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  1. #231
    Quote Originally Posted by Weissrolf View Post
    Whoever is interested in this functionality can make up their own mind. Once I feel that our own parties' inventories get filled up too much I may consider this solution myself. Another solution would be to create a "mule" PC to move stuff to, but that's less convenient than using your extension.
    Sounds like the example I put out for my extension - forget where - here and with polymorphism? For sure in my world I have mule NPCs - probably discussion earlier in this tome of a thread.
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  2. #232
    Plus the whole loot thing but that is a whole other discussion for this extension - best done by reading the relevant parts of this thread. As I said - always changing - video hopelessly out of date.
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  3. #233
    Yes, I the mule example was given somewhere. Without your extension it's much more of a hassle, though, because players who don't own the mule PC cannot control its inventory (I assume). So in the end one of the players of the GM would have to handle it. Hence my suggestion to look at your extension and mystification why shared parcels cannot be unlocked for players without an extension.

  4. #234
    Quote Originally Posted by Weissrolf View Post
    Yes, I the mule example was given somewhere. Without your extension it's much more of a hassle, though, because players who don't own the mule PC cannot control its inventory (I assume). So in the end one of the players of the GM would have to handle it. Hence my suggestion to look at your extension and mystification why shared parcels cannot be unlocked for players without an extension.
    Except you made the suggesting in traveler thread - mine is for 5E for most of my functionality. And most of the extensions outright. Not that people have not ported some of them themselves to work for personal use where they wanted. But most of the functionality discussed in here is purely for 5E. Map Parcels and Equipped Effects have some functionality across other rulesets but I prefer not to think of that as in my early days I thought if it used CoreRPG it was good for lots of things - thats simply not true. Rulesets be crazy and do their own things.
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  5. #235
    If you prefer then I won't suggest your extensions as possible solutions to problems anymore. People can do their own google-foo then.

  6. #236
    Quote Originally Posted by Weissrolf View Post
    If you prefer then I won't suggest your extensions as possible solutions to problems anymore. People can do their own google-foo then.
    Probably best as if your not suggesting them for 5E people may be misled.
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  7. #237
    Just a thought. Would it be possible to create an item called coins in the pcs inventory that accumulated the weight of all coins carried, specifically so if it was in a backpack for instance it could be unequipped and the weight would reflect accordingly? At the moment your extension does an excellent job but this would help further.

  8. #238
    Quote Originally Posted by Noelus View Post
    Just a thought. Would it be possible to create an item called coins in the pcs inventory that accumulated the weight of all coins carried, specifically so if it was in a backpack for instance it could be unequipped and the weight would reflect accordingly? At the moment your extension does an excellent job but this would help further.
    Parcels show weight in them. Coins are assigned weights in options currencies. In 5E that would be 0.02 for all of them.

    In case I have to spell it out - put parcel in item called bag of coins and keep all your coins in there.
    Last edited by SilentRuin; March 16th, 2021 at 01:28.
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  9. #239

  10. #240
    Quote Originally Posted by Milmoor View Post
    Weight of coins is done in this extension also - but as long as no conflicts in code you can do it however you wish.
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