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  1. #271
    Quote Originally Posted by bmos View Post
    Perfect. I like following how the base code works.
    Holy heck! I didn't even realize till now that you'd made an extension to pull that in. You sir, are a gentleman and a scholar!

  2. #272
    Quote Originally Posted by jfg1984 View Post
    Holy heck! I didn't even realize till now that you'd made an extension to pull that in. You sir, are a gentleman and a scholar!
    Thanks I hope it helps.

  3. #273
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    Quote Originally Posted by bmos View Post
    It's your call. Author rarely updates the 'official' extension, so I've been providing updates for people which the author might eventually incorporate into next update.
    BMOS, I'm a little confused. Are you updating the one in your listed extensions on your sig? Is that a different one that only works for PF? Because I goto that link and it says you are no longer updating it because this one is being updated.

    So which one is the most updated and used with Unity/5E if you don't mind.

    Thank you for all your hard work on taking on so many exts on your shoulders and keeping us updated.

  4. #274
    Quote Originally Posted by MrDDT View Post
    BMOS, I'm a little confused. Are you updating the one in your listed extensions on your sig? Is that a different one that only works for PF? Because I goto that link and it says you are no longer updating it because this one is being updated.

    So which one is the most updated and used with Unity/5E if you don't mind.

    Thank you for all your hard work on taking on so many exts on your shoulders and keeping us updated.
    Just look backward in this thread. On the previous page is a post from BMOS with the most recent version:
    https://www.fantasygrounds.com/forum...l=1#post608785

    That's easiest. BMOS updates very regularly in this thread.

  5. #275
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    Quote Originally Posted by similarly View Post
    Just look backward in this thread. On the previous page is a post from BMOS with the most recent version:
    https://www.fantasygrounds.com/forum...l=1#post608785

    That's easiest. BMOS updates very regularly in this thread.
    Ok, I wanted to just confirm that was the best one to use.

  6. #276
    Just to follow up on the above last couple of posts:
    On bmo's GitHub site there is this under "bmos/FG-ClockAdjuster" and the extension downloaded is this: FG-PFRPG-Time-Manager.ext

    The one referred to above (on this thread) is: FG-ClockAdjuster.ext

    Are these actually the same thing? If not what is the difference?

  7. #277
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    Quote Originally Posted by chaiwalla View Post
    Just to follow up on the above last couple of posts:
    On bmo's GitHub site there is this under "bmos/FG-ClockAdjuster" and the extension downloaded is this: FG-PFRPG-Time-Manager.ext

    The one referred to above (on this thread) is: FG-ClockAdjuster.ext

    Are these actually the same thing? If not what is the difference?
    I don't think they are the same.

    I think FG-ClickAdjuster.ext is the most updated.

  8. #278
    Quote Originally Posted by chaiwalla View Post
    Just to follow up on the above last couple of posts:
    On bmo's GitHub site there is this under "bmos/FG-ClockAdjuster" and the extension downloaded is this: FG-PFRPG-Time-Manager.ext

    The one referred to above (on this thread) is: FG-ClockAdjuster.ext

    Are these actually the same thing? If not what is the difference?
    Quote Originally Posted by MrDDT View Post
    I don't think they are the same.

    I think FG-ClickAdjuster.ext is the most updated.
    Correct. Time Manager has not been updated since March 10 since pr6i6e6st updated Clock Adjuster. Since it seemed that it was once again under active development (and integrated my changes up to that point--without acknowledgement), I discontinued Time Manager. I then posted some suggestions here but have not heard from pr6i6e6st in this thread since then.

    Because my changes were now included in ClockAdjuster, I have been posting builds here instead of maintaining a separate Time Manager extension.

  9. #279
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    Quote Originally Posted by bmos View Post
    Correct. Time Manager has not been updated since March 10 since pr6i6e6st updated Clock Adjuster. Since it seemed that it was once again under active development (and integrated my changes up to that point--without acknowledgement), I discontinued Time Manager. I then posted some suggestions here but have not heard from pr6i6e6st in this thread since then.

    Because my changes were now included in ClockAdjuster, I have been posting builds here instead of maintaining a separate Time Manager extension.
    As far as I see he is pretty active on Rob2E's discord (there is a channel for his other extensions); so, if anyone wants, that someone could contact him there

    (Oh, and sorry about that there was no acknowledgement towards you, Bmos)

  10. #280
    Quote Originally Posted by Kelrugem View Post
    As far as I see he is pretty active on Rob2E's discord (there is a channel for his other extensions); so, if anyone wants, that someone could contact him there

    (Oh, and sorry about that there was no acknowledgement towards you, Bmos)
    Yeah, I think he has many other extensions and many are paid so the focus is on those. I was probably premature in closing down Time Manager, but IMO posting here is working alright.

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