Thread: [Utility] Clock Adjuster
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July 1st, 2021, 00:11 #271Templar
- Join Date
- Jun 2019
- Posts
- 107
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July 1st, 2021, 13:45 #272
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July 3rd, 2021, 19:02 #273
BMOS, I'm a little confused. Are you updating the one in your listed extensions on your sig? Is that a different one that only works for PF? Because I goto that link and it says you are no longer updating it because this one is being updated.
So which one is the most updated and used with Unity/5E if you don't mind.
Thank you for all your hard work on taking on so many exts on your shoulders and keeping us updated.
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July 3rd, 2021, 22:37 #274
Just look backward in this thread. On the previous page is a post from BMOS with the most recent version:
https://www.fantasygrounds.com/forum...l=1#post608785
That's easiest. BMOS updates very regularly in this thread.
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July 3rd, 2021, 22:40 #275
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July 4th, 2021, 04:54 #276Crusader
- Join Date
- Oct 2020
- Posts
- 28
Just to follow up on the above last couple of posts:
On bmo's GitHub site there is this under "bmos/FG-ClockAdjuster" and the extension downloaded is this: FG-PFRPG-Time-Manager.ext
The one referred to above (on this thread) is: FG-ClockAdjuster.ext
Are these actually the same thing? If not what is the difference?
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July 4th, 2021, 06:53 #277
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July 4th, 2021, 11:50 #278
Correct. Time Manager has not been updated since March 10 since pr6i6e6st updated Clock Adjuster. Since it seemed that it was once again under active development (and integrated my changes up to that point--without acknowledgement), I discontinued Time Manager. I then posted some suggestions here but have not heard from pr6i6e6st in this thread since then.
Because my changes were now included in ClockAdjuster, I have been posting builds here instead of maintaining a separate Time Manager extension.
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July 4th, 2021, 12:04 #279My extensions for 3.5e and Pathfinder
Bug reports please here
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July 4th, 2021, 15:33 #280
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