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September 8th, 2022, 17:55 #991
Here is an example that would be easily solved with negative HP and SP modifiers. I had to remake the class with the different base values...
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September 8th, 2022, 18:03 #992
I still don't see a need for negative modifiers to HP and SP. From what you showed it would mean a recalculation of the base formula instead when you choose this feature.
Dominic Morta
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September 8th, 2022, 18:04 #993
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September 9th, 2022, 01:48 #994
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September 9th, 2022, 02:06 #995
Well the only other example I can think of is negative levels and of course homebrew compatability.
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September 9th, 2022, 02:54 #996Dominic Morta
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September 9th, 2022, 03:14 #997
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September 9th, 2022, 04:20 #998
The wiki provides a list of available effects and negative level is one of them.
https://fantasygroundsunity.atlassia...vanced+EffectsDominic Morta
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September 9th, 2022, 08:01 #999
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Abomination Vaults - 3.10.C15 Gauntlight Reading Room
I think the flickering light is in the wrong position.
Bildschirmfoto 2022-09-09 um 08.59.59.png
Sorry, this belongs to Pathfinder 2nd :PLast edited by Locotomo; September 9th, 2022 at 08:13.
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September 9th, 2022, 08:05 #1000
I think the issue has already been mentionned, but REGEN doesn't seems to work properly : The descriptor after the effect should describe a type of damage which overcome regeneration (for 1 round ?) but monsters which suffers the appropriate damage keep regenerating.
Also, how could we manage special players regen effects that work on Stamina Points or Temporar Hit points ?
Thank you
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