some errors when starting a MoreCore ruleset campaign, mostly concerning the sidebar.
I switched back and fourth between CoreRPG and MoreCore, and no errors for CoreRPG... I've barely got anything in the ruleset, so far. Just some labels and icon controllers.
Code:[9/9/2022 10:07:49 AM] [ERROR] Script execution error: [string "DesktopThemeLight"]:3: attempt to call field 'setSidebarDockCategoryIconColor' (a nil value) [9/9/2022 10:07:49 AM] [ERROR] Script execution error: [string "scripts/theme_fixer.lua"]:23: attempt to call field 'setSidebarDockCategoryIconColor' (a nil value) [9/9/2022 10:07:49 AM] [ERROR] Script execution error: [string "desktop/scripts/chat_window.lua"]:11: attempt to call field 'retrieveLaunchMessages' (a nil value)
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September 9th, 2022, 18:41 #3180SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,408
Have you installed the latest version of the MoreCore ruleset? I bet it has had several revisions since you last used it.
Regards,
JPG
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